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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-14T13:02:35Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634650</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634650"/>
		<updated>2023-12-10T08:25:25Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Rifles/Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634649</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634649"/>
		<updated>2023-12-10T08:02:02Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634647</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634647"/>
		<updated>2023-12-10T07:35:00Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* RPK-16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634646</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634646"/>
		<updated>2023-12-10T07:34:28Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* MG36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds. Unlocks at Level 35&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633581</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633581"/>
		<updated>2023-12-05T03:38:04Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633580</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633580"/>
		<updated>2023-12-05T03:36:28Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* MG36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633579</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633579"/>
		<updated>2023-12-05T03:36:09Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633578</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633578"/>
		<updated>2023-12-05T03:35:32Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* RPK-16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633574</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633574"/>
		<updated>2023-12-05T01:08:28Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633573</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633573"/>
		<updated>2023-12-05T01:06:54Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* MG36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633572</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633572"/>
		<updated>2023-12-05T01:06:40Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Heckler &amp;amp; Koch G3A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633408</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633408"/>
		<updated>2023-12-04T12:37:06Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633406</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633406"/>
		<updated>2023-12-04T12:35:48Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. &lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633405</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633405"/>
		<updated>2023-12-04T12:30:11Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Rifles/Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633403</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633403"/>
		<updated>2023-12-04T12:23:15Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633402</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633402"/>
		<updated>2023-12-04T12:22:10Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Revolvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633401</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633401"/>
		<updated>2023-12-04T12:21:51Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Revolvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as . A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633398</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633398"/>
		<updated>2023-12-04T12:19:24Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Rifles/Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633397</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633397"/>
		<updated>2023-12-04T12:16:36Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633396</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633396"/>
		<updated>2023-12-04T12:15:41Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* FN Minimi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633395</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633395"/>
		<updated>2023-12-04T12:14:37Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633394</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633394"/>
		<updated>2023-12-04T12:13:33Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633391</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633391"/>
		<updated>2023-12-04T12:08:06Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Impact Grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGB fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633390</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633390"/>
		<updated>2023-12-04T12:07:45Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* M84 stun grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Impact Grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGB fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633389</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633389"/>
		<updated>2023-12-04T12:07:35Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
===M84 stun grenade===&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Impact Grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGB fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633387</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633387"/>
		<updated>2023-12-04T11:57:59Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Launchers */ The RPG-7 in the game can fire three rocket options available, alongside two different zeroing for the PGO-7 optic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, a first for video games. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633386</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633386"/>
		<updated>2023-12-04T11:49:17Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)||Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633383</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633383"/>
		<updated>2023-12-04T11:42:56Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Sniper Rifles */ HK G3 now reclassified as a Battle Rifle as of December 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633377</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633377"/>
		<updated>2023-12-04T11:25:56Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633376</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633376"/>
		<updated>2023-12-04T11:24:13Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capability of an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
===RPK-16===&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
===MG36===&lt;br /&gt;
The Support class can equip an G36 masquerading as a [[Heckler &amp;amp; Koch G36||MG36]], in the typical misconception of how the MG36 rail system is implemented.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-12&amp;diff=1633372</id>
		<title>AK-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-12&amp;diff=1633372"/>
		<updated>2023-12-04T11:06:26Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''AK-12''' is the latest entry in the legendary [[Kalashnikov]] series of rifles. It was developed to replace the [[AK-74M]] and the [[AK-100 series]] of rifles that was field tested in 2011. While praised by then Prime Minister Vladimir Putin, the Russian Defense Ministry chose not to adopt the AK-12 due to millions of [[AK-74]] rifles still in stockpile. However this changed in 2015, and in 2017 the AK-12 was being trialed for introduction into the Russian military, competing against the [[AEK-971|A-545]] with the intent of eventually phasing out the AK-74M. Finally, the AK-12 and the AK-15 mentioned below entered Russian service in 2018.&lt;br /&gt;
&lt;br /&gt;
During development, the AK-12 didn't have a designation for the different calibers, but this has changed. The standard AK-12 is chambered in 5.45x39mm, while the 7.62x39mm version received the '''AK-15''' designation in 2016, and a 5.56x45mm version called the '''AK-19''' was unveiled in 2020. In the early prototype stages (until Jan 2012), the AK-12 was known as '''AK-200''' and it looked more like an [[AK-74M]]/[[AK-101|101]]/[[AK-103|103]] fitted with rails. Note that the &amp;quot;AK-200&amp;quot; name is now being used on a different AK series intended as an improvement over the 100-series, and that the SR-1 balanced-action sporting rifle based on the [[AK-107]] was also named &amp;quot;AK-15&amp;quot; during its development.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=AK-12 prototype=&lt;br /&gt;
[[File:Ak-12.jpg|thumb|right|400px|AK-12 prototype, early 2012 model - 5.45x39mm]]&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|right|400px|AK-12 prototype, later 2012 model - 5.45x39mm. This model is the one most commonly found in video games. The main differences compared to the earlier version are the ПР-1-3-АВ selector (as opposed to П-О-З-А), the left-side folding stock and the different pistol grip. Note the Zenitco RK-1 foregrip, 2IKS flashlight &amp;amp; Aimpoint CompM4 type red dot.]]&lt;br /&gt;
[[File:AK-12 2014.jpg|thumb|right|400px|AK-12 prototype, 2014 model - 5.45x39mm]]&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|right|400px|AK-12 prototype, 2015 model - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
The original prototype AK-12 design is notable for having several major departures from the typical AK design, such as having an ambidexterous charging handle and a more AR-styled small selector switch (rather than the large AK lever). This design was iterated upon for a few times between 2011 and 2016, and was eventually replaced by the more conventional 2016 AK-12 design.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - 2015)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 5.45x39mm, 7.62x39mm M43&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|945}} ''({{convert|mm|725}} (with stock folded))''&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:'''&lt;br /&gt;
** 5.45x39mm: 30, 45 and 60-round [[AK-74]]-type magazines, 95-round drum magazine&lt;br /&gt;
** 7.62x39mm: 30-round box magazine, [[AK-47]]-type magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto (early models), Semi-Auto/2-Round Burst/Full-Auto (later models)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7 (2006)|Operation 7]]'' || AK-12 || || 2014 prototype, chambered in 7.62x39mm; added in 2016 update || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || AK200&amp;lt;br&amp;gt;AK-12 || With EOTech red dot sight or ACOG scope || AK-200 prototype and AK-12 2012 prototype, added in patches || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || AK-12 ||  || Added in post-release update || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || AK-12 || || Added via &amp;quot;Operation: Motherland&amp;quot; content update in 2013 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || AK-200 || With Tapco folding stock. Can be fitted with various optional accessories || AK-200 prototype, chambered in 7.62x39mm || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[ArmA III]]'' || AK-12 || rowspan=3 | Various optional accessories || Chambered in 7.62x39mm; added in 2016 ''Apex'' DLC || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| RPK-12 || rowspan=2 | Mockups of 2012 prototypes, chambered in 7.62x39mm; added in 2019 ''Contact'' DLC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AKU-12&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || AK-12 || Various optional accessories || Also available in carbine (AK-12U), light machine gun (RPK-12), shotgun (AK-12/76) and designated marksman rifle (SVK-12) versions || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || AK-12 || Various optional accessories ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online 2]]'' || || || Chambered in 7.62x39mm; added in 2014 update || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || AK-12 || || Chambered in 6.5x39mm Grendel || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || AK-12 || Foregrip, red dot sight, 50-round extended magazine ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || AK12 || Various optional accessories ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || || Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock || Unusable || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || || Kobra red dot sight and a vertical foregrip ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || Wrap around pistol grip, various optional accessories ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || Various optional accessories ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || AK 12 || || Cut from the game || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || &amp;quot;AK12 GL&amp;quot; || Kobra sight, [[GP-30]], and AN-PEQ/15 ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freeman: Guerrilla Warfare]]'' || || ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || AK-12 || Various optional accessories ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || &amp;quot;AK-15&amp;quot; || || 2014 AK-12 prototype, chambered in 7.62x39mm || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || &amp;quot;MKA-12&amp;quot; || ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;MIK-05&amp;quot; || ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Z.O.N.A Project X VR]]'' || &amp;quot;AK-12&amp;quot; ||Collimator sights or laser||Can use 39-round box or 79-round drum magazines, based on 2015 prototype || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=AK-12=&lt;br /&gt;
[[File:AK-12.jpg|thumb|right|400px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018. It is nearly identical to the 2016 prototype, save for a different color scheme; some versions of the 2016 model also had a different front sight.]]&lt;br /&gt;
[[File:AK-12K.jpg|thumb|right|400px|AK-12K - 5.45x39mm]]&lt;br /&gt;
[[File:AK-12 2020.jpg|thumb|right|400px|AK-12, 2020 model - 5.45x39mm. The main differences are the new collapsible stock, the new rear sight and the more ergonomic pistol grip with a polymer trigger guard.]]&lt;br /&gt;
[[File:AK-12M1 2023.jpg|thumb|right|400px|AK-12M1, 2023 model - 5.45x39mm. The main differences are the ambidextrous fire selector with no 2-round burst, the new rear sight, cheekplate, and AK-19 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
The 2016 AK-12 prototype model reverted many of the changes that were brought on by the original prototype AK-12 design, including the ambidextrous charging handle and the small selector switch. This AK-12 model would be the one officially adopted as the AK-12 in 2018, but continued to be modified every year.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2016 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle (AK-12), Carbine (AK-12K)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|875}} - {{convert|mm|935}} ''({{convert|mm|690}} with stock folded)''&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30 and 60-round box magazines, 95-round drum magazine, [[AK-74]] type magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/2-Round Burst/Full-Auto (AK-12), Semi-Auto/Full-Auto (AK-12 SP, AK-12M1)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || AK-12 ||without rear sight || Added via update in 2019 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;AK17&amp;quot; || Various optional accessories || 2016 model, added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC in 2017 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || Kalashnikov AK-12 5.45x39 assault rifle||  || Added in v0.13.5.0.25725 patch (2023) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || &amp;quot;AK-15&amp;quot; || || 5.45x39mm AK-12; added via update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || AK-12 || 1P87 Valday, 1P78 Kashtan, GP-25, foregrip || Added in 2023 V5.0 update || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;AK24&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Head 2041]]'' || Russian soldiers || &amp;quot;Protection and Salvation -Our Destiny-&amp;quot; (S1E10) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Card]]'' || || AK-12K || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=AK-15=&lt;br /&gt;
[[File:AK-15.jpg|thumb|right|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-15K.jpg|thumb|right|400px|AK-15K - 7.62x39mm]]&lt;br /&gt;
[[File:AK-15 2020.jpg|thumb|right|400px|AK-15, current version - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2016 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle (AK-15), Carbine (AK-15K)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm M43&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.75}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}} - {{convert|mm|940}} ''({{convert|mm|690}} with stock folded)''&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30-round box magazine, [[AK-47]]/[[AK-103]] type magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/2-Round Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;AK-15 Custom&amp;quot; || w/ Hexagon handguard, Kocherga stock, KGB MG-47 pistol grip, red dot sight, Hexagon suppressor, and tactical grip || Added in 2021 update || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=RPK-16=&lt;br /&gt;
[[File:RPK-16.jpg|thumb|right|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2016 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''&lt;br /&gt;
** With short barrel: {{convert|mm|900}} ''({{convert|mm|650}} with stock folded)''&lt;br /&gt;
** With long barrel: {{convert|mm|1080}} ''({{convert|mm|830}} with stock folded)''&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|370}}, {{convert|mm|500}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 95-round drum magazine, 30 and 45-round box magazines, [[AK-74]] type magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || RPK-16 5.45x39 light machine gun  || 15 and 22&amp;quot; barrel, 5.45x39 muzzle devices, any AK pistol grip, buffer stock and AK-74 mag, Zenit RP-1 || Added in v0.11.0.2448 patch (2018) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|-''[[BattleBit Remastered]]'' || || || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Kalashnikov Concern]] - A list of all firearms manufactured by Kalashnikov Concern. &lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633370</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633370"/>
		<updated>2023-12-04T11:01:02Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Submachine Guns */  Removed the Groza and the Honey Badger as they are realistically assault rifles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capability of an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
The Scorpion Evo seems in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. &lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633365</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1633365"/>
		<updated>2023-12-04T10:50:16Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Handguns */ Categorization by real life type, instead of in-game, formatted similar to Battlefield 1 wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==MP443==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSH-12==&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
The Scorpion Evo seems in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. &lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1615873</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1615873"/>
		<updated>2023-10-05T15:31:43Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* HS Produkt VHS-K2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Desert Eagle Mark XIX===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appeared in Season 5 as the &amp;quot;BFP .50&amp;quot;.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Bf2042 DesertEagle loadout1.jpg|thumb|none|600px|The Desert Eagle as seen in the battlepass preview menu.]]&lt;br /&gt;
[[File:BF2042 DesertEagle idle.jpg|thumb|none|600px|Rao gripping a Desert Eagle Mark XIX outside a Swedish automated weapons factory.]]&lt;br /&gt;
[[File:BF2042 DesertEagle ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload1.jpg|thumb|none|600px|Performing a tactical reload with the Desert Eagle.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload2.jpg|thumb|none|600px|Dropping an empty magazine, note the slide stop is properly depicted.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload3.jpg|thumb|none|600px|With a full magazine inserted, the player character thumbs the slide stop and chambers a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. As of Season 2: Master of Arms, the magazine capacities have been updated to 17, 17, 27, and 35, respectively. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Laugo Alien===&lt;br /&gt;
Appearing under the name of &amp;quot;L9CZ,&amp;quot; the [[Laugo Alien]] is planned for Season 6. It can be seen on the ground in the reveal trailer.&lt;br /&gt;
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien  - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player character manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place in reality). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked. Note the struck primers.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 30-round magazine (with the model of a 15-rounder), with options for a 20-rounder (also with the same model), a 40-round extended magazine (modeled as a 30-rounder), or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 40 round magazines or .45 ACP in 20-rounders. It also has a 35 round magazine in &amp;quot;Close Combat&amp;quot; ammunition. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but it can load buckshot, flechette, and slug shells, and the pump can mount a few foregrips.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped Marine stacks up behind McKay in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 8-round flechettes or slugs, 10-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-gauge magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30-round magazine, with options for a 39-round extended magazine, 30-round subsonic and 21-round high power options. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the AC-42 does not feature the +1 chamber mechanic, which was likely intentionally done so every magazine is easily divisible by 3.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI Naval Infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
[[File:BF42 AK-12 (7).jpg|thumb|none|600px|The AK-24's right hand charging animation.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
[[File:BF42 AM17 (7).jpg|thumb|none|600px|Reloading a 5.45 drum magazine into the AM-17.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines (in both &amp;quot;Standard Issue&amp;quot; and subsonic), with options for a 20-round magazine in &amp;quot;Close Combat&amp;quot; ammunition (using the DD 32-round mag with a Magpul), as well as high power and armor piercing options that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish used to remove the random pressure pad bits on the handguard; this also occured with the SCAR-H and SVCh. Later updates restored their usual appearance on these weapons for standard camo finishes.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from previous games as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It and the Desert Eagle are the only firearms specifically made for the main All Out Warfare segment of 2042 to not feature the fictionalized smart rail accessory mounts.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
[[File:BF2042 G36C loadout1.jpg|thumb|none|600px|The G36C in the loadout menu.]]&lt;br /&gt;
[[File:BF2042 G36C idle.jpg|thumb|none|600px|Mackay wields a bone stock G36C in a South African facility. It can also be seen in his shadow here and in the following images.]]&lt;br /&gt;
[[File:BF2042 G36C ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF2042 G36C reload1.jpg|thumb|none|600px|Reloading mid-magazine. Note that the selector is set to safe during reloads, much like the &amp;quot;DM7&amp;quot;.]]&lt;br /&gt;
[[File:BF2042 G36C reload2.jpg|thumb|none|600px|Inserting fresh magazine with the previous magazine retained.]]&lt;br /&gt;
[[File:BF2042 G36C reload3.jpg|thumb|none|600px|Ejecting a completely empty magazine.]]&lt;br /&gt;
[[File:BF2042 G36C reload4.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:BF2042 G36C reload5.jpg|thumb|none|600px|Tugging the charging handle to drop the bolt on the new magazine.]]&lt;br /&gt;
[[File:BF42 G36C (1).jpg|thumb|none|600px|The extended &amp;quot;High Power&amp;quot; magazines come in Schmeisser 60 round AR-15 magazines, which would require a replacement magwell in the case of a G36. As these only come in the &amp;quot;High Power&amp;quot; flavor, they merely hold 30 rounds (the default HP mags hold 20).]]&lt;br /&gt;
&lt;br /&gt;
===HS Produkt VHS-K2===&lt;br /&gt;
The [[HS Produkt VHS-K2]] assault rifle is set to appear in Season 6, dubbed the &amp;quot;VHX-D3&amp;quot;.&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 30 rounds of &amp;quot;Close Combat&amp;quot; ammunition (with options for a shortened 25-round magazine or 40-round drums of the same ammunition, or 20 round magazines of &amp;quot;Standard Issue&amp;quot; or subsonic ammo using the same length as the default model) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 30 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
AI marksman classes may use the Model 336. &lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
[[File:BF42 Marlin Marine.jpg|thumb|none|600px|A USMC Sharpshooter with the Marlin inside an elevator.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
A stylized/hypothetical man-portable variant of the [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50.&amp;quot; The actual caliber is not clearly defined, although the name infers that it may be .50 BMG or possibly 12.7x108mm - the Indian Vidhwansak clone of the NTW-20 apparently has a caliber conversion for the latter chambering. The &amp;quot;NTW-50&amp;quot; has limited Attachments+ options due to its specialized nature. It can change optics and comes with a bipod permanently affixed. It comes with four round Anti-Material magazines by default, with &amp;quot;High-Power Anti-Material&amp;quot; three round magazines as the only other unlockable ammo option. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the magazine on a reload. While this is presumably a .50 caliber mag, the round inside somewhat resembles a 20x42 &amp;quot;grenade&amp;quot; round from the [[Neopup PAW-20|PAW-20]].]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 5-round high-power magazines by default, with a 5-round armor-piercing alternative, or 8-round or 12-round extended magazines in &amp;quot;Standard Issue&amp;quot; ammunition. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G28===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] will appear in Season 6 as the &amp;quot;G428&amp;quot;.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 10-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker). It also features a 12-round extended magazine, or a 6-rounder in high power or armor-piercing.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS Xceed===&lt;br /&gt;
The [[TTS Xceed]] makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS XCEED.jpg|thumb|none|400px|TTS Xceed - 6mm XC]]&lt;br /&gt;
[[File:BF42 XCEED Trailer.jpg|thumb|none|600px|The TTS Xceed in the Season 5 trailer.]]&lt;br /&gt;
[[File:Bf2042 TTS loadout1.jpg|thumb|none|600px|The TTS Xceed in the loadout menu.]]&lt;br /&gt;
[[File:BF2042 TTS idle.jpg|thumb|none|600px|Paik with a TTS Xceed on &amp;quot;Richtersveld&amp;quot;.]]&lt;br /&gt;
[[File:BF2042 TTS ADS.jpg|thumb|none|600px|Aiming through the default scope on the TTS Xceed.]]&lt;br /&gt;
[[File:BF2042 TTS reload1.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:BF2042 TTS reload2.jpg|thumb|none|600px|Inserting a fresh magazine into the magwell.]]&lt;br /&gt;
[[File:BF2042 TTS reload3.jpg|thumb|none|600px|Reloading after emptying the magazine involves the player character opening the action.]]&lt;br /&gt;
[[File:BF2042 TTS reload4.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Bf2042 TTS reload5.jpg|thumb|none|600px|Closing the action on the new magazine, chambering a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;, albeit using what appears to be 5.56x45mm NATO in 100-round boxes by default (extended 200-round belts can also be used). 7.62 ammunition can be equipped when using the &amp;quot;High-Power&amp;quot; or &amp;quot;Armor Piercing&amp;quot; ammunition options, both in 50-round belt boxes. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG A1|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appears under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
[[File:BF42 ExD-37 (1).jpg|thumb|none|600px|Loadout preview of the ExD-37.]]&lt;br /&gt;
[[File:BF42 ExD-37 (2).jpg|thumb|none|600px|And in-game.]]&lt;br /&gt;
[[File:BF42 ExD-37 (3).jpg|thumb|none|600px|Aiming - the ROMEO5 has a circle dot reticle on the SPH launcher.]]&lt;br /&gt;
[[File:BF42 ExD-37 (4).jpg|thumb|none|600px|Similar to ''BFV'''s Doppelschuss, the non-empty reload is done with the right hand. The single unspent caseless staggered round is visible here.]]&lt;br /&gt;
[[File:BF42 ExD-37 (5).jpg|thumb|none|600px|While the empty reload is done with the left.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;G-84 TGM&amp;quot;====&lt;br /&gt;
Specialist Ewelina Lis, added in the ''Zero Hour'' season, has a unique version of the M4 as her gadget; known as the &amp;quot;G-84 TGM&amp;quot;, it fires short-ranged, slow-moving TV-guided missiles. These are apparently caseless; while it does use a similar reload animation to the basic version, no spent case is removed after firing, and the round inserted appears to simply be the entire projectile.&lt;br /&gt;
[[File:BF42 G-84 (1).jpg|thumb|none|600px|Lis with the G-84 shouldered, which doesn't show much really. It appears to hide inside a container with the extra warhead on her world model when unequipped, while essentially every other specialist has their unique gadget usually visible.]]&lt;br /&gt;
[[File:BF42 G-84 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 G-84 (3).jpg|thumb|none|600px|Reloading, which reveals &amp;quot;84mm TGM&amp;quot; on the caseless missile.]]&lt;br /&gt;
[[File:BF42 G-84 (4).jpg|thumb|none|600px|Closing the breech.]]&lt;br /&gt;
[[File:BF42 G-84 (5).jpg|thumb|none|600px|A bit more of the launcher can be seen while crawling.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (0).jpg|thumb|none|600px|Profile view of the XM370A in the Zain's customization preview. He has a Glock 17 in his holster, with a retention cord attached to the magazine baseplate.]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;EMP Grenade&amp;quot;===&lt;br /&gt;
The &amp;quot;EMP Grenade&amp;quot; appears to be a (heavily) futurized [[Breda Mod. 35]], with a similar overall profile and distinctive curved spoon that sits flat against the body; as the name implies, the in-game grenade produces a gadget-disabling (and, in some cases, gadget-destroying) EMP upon detonation. Curiously, this affects player characters' HUDs, implying that they are the result of some form of electronic device (despite few of the game's characters wearing anything in front of their eyes that could be responsible for it; even more bizarrely, the EMP does actual damage (albeit not very much), allowing enemies with sufficiently low health to be killed by it.&lt;br /&gt;
[[File:BredaGrenade.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Incendiary Grenade&amp;quot;===&lt;br /&gt;
The &amp;quot;Incendiary Grenade&amp;quot; appears to be of fictional design, with a roughly cylindrical body (made of red-anodized aluminum) that tapers up towards the top; several grenades could have served as the basis, though the most reasonable (both in terms of design and its in-game function) would be an [[M34 White Phosphorous grenade]] with the fuze assembly stuck in the opposite end.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===Liberty Dynamic Enhanced Distraction Device===&lt;br /&gt;
The &amp;quot;Concussion Grenade&amp;quot; is based on the [[Liberty Dynamic Enhanced Distraction Device]], only significantly deviating in its fictional markings. The in-game name is misleading - a concussion grenade is simply an explosive grenade that produces no shrapnel (relying solely on the pressure wave produced by the explosion to deal damage); they are not less-lethal devices, with examples like the [[MK3 offensive hand grenade]] and [[No. 69 High-Explosive Grenade]] being explicitly intended to cause fatal injuries. Regardless, the in-game grenade functions as the actual EDD does (i.e. as a typical flashbang).&lt;br /&gt;
[[File:LD EDD.jpg|thumb|none|200px|Liberty Dynamic Enhanced Distraction Device]]&lt;br /&gt;
&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era. Its markings appear to be inspired by those of the German-made [[DM51 hand grenade]], reading &amp;quot;SPLITTER&amp;quot; (meaning &amp;quot;FRAGMENTATION&amp;quot;), &amp;quot;DM65A2&amp;quot;, and &amp;quot;LOS DN-3-283&amp;quot;; curiously, it lacks the DM51's top-line marking, &amp;quot;HGR&amp;quot;, which clarifies that the device in question is a hand grenade.&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===RKG-3===&lt;br /&gt;
The &amp;quot;Anti-Tank Grenade&amp;quot; added in Season 5: New Dawn appears to be a futurized [[RKG-3 anti-tank grenade]]. Like the real grenade, it is impact-detonated; unlike the real grenade, however, it only detonates on impact with vehicles (exploding on a 5-second timer otherwise), and is not fin-stabilized, simply damaging vehicles with its blast rather than using a directional shaped charge like the actual RKG-3.&lt;br /&gt;
[[File:Rk3-upg82.jpg|thumb|none|300px|RKG-3 anti-tank grenade]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smoke Grenade&amp;quot;===&lt;br /&gt;
The &amp;quot;Smoke Grenade&amp;quot; is another seemingly-fictional design, with a stout cylindrical body that tapers slightly towards the top; it may have been based on the [[F1 hand grenade (Australia)|Australian F1 hand grenade]] (albeit smoothed out, and with the same fuze-end-inversion as the Incendiary Grenade), or possibly a substantially re-profiled [[M15 White Phosphorous grenade]], though it's difficult to say for sure.&lt;br /&gt;
[[File:Australia F1 Grenade.jpg|thumb|none|200px|Australian F1 hand grenade]]&lt;br /&gt;
[[File:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|200px|M15 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===T13 Beano===&lt;br /&gt;
Added in Season 5: New Dawn, the &amp;quot;Spring Grenade&amp;quot; is a futurized [[T13 Beano]]. Whereas the real weapon was simply a ball-shaped impact grenade, the in-game one instead detonates on a timer, with a small thruster (supposedly spring-activated, hence the name) to launch it into the air just prior to detonation, in a similar vein to bounding antipersonnel mines like the [[S-Mine]], or the M397 &amp;quot;jump-up&amp;quot; 40x46mm HE grenade (though both of these use secondary explosive charges instead of thrusters to launch themselves). For whatever reason, the Spring Grenade also leaves behind an orange tracer-like trail when thrown.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown.&lt;br /&gt;
&lt;br /&gt;
The V40 itself was added as a usable gadget in Season 5: New Dawn; it behaves similarly to its past incarnations in the series, offering extra grenades (3, to be exact) and a longer throw distance in exchange for reduced damage and a smaller blast radius.&lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand. While not visible here, the tan plastic cap on top has a single large red button at the center, which Sundance smacks with an open palm to arm the grenade; words cannot accurately express how unsafe a system this is for a hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown. It is also available as a stationary emplacement for Season 5 in the &amp;quot;Reclaimed&amp;quot; map.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Beretta M9 (Unusable)===&lt;br /&gt;
An unused [[Beretta M9]] is present in the drop-leg holster of Navin Rao's typical kit. Kimball Graves/Irish's &amp;quot;True Patriot&amp;quot; uniform from ''Battlefield 4'' also has one holstered.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BF42 M9 Irish.jpg|thumb|none|600px|The Beretta as seen on Irish's 2020 era uniform. The underbarrel M320 is also seen here, awkwardly tucked under his armpit.]]&lt;br /&gt;
[[File:BF42 M9 Rao.jpg|thumb|none|600px|Rao's &amp;quot;Ambushed&amp;quot; uniform with the M9 pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 (Unusable)===&lt;br /&gt;
[[Glock 17]] pistols are also visible in the holsters of several Specialists. They visibly lack the selector of the usable &amp;quot;G57&amp;quot; and have black frames - likely, these are the same G17 model from previous games.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:BF42 G17 Lis.jpg|thumb|none|600px|The Glock in Lis's hip holster.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 rounds.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
[[File:BFPortal Webley (7).jpg|thumb|none|600px|It also has two different reload styles, sometimes done with the left hand like in the previous two games.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFPortal Sten (1).jpg|thumb|none|600px|Profile view of the Sten SMG.]]&lt;br /&gt;
[[File:BFPortal Sten (2).jpg|thumb|none|600px|Locking the Sten's action back upon spawning in.]]&lt;br /&gt;
[[File:BFPortal Sten (3).jpg|thumb|none|600px|A Wehrmacht soldier with the Sten gun out in not-North Africa.]]&lt;br /&gt;
[[File:BFPortal Sten (4).jpg|thumb|none|600px|Checking the irons against the sky.]]&lt;br /&gt;
[[File:BFPortal Sten (5).jpg|thumb|none|600px|Thumbing a partially-used mag out in a janky tacticool manner. The mag release is actually animated though, it can be seen easily doing an ADS reload.]]&lt;br /&gt;
[[File:BFPortal Sten (6).jpg|thumb|none|600px|On empty the user rather unceremoniously punches the release and shakes the magazine out.]]&lt;br /&gt;
[[File:BFPortal Sten (7).jpg|thumb|none|600px|New mag in, and the bolt is left handed back.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Auto-5 (1).jpg|thumb|none|600px|The Browning A-5 in the Portal menu.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (2).jpg|thumb|none|600px|The Browning's initial draw animation shows the character visibly chambering it.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (3).jpg|thumb|none|600px|An American soldier with the Auto-5.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (4).jpg|thumb|none|600px|Aiming the A-5 through the pleated receiver top and sight bead.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (5).jpg|thumb|none|600px|Upon empty the user underhands the first shell into the chamber, and drops the bolt.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (6).jpg|thumb|none|600px|The rest of the shells are left handed in. Again, a la ''BF1'', the bolt carrier latch isn't held (as necessary for pre-1950s Auto-5s), though perhaps this can be chalked up to ''Portal'' not adhering to a high degree of historical accuracy.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|The Scout's variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts. In addition to the standard full-auto and semi-auto firemodes, it has an incorrect 3-round burst mode.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (1).jpg|thumb|none|600px|Profile view of the MTAR-21 as seen in the post-round unlock screen.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (2).jpg|thumb|none|600px|Chamber-checking the MTAR-21 upon deployment.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (3).jpg|thumb|none|600px|A Russian Engineer on valley patrol with the MTAR.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (4).jpg|thumb|none|600px|Aiming - it's got a different rear sight compared to prior incarnations.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (5).jpg|thumb|none|600px|Its reload animation suite is shared from the A-91/AC-42, though the mag swap is barely visible.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (6).jpg|thumb|none|600px|Working the charging handle. The bolt release was used again in the previous games.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (7).jpg|thumb|none|600px|Attachments+ view of the M-Tavor with a PEQ uniquely mounted on the lower top segment and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door. As of Season 5, the Garand's iconic ping noise has been bugged, and it does not play when the en-bloc clip ejects out of the gun.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with ZF4 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (9).jpg|thumb|none|600px|As of an update, the Kar 98k sniper rifle can swap to a ZF4 scope via the Plus menu, though it's attempting to impersonate a ZF41 given the far-up mounting.]]&lt;br /&gt;
[[File:BFPortal Kar98k (10).jpg|thumb|none|600px|The view through the ZF4.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (1).jpg|thumb|none|600px|The WWII-era Engineer's No. 4 rifle with iron sights.]]&lt;br /&gt;
[[File:BFPortal No.4 (2).jpg|thumb|none|600px|The view down the sights.]]&lt;br /&gt;
[[File:BFPortal No.4 (3).jpg|thumb|none|600px|Plus menu view of the Lee-Enfield, not that it has anything to equip - sadly, not even the bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot, as the M240 ejects downwards, making this a poor choice of belt box mounting locations.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload. Although this and other portal machine guns are externally animated with the correct manual of arms...]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Internally, the model's bolt and pawl feed roller remain stubbornly in the closed bolt position. Also note the rather suboptimal spot that the belt box is being mounted to.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear. Also like the M240, the bolt and carrier are closed instead of locked backwards as the animations should have left them.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality. Same as with the M240 and M249, the bolt is not locked back although it should be due to the animations.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box. Same as with the normal M60, the bolt isn't locked back in the model though it should have been from the animations.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover. Although the proper manual of arms was followed for the animations, if an operator were to slam the top cover shut with the bolt locked forward like this in reality, it would severely damage the feed pawls of the gun.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:BFPortal RPK (1).jpg|thumb|none|600px|The RPK in the post-round unlock preview.]]&lt;br /&gt;
[[File:BFPortal RPK (2).jpg|thumb|none|600px|Exploring something of a prior battlefield on the Reclaimed map with the RPK.]]&lt;br /&gt;
[[File:BFPortal RPK (3).jpg|thumb|none|600px|Checking the sights against a snowy rock. It's thankfully got the windage adjustable rear sight.]]&lt;br /&gt;
[[File:BFPortal RPK (4).jpg|thumb|none|600px|The RPK's customization view, here with the bipod deployed.]]&lt;br /&gt;
[[File:BFPortal RPK (5).jpg|thumb|none|600px|Its reload animations are akin to the AK-12's drum magazine, including knocking the old one out upon empty.]]&lt;br /&gt;
[[File:BFPortal RPK (6).jpg|thumb|none|600px|Locking in a new Molot drum.]]&lt;br /&gt;
[[File:BFPortal RPK (7).jpg|thumb|none|600px|Right-handing the RPK's action.]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal RPK-74 (1).jpg|thumb|none|600px|Preview of the RPK-74.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (2).jpg|thumb|none|600px|A Russian automatic rifleman with the RPK-74.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (3).jpg|thumb|none|600px|Aiming, identical to the older RPK above.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (4).jpg|thumb|none|600px|The RPK's tactical reload, with both mags bunched together.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (5).jpg|thumb|none|600px|The empty mag gets flicked aside, and then the character tosses up the new one and locks it in, then right hands the charging handle again like the RPK above.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (6).jpg|thumb|none|600px|The RPK-74 with a 6L31 quadstack mag loaded.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (7).jpg|thumb|none|600px|Reloading with a new one.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1615872</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1615872"/>
		<updated>2023-10-05T15:30:40Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Heckler &amp;amp; Koch G28 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Desert Eagle Mark XIX===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appeared in Season 5 as the &amp;quot;BFP .50&amp;quot;.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Bf2042 DesertEagle loadout1.jpg|thumb|none|600px|The Desert Eagle as seen in the battlepass preview menu.]]&lt;br /&gt;
[[File:BF2042 DesertEagle idle.jpg|thumb|none|600px|Rao gripping a Desert Eagle Mark XIX outside a Swedish automated weapons factory.]]&lt;br /&gt;
[[File:BF2042 DesertEagle ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload1.jpg|thumb|none|600px|Performing a tactical reload with the Desert Eagle.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload2.jpg|thumb|none|600px|Dropping an empty magazine, note the slide stop is properly depicted.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload3.jpg|thumb|none|600px|With a full magazine inserted, the player character thumbs the slide stop and chambers a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. As of Season 2: Master of Arms, the magazine capacities have been updated to 17, 17, 27, and 35, respectively. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Laugo Alien===&lt;br /&gt;
Appearing under the name of &amp;quot;L9CZ,&amp;quot; the [[Laugo Alien]] is planned for Season 6. It can be seen on the ground in the reveal trailer.&lt;br /&gt;
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien  - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player character manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place in reality). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked. Note the struck primers.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 30-round magazine (with the model of a 15-rounder), with options for a 20-rounder (also with the same model), a 40-round extended magazine (modeled as a 30-rounder), or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 40 round magazines or .45 ACP in 20-rounders. It also has a 35 round magazine in &amp;quot;Close Combat&amp;quot; ammunition. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but it can load buckshot, flechette, and slug shells, and the pump can mount a few foregrips.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped Marine stacks up behind McKay in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 8-round flechettes or slugs, 10-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-gauge magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30-round magazine, with options for a 39-round extended magazine, 30-round subsonic and 21-round high power options. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the AC-42 does not feature the +1 chamber mechanic, which was likely intentionally done so every magazine is easily divisible by 3.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI Naval Infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
[[File:BF42 AK-12 (7).jpg|thumb|none|600px|The AK-24's right hand charging animation.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
[[File:BF42 AM17 (7).jpg|thumb|none|600px|Reloading a 5.45 drum magazine into the AM-17.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines (in both &amp;quot;Standard Issue&amp;quot; and subsonic), with options for a 20-round magazine in &amp;quot;Close Combat&amp;quot; ammunition (using the DD 32-round mag with a Magpul), as well as high power and armor piercing options that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish used to remove the random pressure pad bits on the handguard; this also occured with the SCAR-H and SVCh. Later updates restored their usual appearance on these weapons for standard camo finishes.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from previous games as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It and the Desert Eagle are the only firearms specifically made for the main All Out Warfare segment of 2042 to not feature the fictionalized smart rail accessory mounts.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
[[File:BF2042 G36C loadout1.jpg|thumb|none|600px|The G36C in the loadout menu.]]&lt;br /&gt;
[[File:BF2042 G36C idle.jpg|thumb|none|600px|Mackay wields a bone stock G36C in a South African facility. It can also be seen in his shadow here and in the following images.]]&lt;br /&gt;
[[File:BF2042 G36C ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF2042 G36C reload1.jpg|thumb|none|600px|Reloading mid-magazine. Note that the selector is set to safe during reloads, much like the &amp;quot;DM7&amp;quot;.]]&lt;br /&gt;
[[File:BF2042 G36C reload2.jpg|thumb|none|600px|Inserting fresh magazine with the previous magazine retained.]]&lt;br /&gt;
[[File:BF2042 G36C reload3.jpg|thumb|none|600px|Ejecting a completely empty magazine.]]&lt;br /&gt;
[[File:BF2042 G36C reload4.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:BF2042 G36C reload5.jpg|thumb|none|600px|Tugging the charging handle to drop the bolt on the new magazine.]]&lt;br /&gt;
[[File:BF42 G36C (1).jpg|thumb|none|600px|The extended &amp;quot;High Power&amp;quot; magazines come in Schmeisser 60 round AR-15 magazines, which would require a replacement magwell in the case of a G36. As these only come in the &amp;quot;High Power&amp;quot; flavor, they merely hold 30 rounds (the default HP mags hold 20).]]&lt;br /&gt;
&lt;br /&gt;
===HS Produkt VHS-K2===&lt;br /&gt;
The [[HS Produkt VHS-K2]] assault rifle is set to appear in Season 6.&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 30 rounds of &amp;quot;Close Combat&amp;quot; ammunition (with options for a shortened 25-round magazine or 40-round drums of the same ammunition, or 20 round magazines of &amp;quot;Standard Issue&amp;quot; or subsonic ammo using the same length as the default model) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 30 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
AI marksman classes may use the Model 336. &lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
[[File:BF42 Marlin Marine.jpg|thumb|none|600px|A USMC Sharpshooter with the Marlin inside an elevator.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
A stylized/hypothetical man-portable variant of the [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50.&amp;quot; The actual caliber is not clearly defined, although the name infers that it may be .50 BMG or possibly 12.7x108mm - the Indian Vidhwansak clone of the NTW-20 apparently has a caliber conversion for the latter chambering. The &amp;quot;NTW-50&amp;quot; has limited Attachments+ options due to its specialized nature. It can change optics and comes with a bipod permanently affixed. It comes with four round Anti-Material magazines by default, with &amp;quot;High-Power Anti-Material&amp;quot; three round magazines as the only other unlockable ammo option. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the magazine on a reload. While this is presumably a .50 caliber mag, the round inside somewhat resembles a 20x42 &amp;quot;grenade&amp;quot; round from the [[Neopup PAW-20|PAW-20]].]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 5-round high-power magazines by default, with a 5-round armor-piercing alternative, or 8-round or 12-round extended magazines in &amp;quot;Standard Issue&amp;quot; ammunition. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G28===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] will appear in Season 6 as the &amp;quot;G428&amp;quot;.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 10-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker). It also features a 12-round extended magazine, or a 6-rounder in high power or armor-piercing.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS Xceed===&lt;br /&gt;
The [[TTS Xceed]] makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS XCEED.jpg|thumb|none|400px|TTS Xceed - 6mm XC]]&lt;br /&gt;
[[File:BF42 XCEED Trailer.jpg|thumb|none|600px|The TTS Xceed in the Season 5 trailer.]]&lt;br /&gt;
[[File:Bf2042 TTS loadout1.jpg|thumb|none|600px|The TTS Xceed in the loadout menu.]]&lt;br /&gt;
[[File:BF2042 TTS idle.jpg|thumb|none|600px|Paik with a TTS Xceed on &amp;quot;Richtersveld&amp;quot;.]]&lt;br /&gt;
[[File:BF2042 TTS ADS.jpg|thumb|none|600px|Aiming through the default scope on the TTS Xceed.]]&lt;br /&gt;
[[File:BF2042 TTS reload1.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:BF2042 TTS reload2.jpg|thumb|none|600px|Inserting a fresh magazine into the magwell.]]&lt;br /&gt;
[[File:BF2042 TTS reload3.jpg|thumb|none|600px|Reloading after emptying the magazine involves the player character opening the action.]]&lt;br /&gt;
[[File:BF2042 TTS reload4.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Bf2042 TTS reload5.jpg|thumb|none|600px|Closing the action on the new magazine, chambering a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;, albeit using what appears to be 5.56x45mm NATO in 100-round boxes by default (extended 200-round belts can also be used). 7.62 ammunition can be equipped when using the &amp;quot;High-Power&amp;quot; or &amp;quot;Armor Piercing&amp;quot; ammunition options, both in 50-round belt boxes. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG A1|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appears under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
[[File:BF42 ExD-37 (1).jpg|thumb|none|600px|Loadout preview of the ExD-37.]]&lt;br /&gt;
[[File:BF42 ExD-37 (2).jpg|thumb|none|600px|And in-game.]]&lt;br /&gt;
[[File:BF42 ExD-37 (3).jpg|thumb|none|600px|Aiming - the ROMEO5 has a circle dot reticle on the SPH launcher.]]&lt;br /&gt;
[[File:BF42 ExD-37 (4).jpg|thumb|none|600px|Similar to ''BFV'''s Doppelschuss, the non-empty reload is done with the right hand. The single unspent caseless staggered round is visible here.]]&lt;br /&gt;
[[File:BF42 ExD-37 (5).jpg|thumb|none|600px|While the empty reload is done with the left.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;G-84 TGM&amp;quot;====&lt;br /&gt;
Specialist Ewelina Lis, added in the ''Zero Hour'' season, has a unique version of the M4 as her gadget; known as the &amp;quot;G-84 TGM&amp;quot;, it fires short-ranged, slow-moving TV-guided missiles. These are apparently caseless; while it does use a similar reload animation to the basic version, no spent case is removed after firing, and the round inserted appears to simply be the entire projectile.&lt;br /&gt;
[[File:BF42 G-84 (1).jpg|thumb|none|600px|Lis with the G-84 shouldered, which doesn't show much really. It appears to hide inside a container with the extra warhead on her world model when unequipped, while essentially every other specialist has their unique gadget usually visible.]]&lt;br /&gt;
[[File:BF42 G-84 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 G-84 (3).jpg|thumb|none|600px|Reloading, which reveals &amp;quot;84mm TGM&amp;quot; on the caseless missile.]]&lt;br /&gt;
[[File:BF42 G-84 (4).jpg|thumb|none|600px|Closing the breech.]]&lt;br /&gt;
[[File:BF42 G-84 (5).jpg|thumb|none|600px|A bit more of the launcher can be seen while crawling.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (0).jpg|thumb|none|600px|Profile view of the XM370A in the Zain's customization preview. He has a Glock 17 in his holster, with a retention cord attached to the magazine baseplate.]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;EMP Grenade&amp;quot;===&lt;br /&gt;
The &amp;quot;EMP Grenade&amp;quot; appears to be a (heavily) futurized [[Breda Mod. 35]], with a similar overall profile and distinctive curved spoon that sits flat against the body; as the name implies, the in-game grenade produces a gadget-disabling (and, in some cases, gadget-destroying) EMP upon detonation. Curiously, this affects player characters' HUDs, implying that they are the result of some form of electronic device (despite few of the game's characters wearing anything in front of their eyes that could be responsible for it; even more bizarrely, the EMP does actual damage (albeit not very much), allowing enemies with sufficiently low health to be killed by it.&lt;br /&gt;
[[File:BredaGrenade.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Incendiary Grenade&amp;quot;===&lt;br /&gt;
The &amp;quot;Incendiary Grenade&amp;quot; appears to be of fictional design, with a roughly cylindrical body (made of red-anodized aluminum) that tapers up towards the top; several grenades could have served as the basis, though the most reasonable (both in terms of design and its in-game function) would be an [[M34 White Phosphorous grenade]] with the fuze assembly stuck in the opposite end.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===Liberty Dynamic Enhanced Distraction Device===&lt;br /&gt;
The &amp;quot;Concussion Grenade&amp;quot; is based on the [[Liberty Dynamic Enhanced Distraction Device]], only significantly deviating in its fictional markings. The in-game name is misleading - a concussion grenade is simply an explosive grenade that produces no shrapnel (relying solely on the pressure wave produced by the explosion to deal damage); they are not less-lethal devices, with examples like the [[MK3 offensive hand grenade]] and [[No. 69 High-Explosive Grenade]] being explicitly intended to cause fatal injuries. Regardless, the in-game grenade functions as the actual EDD does (i.e. as a typical flashbang).&lt;br /&gt;
[[File:LD EDD.jpg|thumb|none|200px|Liberty Dynamic Enhanced Distraction Device]]&lt;br /&gt;
&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era. Its markings appear to be inspired by those of the German-made [[DM51 hand grenade]], reading &amp;quot;SPLITTER&amp;quot; (meaning &amp;quot;FRAGMENTATION&amp;quot;), &amp;quot;DM65A2&amp;quot;, and &amp;quot;LOS DN-3-283&amp;quot;; curiously, it lacks the DM51's top-line marking, &amp;quot;HGR&amp;quot;, which clarifies that the device in question is a hand grenade.&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===RKG-3===&lt;br /&gt;
The &amp;quot;Anti-Tank Grenade&amp;quot; added in Season 5: New Dawn appears to be a futurized [[RKG-3 anti-tank grenade]]. Like the real grenade, it is impact-detonated; unlike the real grenade, however, it only detonates on impact with vehicles (exploding on a 5-second timer otherwise), and is not fin-stabilized, simply damaging vehicles with its blast rather than using a directional shaped charge like the actual RKG-3.&lt;br /&gt;
[[File:Rk3-upg82.jpg|thumb|none|300px|RKG-3 anti-tank grenade]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smoke Grenade&amp;quot;===&lt;br /&gt;
The &amp;quot;Smoke Grenade&amp;quot; is another seemingly-fictional design, with a stout cylindrical body that tapers slightly towards the top; it may have been based on the [[F1 hand grenade (Australia)|Australian F1 hand grenade]] (albeit smoothed out, and with the same fuze-end-inversion as the Incendiary Grenade), or possibly a substantially re-profiled [[M15 White Phosphorous grenade]], though it's difficult to say for sure.&lt;br /&gt;
[[File:Australia F1 Grenade.jpg|thumb|none|200px|Australian F1 hand grenade]]&lt;br /&gt;
[[File:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|200px|M15 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===T13 Beano===&lt;br /&gt;
Added in Season 5: New Dawn, the &amp;quot;Spring Grenade&amp;quot; is a futurized [[T13 Beano]]. Whereas the real weapon was simply a ball-shaped impact grenade, the in-game one instead detonates on a timer, with a small thruster (supposedly spring-activated, hence the name) to launch it into the air just prior to detonation, in a similar vein to bounding antipersonnel mines like the [[S-Mine]], or the M397 &amp;quot;jump-up&amp;quot; 40x46mm HE grenade (though both of these use secondary explosive charges instead of thrusters to launch themselves). For whatever reason, the Spring Grenade also leaves behind an orange tracer-like trail when thrown.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown.&lt;br /&gt;
&lt;br /&gt;
The V40 itself was added as a usable gadget in Season 5: New Dawn; it behaves similarly to its past incarnations in the series, offering extra grenades (3, to be exact) and a longer throw distance in exchange for reduced damage and a smaller blast radius.&lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand. While not visible here, the tan plastic cap on top has a single large red button at the center, which Sundance smacks with an open palm to arm the grenade; words cannot accurately express how unsafe a system this is for a hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown. It is also available as a stationary emplacement for Season 5 in the &amp;quot;Reclaimed&amp;quot; map.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Beretta M9 (Unusable)===&lt;br /&gt;
An unused [[Beretta M9]] is present in the drop-leg holster of Navin Rao's typical kit. Kimball Graves/Irish's &amp;quot;True Patriot&amp;quot; uniform from ''Battlefield 4'' also has one holstered.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BF42 M9 Irish.jpg|thumb|none|600px|The Beretta as seen on Irish's 2020 era uniform. The underbarrel M320 is also seen here, awkwardly tucked under his armpit.]]&lt;br /&gt;
[[File:BF42 M9 Rao.jpg|thumb|none|600px|Rao's &amp;quot;Ambushed&amp;quot; uniform with the M9 pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 (Unusable)===&lt;br /&gt;
[[Glock 17]] pistols are also visible in the holsters of several Specialists. They visibly lack the selector of the usable &amp;quot;G57&amp;quot; and have black frames - likely, these are the same G17 model from previous games.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:BF42 G17 Lis.jpg|thumb|none|600px|The Glock in Lis's hip holster.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 rounds.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
[[File:BFPortal Webley (7).jpg|thumb|none|600px|It also has two different reload styles, sometimes done with the left hand like in the previous two games.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFPortal Sten (1).jpg|thumb|none|600px|Profile view of the Sten SMG.]]&lt;br /&gt;
[[File:BFPortal Sten (2).jpg|thumb|none|600px|Locking the Sten's action back upon spawning in.]]&lt;br /&gt;
[[File:BFPortal Sten (3).jpg|thumb|none|600px|A Wehrmacht soldier with the Sten gun out in not-North Africa.]]&lt;br /&gt;
[[File:BFPortal Sten (4).jpg|thumb|none|600px|Checking the irons against the sky.]]&lt;br /&gt;
[[File:BFPortal Sten (5).jpg|thumb|none|600px|Thumbing a partially-used mag out in a janky tacticool manner. The mag release is actually animated though, it can be seen easily doing an ADS reload.]]&lt;br /&gt;
[[File:BFPortal Sten (6).jpg|thumb|none|600px|On empty the user rather unceremoniously punches the release and shakes the magazine out.]]&lt;br /&gt;
[[File:BFPortal Sten (7).jpg|thumb|none|600px|New mag in, and the bolt is left handed back.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Auto-5 (1).jpg|thumb|none|600px|The Browning A-5 in the Portal menu.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (2).jpg|thumb|none|600px|The Browning's initial draw animation shows the character visibly chambering it.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (3).jpg|thumb|none|600px|An American soldier with the Auto-5.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (4).jpg|thumb|none|600px|Aiming the A-5 through the pleated receiver top and sight bead.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (5).jpg|thumb|none|600px|Upon empty the user underhands the first shell into the chamber, and drops the bolt.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (6).jpg|thumb|none|600px|The rest of the shells are left handed in. Again, a la ''BF1'', the bolt carrier latch isn't held (as necessary for pre-1950s Auto-5s), though perhaps this can be chalked up to ''Portal'' not adhering to a high degree of historical accuracy.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|The Scout's variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts. In addition to the standard full-auto and semi-auto firemodes, it has an incorrect 3-round burst mode.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (1).jpg|thumb|none|600px|Profile view of the MTAR-21 as seen in the post-round unlock screen.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (2).jpg|thumb|none|600px|Chamber-checking the MTAR-21 upon deployment.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (3).jpg|thumb|none|600px|A Russian Engineer on valley patrol with the MTAR.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (4).jpg|thumb|none|600px|Aiming - it's got a different rear sight compared to prior incarnations.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (5).jpg|thumb|none|600px|Its reload animation suite is shared from the A-91/AC-42, though the mag swap is barely visible.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (6).jpg|thumb|none|600px|Working the charging handle. The bolt release was used again in the previous games.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (7).jpg|thumb|none|600px|Attachments+ view of the M-Tavor with a PEQ uniquely mounted on the lower top segment and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door. As of Season 5, the Garand's iconic ping noise has been bugged, and it does not play when the en-bloc clip ejects out of the gun.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with ZF4 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (9).jpg|thumb|none|600px|As of an update, the Kar 98k sniper rifle can swap to a ZF4 scope via the Plus menu, though it's attempting to impersonate a ZF41 given the far-up mounting.]]&lt;br /&gt;
[[File:BFPortal Kar98k (10).jpg|thumb|none|600px|The view through the ZF4.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (1).jpg|thumb|none|600px|The WWII-era Engineer's No. 4 rifle with iron sights.]]&lt;br /&gt;
[[File:BFPortal No.4 (2).jpg|thumb|none|600px|The view down the sights.]]&lt;br /&gt;
[[File:BFPortal No.4 (3).jpg|thumb|none|600px|Plus menu view of the Lee-Enfield, not that it has anything to equip - sadly, not even the bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot, as the M240 ejects downwards, making this a poor choice of belt box mounting locations.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload. Although this and other portal machine guns are externally animated with the correct manual of arms...]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Internally, the model's bolt and pawl feed roller remain stubbornly in the closed bolt position. Also note the rather suboptimal spot that the belt box is being mounted to.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear. Also like the M240, the bolt and carrier are closed instead of locked backwards as the animations should have left them.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality. Same as with the M240 and M249, the bolt is not locked back although it should be due to the animations.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box. Same as with the normal M60, the bolt isn't locked back in the model though it should have been from the animations.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover. Although the proper manual of arms was followed for the animations, if an operator were to slam the top cover shut with the bolt locked forward like this in reality, it would severely damage the feed pawls of the gun.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:BFPortal RPK (1).jpg|thumb|none|600px|The RPK in the post-round unlock preview.]]&lt;br /&gt;
[[File:BFPortal RPK (2).jpg|thumb|none|600px|Exploring something of a prior battlefield on the Reclaimed map with the RPK.]]&lt;br /&gt;
[[File:BFPortal RPK (3).jpg|thumb|none|600px|Checking the sights against a snowy rock. It's thankfully got the windage adjustable rear sight.]]&lt;br /&gt;
[[File:BFPortal RPK (4).jpg|thumb|none|600px|The RPK's customization view, here with the bipod deployed.]]&lt;br /&gt;
[[File:BFPortal RPK (5).jpg|thumb|none|600px|Its reload animations are akin to the AK-12's drum magazine, including knocking the old one out upon empty.]]&lt;br /&gt;
[[File:BFPortal RPK (6).jpg|thumb|none|600px|Locking in a new Molot drum.]]&lt;br /&gt;
[[File:BFPortal RPK (7).jpg|thumb|none|600px|Right-handing the RPK's action.]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal RPK-74 (1).jpg|thumb|none|600px|Preview of the RPK-74.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (2).jpg|thumb|none|600px|A Russian automatic rifleman with the RPK-74.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (3).jpg|thumb|none|600px|Aiming, identical to the older RPK above.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (4).jpg|thumb|none|600px|The RPK's tactical reload, with both mags bunched together.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (5).jpg|thumb|none|600px|The empty mag gets flicked aside, and then the character tosses up the new one and locks it in, then right hands the charging handle again like the RPK above.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (6).jpg|thumb|none|600px|The RPK-74 with a 6L31 quadstack mag loaded.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (7).jpg|thumb|none|600px|Reloading with a new one.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1615380</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1615380"/>
		<updated>2023-10-02T15:48:23Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Rifles / Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Desert Eagle Mark XIX===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appeared in Season 5 as the &amp;quot;BFP .50&amp;quot;.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Bf2042 DesertEagle loadout1.jpg|thumb|none|600px|The Desert Eagle as seen in the battlepass preview menu.]]&lt;br /&gt;
[[File:BF2042 DesertEagle idle.jpg|thumb|none|600px|Rao gripping a Desert Eagle Mark XIX outside a Swedish automated weapons factory.]]&lt;br /&gt;
[[File:BF2042 DesertEagle ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload1.jpg|thumb|none|600px|Performing a tactical reload with the Desert Eagle.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload2.jpg|thumb|none|600px|Dropping an empty magazine, note the slide stop is properly depicted.]]&lt;br /&gt;
[[File:BF2042 DesertEagle reload3.jpg|thumb|none|600px|With a full magazine inserted, the player character thumbs the slide stop and chambers a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. As of Season 2: Master of Arms, the magazine capacities have been updated to 17, 17, 27, and 35, respectively. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player character manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place in reality). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked. Note the struck primers.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 30-round magazine (with the model of a 15-rounder), with options for a 20-rounder (also with the same model), a 40-round extended magazine (modeled as a 30-rounder), or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 40 round magazines or .45 ACP in 20-rounders. It also has a 35 round magazine in &amp;quot;Close Combat&amp;quot; ammunition. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but it can load buckshot, flechette, and slug shells, and the pump can mount a few foregrips.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped Marine stacks up behind McKay in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 8-round flechettes or slugs, 10-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-gauge magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30-round magazine, with options for a 39-round extended magazine, 30-round subsonic and 21-round high power options. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the AC-42 does not feature the +1 chamber mechanic, which was likely intentionally done so every magazine is easily divisible by 3.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI Naval Infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
[[File:BF42 AK-12 (7).jpg|thumb|none|600px|The AK-24's right hand charging animation.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
[[File:BF42 AM17 (7).jpg|thumb|none|600px|Reloading a 5.45 drum magazine into the AM-17.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines (in both &amp;quot;Standard Issue&amp;quot; and subsonic), with options for a 20-round magazine in &amp;quot;Close Combat&amp;quot; ammunition (using the DD 32-round mag with a Magpul), as well as high power and armor piercing options that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish used to remove the random pressure pad bits on the handguard; this also occured with the SCAR-H and SVCh. Later updates restored their usual appearance on these weapons for standard camo finishes.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from previous games as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It and the Desert Eagle are the only firearms specifically made for the main All Out Warfare segment of 2042 to not feature the fictionalized smart rail accessory mounts.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
[[File:BF2042 G36C loadout1.jpg|thumb|none|600px|The G36C in the loadout menu.]]&lt;br /&gt;
[[File:BF2042 G36C idle.jpg|thumb|none|600px|Mackay wields a bone stock G36C in a South African facility. It can also be seen in his shadow here and in the following images.]]&lt;br /&gt;
[[File:BF2042 G36C ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF2042 G36C reload1.jpg|thumb|none|600px|Reloading mid-magazine. Note that the selector is set to safe during reloads, much like the &amp;quot;DM7&amp;quot;.]]&lt;br /&gt;
[[File:BF2042 G36C reload2.jpg|thumb|none|600px|Inserting fresh magazine with the previous magazine retained.]]&lt;br /&gt;
[[File:BF2042 G36C reload3.jpg|thumb|none|600px|Ejecting a completely empty magazine.]]&lt;br /&gt;
[[File:BF2042 G36C reload4.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:BF2042 G36C reload5.jpg|thumb|none|600px|Tugging the charging handle to drop the bolt on the new magazine.]]&lt;br /&gt;
[[File:BF42 G36C (1).jpg|thumb|none|600px|The extended &amp;quot;High Power&amp;quot; magazines come in Schmeisser 60 round AR-15 magazines, which would require a replacement magwell in the case of a G36. As these only come in the &amp;quot;High Power&amp;quot; flavor, they merely hold 30 rounds (the default HP mags hold 20).]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G28===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch G28]] will appear in Season 6.&lt;br /&gt;
[[File:G28_standard.jpg|thumb|none|600px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===HS Produkt VHS===&lt;br /&gt;
The [[HS Produkt VHS|VHS-2]] assault rifle, specifically the Springfield Hellion, is set to appear in Season 6.&lt;br /&gt;
[[File:SA_Hellion_right_side.jpg|thumb|none|450px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 30 rounds of &amp;quot;Close Combat&amp;quot; ammunition (with options for a shortened 25-round magazine or 40-round drums of the same ammunition, or 20 round magazines of &amp;quot;Standard Issue&amp;quot; or subsonic ammo using the same length as the default model) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 30 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
AI marksman classes may use the Model 336. &lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
[[File:BF42 Marlin Marine.jpg|thumb|none|600px|A USMC Sharpshooter with the Marlin inside an elevator.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
A stylized/hypothetical man-portable variant of the [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50.&amp;quot; The actual caliber is not clearly defined, although the name infers that it may be .50 BMG or possibly 12.7x108mm - the Indian Vidhwansak clone of the NTW-20 apparently has a caliber conversion for the latter chambering. The &amp;quot;NTW-50&amp;quot; has limited Attachments+ options due to its specialized nature. It can change optics and comes with a bipod permanently affixed. It comes with four round Anti-Material magazines by default, with &amp;quot;High-Power Anti-Material&amp;quot; three round magazines as the only other unlockable ammo option. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the magazine on a reload. While this is presumably a .50 caliber mag, the round inside somewhat resembles a 20x42 &amp;quot;grenade&amp;quot; round from the [[Neopup PAW-20|PAW-20]].]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 5-round high-power magazines by default, with a 5-round armor-piercing alternative, or 8-round or 12-round extended magazines in &amp;quot;Standard Issue&amp;quot; ammunition. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 10-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker). It also features a 12-round extended magazine, or a 6-rounder in high power or armor-piercing.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS Xceed===&lt;br /&gt;
The [[TTS Xceed]] makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS XCEED.jpg|thumb|none|400px|TTS Xceed - 6mm XC]]&lt;br /&gt;
[[File:BF42 XCEED Trailer.jpg|thumb|none|600px|The TTS Xceed in the Season 5 trailer.]]&lt;br /&gt;
[[File:Bf2042 TTS loadout1.jpg|thumb|none|600px|The TTS Xceed in the loadout menu.]]&lt;br /&gt;
[[File:BF2042 TTS idle.jpg|thumb|none|600px|Paik with a TTS Xceed on &amp;quot;Richtersveld&amp;quot;.]]&lt;br /&gt;
[[File:BF2042 TTS ADS.jpg|thumb|none|600px|Aiming through the default scope on the TTS Xceed.]]&lt;br /&gt;
[[File:BF2042 TTS reload1.jpg|thumb|none|600px|Reloading mid-magazine.]]&lt;br /&gt;
[[File:BF2042 TTS reload2.jpg|thumb|none|600px|Inserting a fresh magazine into the magwell.]]&lt;br /&gt;
[[File:BF2042 TTS reload3.jpg|thumb|none|600px|Reloading after emptying the magazine involves the player character opening the action.]]&lt;br /&gt;
[[File:BF2042 TTS reload4.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Bf2042 TTS reload5.jpg|thumb|none|600px|Closing the action on the new magazine, chambering a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;, albeit using what appears to be 5.56x45mm NATO in 100-round boxes by default (extended 200-round belts can also be used). 7.62 ammunition can be equipped when using the &amp;quot;High-Power&amp;quot; or &amp;quot;Armor Piercing&amp;quot; ammunition options, both in 50-round belt boxes. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG A1|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appears under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
[[File:BF42 ExD-37 (1).jpg|thumb|none|600px|Loadout preview of the ExD-37.]]&lt;br /&gt;
[[File:BF42 ExD-37 (2).jpg|thumb|none|600px|And in-game.]]&lt;br /&gt;
[[File:BF42 ExD-37 (3).jpg|thumb|none|600px|Aiming - the ROMEO5 has a circle dot reticle on the SPH launcher.]]&lt;br /&gt;
[[File:BF42 ExD-37 (4).jpg|thumb|none|600px|Similar to ''BFV'''s Doppelschuss, the non-empty reload is done with the right hand. The single unspent caseless staggered round is visible here.]]&lt;br /&gt;
[[File:BF42 ExD-37 (5).jpg|thumb|none|600px|While the empty reload is done with the left.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;G-84 TGM&amp;quot;====&lt;br /&gt;
Specialist Ewelina Lis, added in the ''Zero Hour'' season, has a unique version of the M4 as her gadget; known as the &amp;quot;G-84 TGM&amp;quot;, it fires short-ranged, slow-moving TV-guided missiles. These are apparently caseless; while it does use a similar reload animation to the basic version, no spent case is removed after firing, and the round inserted appears to simply be the entire projectile.&lt;br /&gt;
[[File:BF42 G-84 (1).jpg|thumb|none|600px|Lis with the G-84 shouldered, which doesn't show much really. It appears to hide inside a container with the extra warhead on her world model when unequipped, while essentially every other specialist has their unique gadget usually visible.]]&lt;br /&gt;
[[File:BF42 G-84 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 G-84 (3).jpg|thumb|none|600px|Reloading, which reveals &amp;quot;84mm TGM&amp;quot; on the caseless missile.]]&lt;br /&gt;
[[File:BF42 G-84 (4).jpg|thumb|none|600px|Closing the breech.]]&lt;br /&gt;
[[File:BF42 G-84 (5).jpg|thumb|none|600px|A bit more of the launcher can be seen while crawling.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (0).jpg|thumb|none|600px|Profile view of the XM370A in the Zain's customization preview. He has a Glock 17 in his holster, with a retention cord attached to the magazine baseplate.]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown.&lt;br /&gt;
&lt;br /&gt;
The V40 will be a usable gadget in Season 5: New Dawn.&lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown. It is also available as a stationary emplacement for Season 5 in the &amp;quot;Reclaimed&amp;quot; map.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Beretta M9 (Unusable)===&lt;br /&gt;
An unused [[Beretta M9]] is present in the drop-leg holster of Navin Rao's typical kit. Kimball Graves/Irish's &amp;quot;True Patriot&amp;quot; uniform from ''Battlefield 4'' also has one holstered.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BF42 M9 Irish.jpg|thumb|none|600px|The Beretta as seen on Irish's 2020 era uniform. The underbarrel M320 is also seen here, awkwardly tucked under his armpit.]]&lt;br /&gt;
[[File:BF42 M9 Rao.jpg|thumb|none|600px|Rao's &amp;quot;Ambushed&amp;quot; uniform with the M9 pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 (Unusable)===&lt;br /&gt;
[[Glock 17]] pistols are also visible in the holsters of several Specialists. They visibly lack the selector of the usable &amp;quot;G57&amp;quot; and have black frames - likely, these are the same G17 model from previous games.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:BF42 G17 Lis.jpg|thumb|none|600px|The Glock in Lis's hip holster.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 rounds.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
[[File:BFPortal Webley (7).jpg|thumb|none|600px|It also has two different reload styles, sometimes done with the left hand like in the previous two games.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFPortal Sten (1).jpg|thumb|none|600px|Profile view of the Sten SMG.]]&lt;br /&gt;
[[File:BFPortal Sten (2).jpg|thumb|none|600px|Locking the Sten's action back upon spawning in.]]&lt;br /&gt;
[[File:BFPortal Sten (3).jpg|thumb|none|600px|A Wehrmacht soldier with the Sten gun out in not-North Africa.]]&lt;br /&gt;
[[File:BFPortal Sten (4).jpg|thumb|none|600px|Checking the irons against the sky.]]&lt;br /&gt;
[[File:BFPortal Sten (5).jpg|thumb|none|600px|Thumbing a partially-used mag out in a janky tacticool manner. The mag release is actually animated though, it can be seen easily doing an ADS reload.]]&lt;br /&gt;
[[File:BFPortal Sten (6).jpg|thumb|none|600px|On empty the user rather unceremoniously punches the release and shakes the magazine out.]]&lt;br /&gt;
[[File:BFPortal Sten (7).jpg|thumb|none|600px|New mag in, and the bolt is left handed back.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Auto-5 (1).jpg|thumb|none|600px|The Browning A-5 in the Portal menu.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (2).jpg|thumb|none|600px|The Browning's initial draw animation shows the character visibly chambering it.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (3).jpg|thumb|none|600px|An American soldier with the Auto-5.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (4).jpg|thumb|none|600px|Aiming the A-5 through the pleated receiver top and sight bead.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (5).jpg|thumb|none|600px|Upon empty the user underhands the first shell into the chamber, and drops the bolt.]]&lt;br /&gt;
[[File:BFPortal Auto-5 (6).jpg|thumb|none|600px|The rest of the shells are left handed in. Again, a la ''BF1'', the bolt carrier latch isn't held (as necessary for pre-1950s Auto-5s), though perhaps this can be chalked up to ''Portal'' not adhering to a high degree of historical accuracy.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|The Scout's variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts. In addition to the standard full-auto and semi-auto firemodes, it has an incorrect 3-round burst mode.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (1).jpg|thumb|none|600px|Profile view of the MTAR-21 as seen in the post-round unlock screen.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (2).jpg|thumb|none|600px|Chamber-checking the MTAR-21 upon deployment.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (3).jpg|thumb|none|600px|A Russian Engineer on valley patrol with the MTAR.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (4).jpg|thumb|none|600px|Aiming - it's got a different rear sight compared to prior incarnations.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (5).jpg|thumb|none|600px|Its reload animation suite is shared from the A-91/AC-42, though the mag swap is barely visible.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (6).jpg|thumb|none|600px|Working the charging handle. The bolt release was used again in the previous games.]]&lt;br /&gt;
[[File:BFPortal MTAR-21 (7).jpg|thumb|none|600px|Attachments+ view of the M-Tavor with a PEQ uniquely mounted on the lower top segment and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door. As of Season 5, the Garand's iconic ping noise has been bugged, and it does not play when the en-bloc clip ejects out of the gun.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with ZF4 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (9).jpg|thumb|none|600px|As of an update, the Kar 98k sniper rifle can swap to a ZF4 scope via the Plus menu, though it's attempting to impersonate a ZF41 given the far-up mounting.]]&lt;br /&gt;
[[File:BFPortal Kar98k (10).jpg|thumb|none|600px|The view through the ZF4.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (1).jpg|thumb|none|600px|The WWII-era Engineer's No. 4 rifle with iron sights.]]&lt;br /&gt;
[[File:BFPortal No.4 (2).jpg|thumb|none|600px|The view down the sights.]]&lt;br /&gt;
[[File:BFPortal No.4 (3).jpg|thumb|none|600px|Plus menu view of the Lee-Enfield, not that it has anything to equip - sadly, not even the bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot, as the M240 ejects downwards, making this a poor choice of belt box mounting locations.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload. Although this and other portal machine guns are externally animated with the correct manual of arms...]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Internally, the model's bolt and pawl feed roller remain stubbornly in the closed bolt position. Also note the rather suboptimal spot that the belt box is being mounted to.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear. Also like the M240, the bolt and carrier are closed instead of locked backwards as the animations should have left them.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality. Same as with the M240 and M249, the bolt is not locked back although it should be due to the animations.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box. Same as with the normal M60, the bolt isn't locked back in the model though it should have been from the animations.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover. Although the proper manual of arms was followed for the animations, if an operator were to slam the top cover shut with the bolt locked forward like this in reality, it would severely damage the feed pawls of the gun.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:BFPortal RPK (1).jpg|thumb|none|600px|The RPK in the post-round unlock preview.]]&lt;br /&gt;
[[File:BFPortal RPK (2).jpg|thumb|none|600px|Exploring something of a prior battlefield on the Reclaimed map with the RPK.]]&lt;br /&gt;
[[File:BFPortal RPK (3).jpg|thumb|none|600px|Checking the sights against a snowy rock. It's thankfully got the windage adjustable rear sight.]]&lt;br /&gt;
[[File:BFPortal RPK (4).jpg|thumb|none|600px|The RPK's customization view, here with the bipod deployed.]]&lt;br /&gt;
[[File:BFPortal RPK (5).jpg|thumb|none|600px|Its reload animations are akin to the AK-12's drum magazine, including knocking the old one out upon empty.]]&lt;br /&gt;
[[File:BFPortal RPK (6).jpg|thumb|none|600px|Locking in a new Molot drum.]]&lt;br /&gt;
[[File:BFPortal RPK (7).jpg|thumb|none|600px|Right-handing the RPK's action.]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal RPK-74 (1).jpg|thumb|none|600px|Preview of the RPK-74.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (2).jpg|thumb|none|600px|A Russian automatic rifleman with the RPK-74.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (3).jpg|thumb|none|600px|Aiming, identical to the older RPK above.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (4).jpg|thumb|none|600px|The RPK's tactical reload, with both mags bunched together.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (5).jpg|thumb|none|600px|The empty mag gets flicked aside, and then the character tosses up the new one and locks it in, then right hands the charging handle again like the RPK above.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (6).jpg|thumb|none|600px|The RPK-74 with a 6L31 quadstack mag loaded.]]&lt;br /&gt;
[[File:BFPortal RPK-74 (7).jpg|thumb|none|600px|Reloading with a new one.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581931</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581931"/>
		<updated>2023-06-04T08:23:53Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* General Electric M61 Vulcan */ CIWS installation in S5 map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Desert Eagle Mark XIX===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is set to appear in Season 5 as the &amp;quot;BFP .50&amp;quot;.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. As of Season 2: Master of Arms, the magazine capacities have been updated to 17, 17, 27, and 35, respectively. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 30-round magazine (with the model of a 15-rounder), with options for a 20-rounder (also with the same model), a 40-round extended magazine (modeled as a 30-rounder), or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 40 round magazines or .45 ACP in 20-rounders. It also has a 35 round magazine in &amp;quot;Close Combat&amp;quot; ammunition. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 8-round flechettes or slugs, 10-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-gauge magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30-round magazine, with options for a 39-round extended magazine, 30-round subsonic and 21-round high power options. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the AC-42 does not feature the +1 chamber mechanic, which was likely intentionally done so every magazine is easily divisible by 3.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines (in both &amp;quot;Standard Issue&amp;quot; and subsonic), with options for a 20-round magazine in &amp;quot;Close Combat&amp;quot; ammunition (using the DD 32-round mag with a Magpul), as well as high power and armor piercing options that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from previous games as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It is the only weapon in the All-Out Warfare arsenal that is not equipped with the 2042 smart rail system.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 30 rounds of &amp;quot;Close Combat&amp;quot; ammunition (with options for a shortened 25-round magazine or 40-round drums of the same ammunition, or 20 round magazines of &amp;quot;Standard Issue&amp;quot; or subsonic ammo using the same length as the default model) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 30 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;, suggesting that it is chambered in .50 BMG. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 5-round high-power magazines by default, with a 5-round armor-piercing alternative, or 8-round or 12-round extended magazines in &amp;quot;Standard Issue&amp;quot; ammunition. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 10-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker). It also features a 12-round extended magazine, or a 6-rounder in high power or armor-piercing.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS Xceed===&lt;br /&gt;
The [[TTS Xceed]] makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS XCEED.jpg|thumb|none|400px|TTS Xceed - 6mm XC]]&lt;br /&gt;
[[File:BF42 XCEED Trailer.jpg|thumb|none|600px|The TTS Xceed in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;, albeit using what appears to be 5.56x45mm NATO in 100-round boxes by default (extended 200-round belts can also be used). 7.62 ammunition can be equipped when using the &amp;quot;High-Power&amp;quot; or &amp;quot;Armor Piercing&amp;quot; ammunition options, both in 50-round belt boxes. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appears under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown.&lt;br /&gt;
&lt;br /&gt;
The V40 will be a usable gadget in Season 5: New Dawn.&lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown. It is also available as a stationary emplacement for Season 5 in the &amp;quot;Reclaimed&amp;quot; map.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1581642</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1581642"/>
		<updated>2023-05-31T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Optics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Misc/old images=&lt;br /&gt;
[[File:BFPortal FIM-92 (2).jpg|thumb|none|600px|The FIM-92 Stinger out on the bow end of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (3).jpg|thumb|none|600px|The Stinger's old and rather inaccurate reticle.]]&lt;br /&gt;
[[File:BFPortal M98B (1).jpg|thumb|none|600px|Holding an unscoped Barret M98B atop the Caspian radio tower. Unlike the original game, it lacks BUIS without a scope selected...]]&lt;br /&gt;
[[File:BFPortal M98B (2).jpg|thumb|none|600px|...which leads to this happening when attempting to aim.]]&lt;br /&gt;
[[File:BFPortal M98B (3).jpg|thumb|none|600px|Thankfully, Attachments Plus does allow for a scope to be reaffixed easily. Note the fitting Barret BORS system.]]&lt;br /&gt;
[[File:BFPortal M98B (4).jpg|thumb|none|600px|About to release the .338 magazine.]]&lt;br /&gt;
[[File:BFPortal M98B (5).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M98B (6).jpg|thumb|none|600px|Flicking out the magazine when empty. As with the two rifles below, the animations are straight from the base game's Sako TRG M10.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (3).jpg|thumb|none|600px|Pre-December 2022 Javelin CLU scope view.]]&lt;br /&gt;
&lt;br /&gt;
=Unreleased datamined weapons=&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
The [[Barrett XM109]] was datamined in the PC files. &lt;br /&gt;
[[File:SoldierTech XM109-2.jpg|thumb|none|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A hand held version of the [[M134 Minigun]] was referenced in datamined files. &lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|Hand Held M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
==MGA SAW K==&lt;br /&gt;
The MGA SAW K was referenced in the datamined files. &lt;br /&gt;
[[File:MGA SAW K.jpg|thumb|none|400px|MGA SAW K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
Lastly, an [[MGL Mk 1L]] was also referenced in the datamine. &lt;br /&gt;
[[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==ACB-90 Storm==&lt;br /&gt;
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company &amp;quot;Voentorg Spetsnaz&amp;quot;, is once again featured as the &amp;quot;Baku ACB-90&amp;quot;.&lt;br /&gt;
==Powered Rail Systems==&lt;br /&gt;
From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other compared to a 1913 rail system. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. There is no indication of where the power source is located.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Axion Kobra reflex sight===&lt;br /&gt;
Both the EKP-8-02 and EKP-8-18 variants of the Kobra sights are available on legacy weapons in Battlefield Portal; the -02 dovetail variant is correctly used on various Russian firearms with Warsaw Pact side rails.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 4 HAMR with Deltapoint===&lt;br /&gt;
The Leupold Mark 4 HAMR with Deltapoint appears as the &amp;quot;Maul Hybrid 1.5-3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO5===&lt;br /&gt;
The SIG ROMEO5 sight appears as the &amp;quot;XDR Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO8T Closed Red Dot Sight===&lt;br /&gt;
The SIG ROMEO8T Closed RDS appears as the &amp;quot;8R Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The Russian OKP-7 reflex sight appears as the &amp;quot;K8 Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Raytheon ELCAN Specter DR 1-4x===&lt;br /&gt;
The ELCAN Specter DR 1-4x appears as the &amp;quot;Ghost Hybrid 1.25-4.5x&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
===Vortex Razor AMG===&lt;br /&gt;
The Vortex Razor AMG red dot sight appears as the &amp;quot;UH-1 Smart 1.5x&amp;quot;. In addition to the red dot (which is blue), it also has a rangefinder and an ammo counter.&lt;br /&gt;
&lt;br /&gt;
===Vector Talos Scope===&lt;br /&gt;
The Vector Optics Talos is appears as the &amp;quot;TV 2x&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG TA31===&lt;br /&gt;
The Trijicon ACOG TA31 appears as the &amp;quot;ACOG 4x&amp;quot; in ''Portal''.&lt;br /&gt;
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]&lt;br /&gt;
&lt;br /&gt;
===Trijicon RX01===&lt;br /&gt;
The RX01 appears as the &amp;quot;Reflex&amp;quot; sight for BF3 Portal weapons.&lt;br /&gt;
&lt;br /&gt;
===Trijicon RMR===&lt;br /&gt;
The Trijicon RMR is the default optic of the MP28 (Flux Defense MP17).&lt;br /&gt;
&lt;br /&gt;
===SIG Bravo 4===&lt;br /&gt;
The SIG Bravo 4 appears as the &amp;quot;Bravo 3x&amp;quot; in All-Out Warfare.&lt;br /&gt;
&lt;br /&gt;
===NPZ 1P78 P1 Kashtan===&lt;br /&gt;
The &amp;quot;SHAN 2.5x&amp;quot; of All-Out Warfare is the new production 1P78 P1 Kashtan 2.8x scope, which as an updated RIS-mounted variant of the Kashtan scope.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 reflex sight appears as an optional attachment for 1942 Portal weapons.&lt;br /&gt;
&lt;br /&gt;
===NPZ PSO-1===&lt;br /&gt;
Appears in Portal, available on certain Russian faction weapons in BF3 and BC2, now correctly depicted as mounting to the firearm via the dovetail scope mount on the side of the receiver.&lt;br /&gt;
&lt;br /&gt;
===Torrey Pines T12M===&lt;br /&gt;
The Torrey Pines T12M appears as the &amp;quot;TR-1 Thermal 1.25x&amp;quot; as of Update 3.2.&lt;br /&gt;
&lt;br /&gt;
===Burris TMPR Prism===&lt;br /&gt;
The Burris TMPR thermal optic appears as the &amp;quot;T4 Thermal 2.5x&amp;quot; as of Update 3.2.&lt;br /&gt;
&lt;br /&gt;
===JSC Jupiter 1P87===&lt;br /&gt;
The JSC Jupiter 1P87 holographic sight appears as the &amp;quot;RPT-31 Holo&amp;quot; for the RPL-20 LMG, added in Season 4. It has an external skeletonized housing from the Valday PG-350 variant.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===SilencerCo Osprey 9/45===&lt;br /&gt;
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known.&lt;br /&gt;
&lt;br /&gt;
===SilencerCo Salvo 12===&lt;br /&gt;
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.&lt;br /&gt;
&lt;br /&gt;
===Surefire Warden===&lt;br /&gt;
Known as the &amp;quot;Warhawk Compensator&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
==Foregrips==&lt;br /&gt;
===BCM Gunfighter vertical grip===&lt;br /&gt;
Seen as one of two underbarrel options for the Vector, and equipped on an LWRC SMG-45 in the gameplay trailer. It appears on many weapons as the &amp;quot;BCG Light Grip&amp;quot;.&lt;br /&gt;
===MFT REG React Full Size Grip===&lt;br /&gt;
Seen on the LWRC from the reveal trailer, and on the Daniel Defence DDM4V7 from the Portal reveal. It appears in the game as &amp;quot;Cobra Grip&amp;quot;.&lt;br /&gt;
===Hera Arms HFGA===&lt;br /&gt;
The Hera Arms HFGA foregrip appears as the &amp;quot;Rattlesnake Light Grip&amp;quot;.&lt;br /&gt;
===LWRCI Folding Grip===&lt;br /&gt;
The LWRCI Folding Grip appears as the &amp;quot;LWG Grip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lights and Lasers==&lt;br /&gt;
===Surefire X300===&lt;br /&gt;
Given the generic &amp;quot;Flashlight&amp;quot; name, sole weaponlight of the 2042 portion of the game, available on all firearms.&lt;br /&gt;
===Laserspeed L9T===&lt;br /&gt;
Called the &amp;quot;LS-1 Laser Sight&amp;quot; in game, the only laser in the 2042 portion of Battlefield 2042.&lt;br /&gt;
===AN/PEQ-15===&lt;br /&gt;
Laser sight for US Marine faction weapons in the BF3 portion of Portal.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Thoughts on the trailer?==&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;br /&gt;
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT)&lt;br /&gt;
:::::I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:38, 10 June 2021 (EDT)&lt;br /&gt;
:They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:57, 10 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons - Gameplay Trailer==&lt;br /&gt;
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.&lt;br /&gt;
&lt;br /&gt;
Gameplay trailer has dropped and these are some of the weapons that came in:&lt;br /&gt;
&lt;br /&gt;
'''PBX-9''' - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, '''TG-24''' - Unknown to me, looks like a modernized shell of the M40..., '''4V9''' - seems to be the unidentified AR-15 we saw before the tornado, '''M5A3''' this is likely the fictional name for the MCX Spear, '''K30''' - Vector, '''AK-24''' - this is basically the AK-12. Has a correct rear sight, '''LCMG''' - Knight's Armament MG.&lt;br /&gt;
&lt;br /&gt;
The TG-24 is the most interesting so far.--[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:36, 13 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Make sure to sign your posts :P Anyway, the &amp;quot;4V9&amp;quot; is indeed the DDM4. There's also the &amp;quot;G57&amp;quot;, which is a Glock 18 (the fire selector is visible), and an &amp;quot;M44&amp;quot; revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:38, 13 June 2021 (EDT)&lt;br /&gt;
::The &amp;quot;TG-24&amp;quot; looks like the [[Sako TRG|Sako TRG M10]], which the ingame name seems to resemble anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:09, 13 June 2021 (EDT)&lt;br /&gt;
:::Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:37, 13 June 2021 (EDT)&lt;br /&gt;
::::There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the &amp;quot;TG-24&amp;quot;. I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:45, 13 June 2021 (EDT)&lt;br /&gt;
:::::Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:54, 14 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Battlefield Portal==&lt;br /&gt;
So, is the remastered stuff going to go on this page? I feel that would get ridiculously convoluted, and not at all very user/reader-friendly. A separate &amp;quot;Battlefield Portal&amp;quot; page that specifically covers all of the non-2042 content would probably be the best way to handle this. Also, it looks incredible and so much fun! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 22 July 2021 (EDT)&lt;br /&gt;
:I am just pleased to see the WWII stuff of 1942 picking up where BFV left off, and that's not even getting to the BC2 and BF3 stuff yet. I think we need to wait and see how it plays out and how much equipment is in Portal. Having a separate page would be a bit odd as it's just a gamemode within 2042. I'm thinking the way the Bad Company 2 Vietnam stuff is formatted might be the way to go, at least for now.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:14, 22 July 2021 (EDT)&lt;br /&gt;
::Yeah, the BC2 layout could definitely work well too. Given it's all known content we've already seen in previous games (aside from being new 3D models), it might be best to not add any Portal content to the page until closer to or even after launch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 22 July 2021 (EDT)&lt;br /&gt;
If the models are recycled from previous games I'd suggest to implement the Black Ops Cold War / Warzone treatment.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:17, 22 July 2021 (EDT)&lt;br /&gt;
:All indications are that they are new models. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 15:24, 22 July 2021 (EDT)&lt;br /&gt;
::I suspect the WWII weapons could be from BFV but if eveything is new then I guess they can all be put here. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:58, 22 July 2021 (EDT)&lt;br /&gt;
:::There are M1 Thompsons, those weren't in BFV. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 16:30, 22 July 2021 (EDT)&lt;br /&gt;
::::Aside from that, the StG, M1 Garand, and MP40 probably are. The Gunter character from BFV is the German that assassinates the BF3 USMC Support.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 22 July 2021 (EDT)&lt;br /&gt;
:::::The M1A1 Thompson model could be from ''Hardline''. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:14, 22 July 2021 (EDT)&lt;br /&gt;
::::::Plus, its not exactly an iron clad rule that games using recycled models cant have pages ahem *Far Cry 4/5/6*--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:10, 22 July 2021 (EDT)&lt;br /&gt;
::::::It isn't; the sights are completely different. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:44, 23 July 2021 (EDT)&lt;br /&gt;
[[File:Bf2024 portal list.jpg|500px|thumb|none]]&lt;br /&gt;
Every weapon &amp;quot;confirmed&amp;quot; for Portal, on Jack Frags video. Not sure how he got this info, take it with a grain of salt for now I guess. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 05:39, 29 July 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==More weapon calibre options==&lt;br /&gt;
Digging through some of the footage for the current test, I've managed to find a few calibre conversions, though this is not a full list. The MCX can swap between Medium Ammo (5.56mm), Heavy Ammo (6.8mm), and Light Ammo (presumably 9mm). The 870 can swap between buckshot, slugs, and flechettes. The G18 can swap between Light Ammo (9mm), Light Ammo Extended (presumably 33-round mags), and another short mag (presumably Heavy Ammo / .45). The Vector has Heavy Ammo, Extended Medium Ammo, and another short mag option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:00, 12 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AC-42&amp;quot; bullpup AR in Beta trailer==&lt;br /&gt;
[https://www.youtube.com/watch?v=UdA6V5PIEFw At 0:31 in the trailer,] the player parachuting and looking at the tornado has a bullpup AR named &amp;quot;AC-42&amp;quot; in their HUD. It kinda looks like a few different things, I can't nail it down. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:09, 30 September 2021 (EDT)&lt;br /&gt;
:Seems like a modified Thales F90MBR. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:52, 30 September 2021 (EDT)&lt;br /&gt;
::Okay, the gun appeared in the recent Hazard Zone trailer. It's not a true Thales, but it does have some similarities. It's probably a futuristic version of it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 16 October 2021 (EDT)&lt;br /&gt;
:::I'm getting some Tavor 7 vibes, though that slotted top rail also looks a bit like the SRSS Bulldog. &amp;lt;s&amp;gt;It appears to be a semi-auto DMR, at least in that trailer configuration.&amp;lt;/s&amp;gt;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:35, 21 October 2021 (EDT) Found an image of it from the Paik art - https://battlefield.fandom.com/wiki/File:Battlefield_2042_Ji-Soo_Paik.jpg I'm seeing some of the F90MBR in the stock and cutlass grip and then the TAR-like handguard but it seems to be very much an original design or something else.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:56, 21 October 2021 (EDT)&lt;br /&gt;
::::It was seen being fired in fast 3-roud bursts, not semi-auto. But eh, guess it's basically a hybrid. The handguard has the same shape as some [https://i0.wp.com/manticorearms.com/wp-content/uploads/2021/04/home-header3-980height.jpg?resize=1920%2C980&amp;amp;ssl=1 Manticore Arms forends] for Tavor rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:50, 22 October 2021 (EDT)&lt;br /&gt;
:Okay so this is something that was shared earlier in by Aidoru, not sure if this is the inspiration per se but it seems very familiar. https://dtrmagazine.com/wp-content/uploads/2021/11/Thales-6.8mm-on-pallet-a-cropped-1200x800-1.jpg , from [https://dtrmagazine.com/ | this website]. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:20, 6 November 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Weapons==&lt;br /&gt;
Heya all, I've started adding some screenshots I took from the Beta, starting with the AK12. I hope ya'll are fine with multiple for each gun (showing the weapon, how it's held and the reloads). &lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 04:54, 06 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Some Portal weapons in the Beta build==&lt;br /&gt;
[https://twitter.com/temporyal/status/1447835500426010624 A short clip showcasing a bunch of the weapons here, from the ever-reliable temporyal.] Most seem to share the same design (with updated 3D model / pixel count) and same or very similar animations to their original game, but a huge and amazing thing here is we're getting a ''real'' 93R model! With the proper sloped/squarish slide, trigger guard, and wood grips! Every previous iteration of the 93R in the BF series has always been just a 92FS with the foregrip and sometimes the muzzle brake! Oh, and it seems they're all keeping the same (actual real world) names they had in their original games too! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:22, 12 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Full weapon &amp;amp; vehicle list==&lt;br /&gt;
&lt;br /&gt;
https://review.portal.battlefield.com/&lt;br /&gt;
&lt;br /&gt;
* https://i.postimg.cc/ZKjJJr0W/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-29-33.png&lt;br /&gt;
* https://i.postimg.cc/QdthCHW0/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-30-07.png&lt;br /&gt;
* https://i.postimg.cc/zfHNw67h/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-26-07.png&lt;br /&gt;
* https://i.postimg.cc/TYTR8k28/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-24-09.png&lt;br /&gt;
* https://i.postimg.cc/NM1wSXWf/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-26-38.png&lt;br /&gt;
* https://i.postimg.cc/W3Rv58YH/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-27-52.png&lt;br /&gt;
* https://i.postimg.cc/sxsRrXrP/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-28-52.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:14, 10 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==The SCAR-H==&lt;br /&gt;
&lt;br /&gt;
Should we have separate sections for weapons like the SCAR-H that appear in both the regular game and Portal? My instinct is that we should. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:43, 27 November 2021 (EST)&lt;br /&gt;
:I'm inclined to agree, keeping all the Portal stuff separate makes the most sense. Especially when the game won't let us mix-and-match weapons at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:36, 27 November 2021 (EST)&lt;br /&gt;
::Also, I've looked at videos of both the 2042 and Portal versions and they're clearly two different models. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 15:19, 27 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==IDing Portal weapons==&lt;br /&gt;
&lt;br /&gt;
I took some quick Youtube video screenshots of the weapons that I was not comfortable IDing because of their nature in the original game. Can anyone ID them?&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/Zp24R4P.png M93R]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/CL3K19d.png DAO-12]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/8guIAFw.png M16A2]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/hqsmH9C.png M16A3]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/vl0Kezu.png M39 EMR]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/d24sy72.png SVD]&lt;br /&gt;
&lt;br /&gt;
--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 10:41, 28 November 2021 (EST)&lt;br /&gt;
:The 93R, M16A2, M39, and SVD all look to be what they claim; the M16A3 is a full-auto A4 like previous titles (it does at least have a proper selector and autosear pin, so it's a legit M16 - I guess we'd just call it an R0901 if the selector markings are right). Not sure about the DAO; we'd need to see some of the other identifying features (namely the front of the cylinder) to make any sort of confident ID, especially given the propensity of games to mix and match components from different variants. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:43, 3 December 2021 (EST)&lt;br /&gt;
::How precisely can you confirm the M39 id? I'm still very unclear as to what makes the &amp;quot;M39&amp;quot; in 3/4/Hardline an M14 rather than an M39. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:55, 5 December 2021 (EST)&lt;br /&gt;
:::It's the gas tube, mainly - here are some images:&lt;br /&gt;
[[File:Sagem14 09-1-.jpg|thumb|none|450px|Here's an M14 in a Sage stock - note the single-clamp gas tube...]]&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|...while an actual M39 EMR has a longer two-clamp gas tube.]]&lt;br /&gt;
[[File:BF4 M14 left.jpg|thumb|none|600px|Here's BF4's (and, by extension, BF3's and Hardline's) &amp;quot;M39&amp;quot;; it has a shorter single-clamp gas tube, making it an M14. Also, I just now noticed this, but what's the deal with that flash hider? (looks like a SOCOM 16 variant flash hider, to answer that question late)]] [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:30, 5 December 2021 (EST)&lt;br /&gt;
:I have to chime in on this. In the past, I made the relevant edits on the 3/4/Hardline pages regarding the M14 with Sage chassis. However, I recently noticed that the difference between the M14 &amp;amp; M39 images above isn't the gas tube (it appears to be the same on both weapons); it's actually the length of the handguard. I looked it up, and it turns out that some M14s with Sage chassis have the same handguard as the Mk 14 EBR and the M39 EMR, while some others have a longer handguard that nearly reaches the first clamp (this is the case for the M14 w/ Sage chassis image that we have here). I'm not sure if the M39 EMR was made with this longer handguard too (it probably wasn't). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:50, 26 April 2023 (UTC)&lt;br /&gt;
::[https://www.athenswater.com/M1A_Scout_Squad_EBR.htm Here's] an interesting post about this (specifically where the &amp;quot;Vibro Peen&amp;quot; chassis is mentioned). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:22, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got images on the page of the alleged &amp;quot;M45 MEU(SOC)&amp;quot;, it appears to be a totally different modern 1911 variant given the hammer shape, slide serrations, stainless finish, and grips.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:09, 18 December 2021 (EST)&lt;br /&gt;
:&amp;lt;s&amp;gt;One other thing - I couldn't get a good screenshot to confirm this, but I think the BC2 US Army and BF3 Marines have M9 pistols in their holsters&amp;lt;/s&amp;gt;. Did get a look a while back, it's the Grach or M1911A1. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:16, 2 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==Calling it now...==&lt;br /&gt;
...they're gonna make weapon charms (a la ''[[Rainbow Six Siege]]'') a thing at some point. Notice how every gun has a near-identical little hook somewhere on the left side - it serves absolutely no purpose at the moment, and the only thing that I can think of that it'd be used for is mounting a little decorative trinket that you'll probably get out of a lootbox. Gotta fund that post-launch content somehow, I guess... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:39, 3 December 2021 (EST)&lt;br /&gt;
:I've already seen charms in youtube footage - they added them in BFV's last patch anyway. It's an industry standard now thanks to Siege. Oh, and these probably are just sold in cosmetic packs, lootboxes are kind of out of fashion now anyway and [[Star Wars Battlefront II|EA knows this all too well]].--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:18, 5 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Changing rifle categorisation==&lt;br /&gt;
I think the page would make more sense (and be easier to navigate once we start adding update weapons) if we split the rifle sections into &amp;quot;Automatic Rifles&amp;quot;,  &amp;quot;Semi-automatic Rifles&amp;quot;, and &amp;quot;Bolt-action/Lever-action Rifles&amp;quot;, as the current setup means we have to call stuff like the unscoped Kar98k a &amp;quot;sniper rifle&amp;quot;. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:42, 6 December 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1581641</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1581641"/>
		<updated>2023-05-31T15:36:12Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Foregrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Misc/old images=&lt;br /&gt;
[[File:BFPortal FIM-92 (2).jpg|thumb|none|600px|The FIM-92 Stinger out on the bow end of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (3).jpg|thumb|none|600px|The Stinger's old and rather inaccurate reticle.]]&lt;br /&gt;
[[File:BFPortal M98B (1).jpg|thumb|none|600px|Holding an unscoped Barret M98B atop the Caspian radio tower. Unlike the original game, it lacks BUIS without a scope selected...]]&lt;br /&gt;
[[File:BFPortal M98B (2).jpg|thumb|none|600px|...which leads to this happening when attempting to aim.]]&lt;br /&gt;
[[File:BFPortal M98B (3).jpg|thumb|none|600px|Thankfully, Attachments Plus does allow for a scope to be reaffixed easily. Note the fitting Barret BORS system.]]&lt;br /&gt;
[[File:BFPortal M98B (4).jpg|thumb|none|600px|About to release the .338 magazine.]]&lt;br /&gt;
[[File:BFPortal M98B (5).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M98B (6).jpg|thumb|none|600px|Flicking out the magazine when empty. As with the two rifles below, the animations are straight from the base game's Sako TRG M10.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (3).jpg|thumb|none|600px|Pre-December 2022 Javelin CLU scope view.]]&lt;br /&gt;
&lt;br /&gt;
=Unreleased datamined weapons=&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
The [[Barrett XM109]] was datamined in the PC files. &lt;br /&gt;
[[File:SoldierTech XM109-2.jpg|thumb|none|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A hand held version of the [[M134 Minigun]] was referenced in datamined files. &lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|Hand Held M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
==MGA SAW K==&lt;br /&gt;
The MGA SAW K was referenced in the datamined files. &lt;br /&gt;
[[File:MGA SAW K.jpg|thumb|none|400px|MGA SAW K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
Lastly, an [[MGL Mk 1L]] was also referenced in the datamine. &lt;br /&gt;
[[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==ACB-90 Storm==&lt;br /&gt;
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company &amp;quot;Voentorg Spetsnaz&amp;quot;, is once again featured as the &amp;quot;Baku ACB-90&amp;quot;.&lt;br /&gt;
==Powered Rail Systems==&lt;br /&gt;
From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other compared to a 1913 rail system. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. There is no indication of where the power source is located.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Axion Kobra reflex sight===&lt;br /&gt;
Both the EKP-8-02 and EKP-8-18 variants of the Kobra sights are available on legacy weapons in Battlefield Portal; the -02 dovetail variant is correctly used on various Russian firearms with Warsaw Pact side rails.&lt;br /&gt;
&lt;br /&gt;
===Leupold Mark 4 HAMR with Deltapoint===&lt;br /&gt;
The Leupold Mark 4 HAMR with Deltapoint appears as the &amp;quot;Maul Hybrid 1.5-3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO5===&lt;br /&gt;
The SIG ROMEO5 sight appears as the &amp;quot;XDR Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO8T Closed Red Dot Sight===&lt;br /&gt;
The SIG ROMEO8T Closed RDS appears as the &amp;quot;8R Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The Russian OKP-7 reflex sight appears as the &amp;quot;K8 Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Raytheon ELCAN Specter DR 1-4x===&lt;br /&gt;
The ELCAN Specter DR 1-4x appears as the &amp;quot;Ghost Hybrid 1.25-4.5x&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
===Vortex Razor AMG===&lt;br /&gt;
The Vortex Razor AMG red dot sight appears as the &amp;quot;UH-1 Smart 1.5x&amp;quot;. In addition to the red dot (which is blue), it also has a rangefinder and an ammo counter.&lt;br /&gt;
&lt;br /&gt;
===Vector Talos Scope===&lt;br /&gt;
The Vector Optics Talos is appears as the &amp;quot;TV 2x&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG TA31===&lt;br /&gt;
The Trijicon ACOG TA31 appears as the &amp;quot;ACOG 4x&amp;quot; in ''Portal''.&lt;br /&gt;
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]&lt;br /&gt;
&lt;br /&gt;
===Trijicon RX01===&lt;br /&gt;
The RX01 appears as the &amp;quot;Reflex&amp;quot; sight for BF3 Portal weapons.&lt;br /&gt;
&lt;br /&gt;
===Trijicon RMR===&lt;br /&gt;
The Trijicon RMR is the default optic of the MP28 (Flux Defense MP17).&lt;br /&gt;
&lt;br /&gt;
===SIG Bravo 4===&lt;br /&gt;
The SIG Bravo 4 appears as the &amp;quot;Bravo 3x&amp;quot; in All-Out Warfare.&lt;br /&gt;
&lt;br /&gt;
===NPZ 1P78 P1 Kashtan===&lt;br /&gt;
The &amp;quot;SHAN 2.5x&amp;quot; of All-Out Warfare is the new production 1P78 P1 Kashtan 2.8x scope, which as an updated RIS-mounted variant of the Kashtan scope.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 reflex sight appears as an optional attachment for 1942 Portal weapons.&lt;br /&gt;
&lt;br /&gt;
===NPZ PSO-1===&lt;br /&gt;
Appears in Portal, available on certain Russian faction weapons in BF3 and BC2, now correctly depicted as mounting to the firearm via the dovetail scope mount on the side of the receiver.&lt;br /&gt;
&lt;br /&gt;
===Torrey Pines T12M===&lt;br /&gt;
The Torrey Pines T12M appears as the &amp;quot;TR-1 Thermal 1.25x&amp;quot; as of Update 3.2.&lt;br /&gt;
&lt;br /&gt;
===JSC Jupiter 1P87===&lt;br /&gt;
The JSC Jupiter 1P87 holographic sight appears as the &amp;quot;RPT-31 Holo&amp;quot; for the RPL-20 LMG, added in Season 4. It has an external skeletonized housing from the Valday PG-350 variant.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===SilencerCo Osprey 9/45===&lt;br /&gt;
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known.&lt;br /&gt;
&lt;br /&gt;
===SilencerCo Salvo 12===&lt;br /&gt;
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.&lt;br /&gt;
&lt;br /&gt;
===Surefire Warden===&lt;br /&gt;
Known as the &amp;quot;Warhawk Compensator&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
==Foregrips==&lt;br /&gt;
===BCM Gunfighter vertical grip===&lt;br /&gt;
Seen as one of two underbarrel options for the Vector, and equipped on an LWRC SMG-45 in the gameplay trailer. It appears on many weapons as the &amp;quot;BCG Light Grip&amp;quot;.&lt;br /&gt;
===MFT REG React Full Size Grip===&lt;br /&gt;
Seen on the LWRC from the reveal trailer, and on the Daniel Defence DDM4V7 from the Portal reveal. It appears in the game as &amp;quot;Cobra Grip&amp;quot;.&lt;br /&gt;
===Hera Arms HFGA===&lt;br /&gt;
The Hera Arms HFGA foregrip appears as the &amp;quot;Rattlesnake Light Grip&amp;quot;.&lt;br /&gt;
===LWRCI Folding Grip===&lt;br /&gt;
The LWRCI Folding Grip appears as the &amp;quot;LWG Grip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lights and Lasers==&lt;br /&gt;
===Surefire X300===&lt;br /&gt;
Given the generic &amp;quot;Flashlight&amp;quot; name, sole weaponlight of the 2042 portion of the game, available on all firearms.&lt;br /&gt;
===Laserspeed L9T===&lt;br /&gt;
Called the &amp;quot;LS-1 Laser Sight&amp;quot; in game, the only laser in the 2042 portion of Battlefield 2042.&lt;br /&gt;
===AN/PEQ-15===&lt;br /&gt;
Laser sight for US Marine faction weapons in the BF3 portion of Portal.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Thoughts on the trailer?==&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;br /&gt;
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT)&lt;br /&gt;
:::::I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:38, 10 June 2021 (EDT)&lt;br /&gt;
:They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:57, 10 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons - Gameplay Trailer==&lt;br /&gt;
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.&lt;br /&gt;
&lt;br /&gt;
Gameplay trailer has dropped and these are some of the weapons that came in:&lt;br /&gt;
&lt;br /&gt;
'''PBX-9''' - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, '''TG-24''' - Unknown to me, looks like a modernized shell of the M40..., '''4V9''' - seems to be the unidentified AR-15 we saw before the tornado, '''M5A3''' this is likely the fictional name for the MCX Spear, '''K30''' - Vector, '''AK-24''' - this is basically the AK-12. Has a correct rear sight, '''LCMG''' - Knight's Armament MG.&lt;br /&gt;
&lt;br /&gt;
The TG-24 is the most interesting so far.--[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:36, 13 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Make sure to sign your posts :P Anyway, the &amp;quot;4V9&amp;quot; is indeed the DDM4. There's also the &amp;quot;G57&amp;quot;, which is a Glock 18 (the fire selector is visible), and an &amp;quot;M44&amp;quot; revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:38, 13 June 2021 (EDT)&lt;br /&gt;
::The &amp;quot;TG-24&amp;quot; looks like the [[Sako TRG|Sako TRG M10]], which the ingame name seems to resemble anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:09, 13 June 2021 (EDT)&lt;br /&gt;
:::Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:37, 13 June 2021 (EDT)&lt;br /&gt;
::::There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the &amp;quot;TG-24&amp;quot;. I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:45, 13 June 2021 (EDT)&lt;br /&gt;
:::::Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:54, 14 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Battlefield Portal==&lt;br /&gt;
So, is the remastered stuff going to go on this page? I feel that would get ridiculously convoluted, and not at all very user/reader-friendly. A separate &amp;quot;Battlefield Portal&amp;quot; page that specifically covers all of the non-2042 content would probably be the best way to handle this. Also, it looks incredible and so much fun! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 22 July 2021 (EDT)&lt;br /&gt;
:I am just pleased to see the WWII stuff of 1942 picking up where BFV left off, and that's not even getting to the BC2 and BF3 stuff yet. I think we need to wait and see how it plays out and how much equipment is in Portal. Having a separate page would be a bit odd as it's just a gamemode within 2042. I'm thinking the way the Bad Company 2 Vietnam stuff is formatted might be the way to go, at least for now.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:14, 22 July 2021 (EDT)&lt;br /&gt;
::Yeah, the BC2 layout could definitely work well too. Given it's all known content we've already seen in previous games (aside from being new 3D models), it might be best to not add any Portal content to the page until closer to or even after launch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 22 July 2021 (EDT)&lt;br /&gt;
If the models are recycled from previous games I'd suggest to implement the Black Ops Cold War / Warzone treatment.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:17, 22 July 2021 (EDT)&lt;br /&gt;
:All indications are that they are new models. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 15:24, 22 July 2021 (EDT)&lt;br /&gt;
::I suspect the WWII weapons could be from BFV but if eveything is new then I guess they can all be put here. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:58, 22 July 2021 (EDT)&lt;br /&gt;
:::There are M1 Thompsons, those weren't in BFV. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 16:30, 22 July 2021 (EDT)&lt;br /&gt;
::::Aside from that, the StG, M1 Garand, and MP40 probably are. The Gunter character from BFV is the German that assassinates the BF3 USMC Support.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 22 July 2021 (EDT)&lt;br /&gt;
:::::The M1A1 Thompson model could be from ''Hardline''. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:14, 22 July 2021 (EDT)&lt;br /&gt;
::::::Plus, its not exactly an iron clad rule that games using recycled models cant have pages ahem *Far Cry 4/5/6*--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:10, 22 July 2021 (EDT)&lt;br /&gt;
::::::It isn't; the sights are completely different. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:44, 23 July 2021 (EDT)&lt;br /&gt;
[[File:Bf2024 portal list.jpg|500px|thumb|none]]&lt;br /&gt;
Every weapon &amp;quot;confirmed&amp;quot; for Portal, on Jack Frags video. Not sure how he got this info, take it with a grain of salt for now I guess. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 05:39, 29 July 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==More weapon calibre options==&lt;br /&gt;
Digging through some of the footage for the current test, I've managed to find a few calibre conversions, though this is not a full list. The MCX can swap between Medium Ammo (5.56mm), Heavy Ammo (6.8mm), and Light Ammo (presumably 9mm). The 870 can swap between buckshot, slugs, and flechettes. The G18 can swap between Light Ammo (9mm), Light Ammo Extended (presumably 33-round mags), and another short mag (presumably Heavy Ammo / .45). The Vector has Heavy Ammo, Extended Medium Ammo, and another short mag option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:00, 12 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AC-42&amp;quot; bullpup AR in Beta trailer==&lt;br /&gt;
[https://www.youtube.com/watch?v=UdA6V5PIEFw At 0:31 in the trailer,] the player parachuting and looking at the tornado has a bullpup AR named &amp;quot;AC-42&amp;quot; in their HUD. It kinda looks like a few different things, I can't nail it down. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:09, 30 September 2021 (EDT)&lt;br /&gt;
:Seems like a modified Thales F90MBR. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:52, 30 September 2021 (EDT)&lt;br /&gt;
::Okay, the gun appeared in the recent Hazard Zone trailer. It's not a true Thales, but it does have some similarities. It's probably a futuristic version of it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 16 October 2021 (EDT)&lt;br /&gt;
:::I'm getting some Tavor 7 vibes, though that slotted top rail also looks a bit like the SRSS Bulldog. &amp;lt;s&amp;gt;It appears to be a semi-auto DMR, at least in that trailer configuration.&amp;lt;/s&amp;gt;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:35, 21 October 2021 (EDT) Found an image of it from the Paik art - https://battlefield.fandom.com/wiki/File:Battlefield_2042_Ji-Soo_Paik.jpg I'm seeing some of the F90MBR in the stock and cutlass grip and then the TAR-like handguard but it seems to be very much an original design or something else.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:56, 21 October 2021 (EDT)&lt;br /&gt;
::::It was seen being fired in fast 3-roud bursts, not semi-auto. But eh, guess it's basically a hybrid. The handguard has the same shape as some [https://i0.wp.com/manticorearms.com/wp-content/uploads/2021/04/home-header3-980height.jpg?resize=1920%2C980&amp;amp;ssl=1 Manticore Arms forends] for Tavor rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:50, 22 October 2021 (EDT)&lt;br /&gt;
:Okay so this is something that was shared earlier in by Aidoru, not sure if this is the inspiration per se but it seems very familiar. https://dtrmagazine.com/wp-content/uploads/2021/11/Thales-6.8mm-on-pallet-a-cropped-1200x800-1.jpg , from [https://dtrmagazine.com/ | this website]. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:20, 6 November 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Weapons==&lt;br /&gt;
Heya all, I've started adding some screenshots I took from the Beta, starting with the AK12. I hope ya'll are fine with multiple for each gun (showing the weapon, how it's held and the reloads). &lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 04:54, 06 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Some Portal weapons in the Beta build==&lt;br /&gt;
[https://twitter.com/temporyal/status/1447835500426010624 A short clip showcasing a bunch of the weapons here, from the ever-reliable temporyal.] Most seem to share the same design (with updated 3D model / pixel count) and same or very similar animations to their original game, but a huge and amazing thing here is we're getting a ''real'' 93R model! With the proper sloped/squarish slide, trigger guard, and wood grips! Every previous iteration of the 93R in the BF series has always been just a 92FS with the foregrip and sometimes the muzzle brake! Oh, and it seems they're all keeping the same (actual real world) names they had in their original games too! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:22, 12 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Full weapon &amp;amp; vehicle list==&lt;br /&gt;
&lt;br /&gt;
https://review.portal.battlefield.com/&lt;br /&gt;
&lt;br /&gt;
* https://i.postimg.cc/ZKjJJr0W/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-29-33.png&lt;br /&gt;
* https://i.postimg.cc/QdthCHW0/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-30-07.png&lt;br /&gt;
* https://i.postimg.cc/zfHNw67h/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-26-07.png&lt;br /&gt;
* https://i.postimg.cc/TYTR8k28/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-24-09.png&lt;br /&gt;
* https://i.postimg.cc/NM1wSXWf/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-26-38.png&lt;br /&gt;
* https://i.postimg.cc/W3Rv58YH/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-27-52.png&lt;br /&gt;
* https://i.postimg.cc/sxsRrXrP/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-28-52.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:14, 10 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==The SCAR-H==&lt;br /&gt;
&lt;br /&gt;
Should we have separate sections for weapons like the SCAR-H that appear in both the regular game and Portal? My instinct is that we should. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:43, 27 November 2021 (EST)&lt;br /&gt;
:I'm inclined to agree, keeping all the Portal stuff separate makes the most sense. Especially when the game won't let us mix-and-match weapons at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:36, 27 November 2021 (EST)&lt;br /&gt;
::Also, I've looked at videos of both the 2042 and Portal versions and they're clearly two different models. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 15:19, 27 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==IDing Portal weapons==&lt;br /&gt;
&lt;br /&gt;
I took some quick Youtube video screenshots of the weapons that I was not comfortable IDing because of their nature in the original game. Can anyone ID them?&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/Zp24R4P.png M93R]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/CL3K19d.png DAO-12]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/8guIAFw.png M16A2]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/hqsmH9C.png M16A3]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/vl0Kezu.png M39 EMR]&lt;br /&gt;
&lt;br /&gt;
- [https://i.imgur.com/d24sy72.png SVD]&lt;br /&gt;
&lt;br /&gt;
--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 10:41, 28 November 2021 (EST)&lt;br /&gt;
:The 93R, M16A2, M39, and SVD all look to be what they claim; the M16A3 is a full-auto A4 like previous titles (it does at least have a proper selector and autosear pin, so it's a legit M16 - I guess we'd just call it an R0901 if the selector markings are right). Not sure about the DAO; we'd need to see some of the other identifying features (namely the front of the cylinder) to make any sort of confident ID, especially given the propensity of games to mix and match components from different variants. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:43, 3 December 2021 (EST)&lt;br /&gt;
::How precisely can you confirm the M39 id? I'm still very unclear as to what makes the &amp;quot;M39&amp;quot; in 3/4/Hardline an M14 rather than an M39. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:55, 5 December 2021 (EST)&lt;br /&gt;
:::It's the gas tube, mainly - here are some images:&lt;br /&gt;
[[File:Sagem14 09-1-.jpg|thumb|none|450px|Here's an M14 in a Sage stock - note the single-clamp gas tube...]]&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|...while an actual M39 EMR has a longer two-clamp gas tube.]]&lt;br /&gt;
[[File:BF4 M14 left.jpg|thumb|none|600px|Here's BF4's (and, by extension, BF3's and Hardline's) &amp;quot;M39&amp;quot;; it has a shorter single-clamp gas tube, making it an M14. Also, I just now noticed this, but what's the deal with that flash hider? (looks like a SOCOM 16 variant flash hider, to answer that question late)]] [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:30, 5 December 2021 (EST)&lt;br /&gt;
:I have to chime in on this. In the past, I made the relevant edits on the 3/4/Hardline pages regarding the M14 with Sage chassis. However, I recently noticed that the difference between the M14 &amp;amp; M39 images above isn't the gas tube (it appears to be the same on both weapons); it's actually the length of the handguard. I looked it up, and it turns out that some M14s with Sage chassis have the same handguard as the Mk 14 EBR and the M39 EMR, while some others have a longer handguard that nearly reaches the first clamp (this is the case for the M14 w/ Sage chassis image that we have here). I'm not sure if the M39 EMR was made with this longer handguard too (it probably wasn't). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:50, 26 April 2023 (UTC)&lt;br /&gt;
::[https://www.athenswater.com/M1A_Scout_Squad_EBR.htm Here's] an interesting post about this (specifically where the &amp;quot;Vibro Peen&amp;quot; chassis is mentioned). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:22, 26 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got images on the page of the alleged &amp;quot;M45 MEU(SOC)&amp;quot;, it appears to be a totally different modern 1911 variant given the hammer shape, slide serrations, stainless finish, and grips.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:09, 18 December 2021 (EST)&lt;br /&gt;
:&amp;lt;s&amp;gt;One other thing - I couldn't get a good screenshot to confirm this, but I think the BC2 US Army and BF3 Marines have M9 pistols in their holsters&amp;lt;/s&amp;gt;. Did get a look a while back, it's the Grach or M1911A1. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:16, 2 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
==Calling it now...==&lt;br /&gt;
...they're gonna make weapon charms (a la ''[[Rainbow Six Siege]]'') a thing at some point. Notice how every gun has a near-identical little hook somewhere on the left side - it serves absolutely no purpose at the moment, and the only thing that I can think of that it'd be used for is mounting a little decorative trinket that you'll probably get out of a lootbox. Gotta fund that post-launch content somehow, I guess... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:39, 3 December 2021 (EST)&lt;br /&gt;
:I've already seen charms in youtube footage - they added them in BFV's last patch anyway. It's an industry standard now thanks to Siege. Oh, and these probably are just sold in cosmetic packs, lootboxes are kind of out of fashion now anyway and [[Star Wars Battlefront II|EA knows this all too well]].--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:18, 5 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
==Changing rifle categorisation==&lt;br /&gt;
I think the page would make more sense (and be easier to navigate once we start adding update weapons) if we split the rifle sections into &amp;quot;Automatic Rifles&amp;quot;,  &amp;quot;Semi-automatic Rifles&amp;quot;, and &amp;quot;Bolt-action/Lever-action Rifles&amp;quot;, as the current setup means we have to call stuff like the unscoped Kar98k a &amp;quot;sniper rifle&amp;quot;. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:42, 6 December 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581017</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581017"/>
		<updated>2023-05-26T15:37:25Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] returns from ''Battlefield 4'' as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It is the only weapon in the All-Out Warfare arsenal that is not equipped with the 2042 smart rail system.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;, suggesting that it is chambered in .50 BMG. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS XCEED===&lt;br /&gt;
The TTS XCEED makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS_XCEED.jpg|thumb|none|400px|TTS XCEED]]&lt;br /&gt;
[[File:BF42 XCEED Trailer.jpg|thumb|none|600px|The TTS XCEED in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581016</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581016"/>
		<updated>2023-05-26T15:36:27Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* TTS XCEED */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] returns from ''Battlefield 4'' as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It is the only weapon in the All-Out Warfare arsenal that is not equipped with the 2042 smart rail system.&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;, suggesting that it is chambered in .50 BMG. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS XCEED===&lt;br /&gt;
The TTS XCEED makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS_XCEED.jpg|thumb|none|400px|TTS XCEED]]&lt;br /&gt;
[[File:BF42 XCEED Trailer.jpg|thumb|none|600px|The TTS XCEED in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF42_XCEED_Trailer.jpg&amp;diff=1581015</id>
		<title>File:BF42 XCEED Trailer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF42_XCEED_Trailer.jpg&amp;diff=1581015"/>
		<updated>2023-05-26T15:35:52Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581014</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581014"/>
		<updated>2023-05-26T15:33:37Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Sniper Rifles */ TTS XCEED part of Season 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] returns from ''Battlefield 4'' as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It is the only weapon in the All-Out Warfare arsenal that is not equipped with the 2042 smart rail system.&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;, suggesting that it is chambered in .50 BMG. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===TTS XCEED===&lt;br /&gt;
The TTS XCEED makes its debut in Season 5 as the &amp;quot;XCE Bar&amp;quot;.&lt;br /&gt;
[[File:TTS_XCEED.jpg|thumb|none|600px|TTS XCEED]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581013</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1581013"/>
		<updated>2023-05-26T15:25:54Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Rifles / Carbines */ HK G36C in Season 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added with Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights. As with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] returns from ''Battlefield 4'' as the &amp;quot;GEW-46&amp;quot;, as part of Season 5 content. It is the only weapon in the All-Out Warfare arsenal that is not equipped with the 2042 smart rail system.&lt;br /&gt;
[[File:BF42 G36C Trailer.jpg|thumb|none|600px|The G36C in the Season 5 trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. It is incorrectly depicted as being open bolt in both modes rather than only in full-auto mode as the bolt release is completely unused in reload animations in semi-auto mode, as well as the lack of a +1 in the chamber after being reloaded in semi-auto.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&amp;amp;T instead of MPX magazines made by SIG).&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer 14.5&amp;quot;-ish barrel, though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;, suggesting that it is chambered in .50 BMG. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
&lt;br /&gt;
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 ''All-Out Warfare'' mode.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF42_G36C_Trailer.jpg&amp;diff=1581012</id>
		<title>File:BF42 G36C Trailer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF42_G36C_Trailer.jpg&amp;diff=1581012"/>
		<updated>2023-05-26T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1569756</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1569756"/>
		<updated>2023-04-10T02:37:13Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth-generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added to Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of &amp;quot;Standard Issue&amp;quot; ammo or 40 rounds of &amp;quot;Close Combat&amp;quot; ammo. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights; as with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian [[Thales F90|Thales F90MBR]] (with its in-file name being NBR further supporting this) and the Israeli [[Tavor TAR-21 rifle series|IWI Tavor]] series. &amp;quot;AC-42&amp;quot; also follows typical Russian-style naming conventions; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded &amp;quot;PUFGUN SG545 60&amp;quot; 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm [[AMB-17]] version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. The one depicted in-game is a hybrid of all three prototypes of the RM277, combining the first prototype's buttstock, the second prototype's handguard and the third prototype's bolt release and other ergonomic features. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R (First publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30- and 40-round 5.56x45mm NATO PMAGs, .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags, or 35-round 9mm mags (oddly using 30-round B&amp;amp;T MP9 magazines). The 5.56x45mm NATO ammo choice remains the default option.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer barrel (which is slightly shorter than 16 inches), though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;, suggesting that it is chambered in .50 BMG. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt. It's notable here that the cartridges are '''rimless''', meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the &amp;quot;T-28U&amp;quot; (in-game future variant of the T-14 Armata) in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2, and is incorrectly classed under the SMG category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. While it correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4, it still does not feature its two-round hyperburst when in full auto, a feature mandatory when firing the AN-94.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant, the M1C Garand, has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFPortal M1C Garand.jpg|thumb|none|600px|Preview of the M1C setup.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] returns with Update 4.1, as part of ''Bad Company 2'' content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74(*)===&lt;br /&gt;
A [[RPK-74]] appears as a new light machine gun for ''Battlefield 3'' factions, and base ''2042'' multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual &amp;quot;[[RPK-74M]]&amp;quot; that has been used as an in-game name since ''BF3'' (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in ''BF3'' though it did not alter the 40-round 7.62x39 magazine model in that game.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|450px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1567127</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1567127"/>
		<updated>2023-03-28T14:49:15Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* RPK(*) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added to Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. A 30 and 40-round (presumably dual stack) magazine is also available. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round helical magazine, or use high-power and subsonic 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights; as with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74u. By default, it uses High-Power ammo loaded in AK-12 magazines (presumably 7.62x39mm, which would be unlikely for an actual AM-17, as it was only released for 5.45), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer barrel (which is slightly shorter than 16 inches), though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has been later changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. It appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2, and is incorrectly classed under the SMG category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. While it correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4, it still does not feature its two-round hyperburst when in full auto, a feature mandatory when firing the AN-94.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK(*)===&lt;br /&gt;
The [[RPK]] returns as an available light machine gun for ''Battlefield 3'' factions, and ''2042'' multiplayer as of Update 4.1, this time as an actual RPK-74M with the proper handguard and bipod, and can equip 60-round quad stack magazines. Surprisingly, it is also added as an available machine gun for ''Bad Company 2'' factions, modeled after the wooden RPK with an overloaded 90-round drum magazine (modeled after the 75-rounder), despite it not appearing in the original game.&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1567125</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1567125"/>
		<updated>2023-03-28T14:49:03Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* RPK-74M(*) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added to Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. A 30 and 40-round (presumably dual stack) magazine is also available. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round helical magazine, or use high-power and subsonic 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights; as with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74u. By default, it uses High-Power ammo loaded in AK-12 magazines (presumably 7.62x39mm, which would be unlikely for an actual AM-17, as it was only released for 5.45), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer barrel (which is slightly shorter than 16 inches), though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has been later changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. It appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2, and is incorrectly classed under the SMG category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. While it correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4, it still does not feature its two-round hyperburst when in full auto, a feature mandatory when firing the AN-94.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK(*)===&lt;br /&gt;
The [[RPK]] returns as an available light machine gun for ''Battlefield 3'' factions, and ''2042'' multiplayer as of Update 4.1, this time as an actual RPK-74M with the proper handguard and bipod, and can equip 60-round quad stack magazines. Surprisingly, it is also added as an available machine gun for ''Bad Company 2'' factions, modeled after the wooden RPK with an overloaded 90-round drum magazine (modeled after the 75-rounder), despite it not appearing in the original game.&lt;br /&gt;
[[File:Rpk7 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1566073</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1566073"/>
		<updated>2023-03-26T03:15:14Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* Bates &amp;amp; Dittus ExD-37 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added to Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. A 30 and 40-round (presumably dual stack) magazine is also available. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round helical magazine, or use high-power and subsonic 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights; as with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74u. By default, it uses High-Power ammo loaded in AK-12 magazines (presumably 7.62x39mm, which would be unlikely for an actual AM-17, as it was only released for 5.45), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer barrel (which is slightly shorter than 16 inches), though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has been later changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. It appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2, and is incorrectly classed under the SMG category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. While it correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4, it still does not feature its two-round hyperburst when in full auto, a feature mandatory when firing the AN-94.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74M(*)===&lt;br /&gt;
The [[RPK|RPK-74]] returns as an available light machine gun for ''Battlefield 3'' factions, and ''2042'' multiplayer as of Update 4.1, this time as an actual RPK-74M with the proper handguard and bipod.&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1566072</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1566072"/>
		<updated>2023-03-26T03:11:04Z</updated>

		<summary type="html">&lt;p&gt;Akane miyoshi: /* RPK-74M(*) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, ''Portal'' weapons are made available in the 2042 ''All-Out Warfare'' mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as &amp;quot;Vault Weapons&amp;quot; are marked with (*).&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Before Update 3.2, ''Battlefield 2042'' went away from the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets. &lt;br /&gt;
&lt;br /&gt;
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in ''Battlefield 1'' and Fortification Tools in ''Battlefield V''), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the ''Portal'' mode that use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customized during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec P50===&lt;br /&gt;
The [[Kel-Tec P50]] was added in Season 2: Master of Arms, as the &amp;quot;PF51&amp;quot;; this makes ''2042'' the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by &amp;quot;Gunther Firearms&amp;quot; and is apparently of German origin.&lt;br /&gt;
[[File:Kel-Tec P50.jpg|thumb|none|350px|Kel-Tec P50 - 5.7x28mm]]&lt;br /&gt;
[[File:BF42 PF51 (1).jpg|thumb|none|600px|The Kel-Tec P50 in-game.]]&lt;br /&gt;
[[File:BF42 PF51 (2).jpg|thumb|none|600px|Inspecting the P50.]]&lt;br /&gt;
[[File:BF42 PF51 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 PF51 (4).jpg|thumb|none|600px|Opening the top cover, revealing an opaque P90 magazine.]]&lt;br /&gt;
[[File:BF42 PF51 (5).jpg|thumb|none|600px|Removing the magazine. When empty, it correctly shows no bullets.]]&lt;br /&gt;
[[File:BF42 PF51 (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 PF51 (7).jpg|thumb|none|600px|Racking the AR-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;NVK-P125&amp;quot;===&lt;br /&gt;
A fictional bullpup pistol dubbed the &amp;quot;NVK-P125&amp;quot; has been added to Season 3 as a sidearm.&lt;br /&gt;
[[File:BF42 NVK-P125 (1).jpg|thumb|none|600px|The &amp;quot;NVK-P125&amp;quot; bullpup pistol.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (2).jpg|thumb|none|600px|Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an [[FN Five-seveN]]'s (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (3).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (4).jpg|thumb|none|600px|Flicking out an empty magazine.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (5).jpg|thumb|none|600px|Inserting a new one. Note the black tip of the 5.7mm bullet; also note how the barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.]]&lt;br /&gt;
[[File:BF42 NVK-P125 (6).jpg|thumb|none|600px|Pulling the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9 K PRO===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] made its debut in Season 4 as the &amp;quot;AC9&amp;quot;, and uses the same magazine as the B&amp;amp;T MP9, with the same 30 and 20-round capacity. A 30 and 40-round (presumably dual stack) magazine is also available. Interestingly, it is also the only weapon of ''2042'' so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle.&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:BF42 APC9K Preview.jpg|thumb|none|600px|The APC9 K PRO in the trailer.]]&lt;br /&gt;
[[File:BF42 APCK9 (0).jpg|thumb|none|600px|Closing the bolt when deploying with the APC9 K PRO.]]&lt;br /&gt;
[[File:BF42 APCK9 (1).jpg|thumb|none|600px|The B&amp;amp;T APC9 K PRO in hand.]]&lt;br /&gt;
[[File:BF42 APCK9 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 APCK9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 APCK9 (4).jpg|thumb|none|600px|Removing a magazine in the tactical reload.]]&lt;br /&gt;
[[File:BF42 APCK9 (6).jpg|thumb|none|600px|Preparing a new one as the used magazine is removed when empty.]]&lt;br /&gt;
[[File:BF42 APCK9 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 APCK9 (7).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
[[File:BF42 APCK9 (8).jpg|thumb|none|600px|View of the 30/40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round helical magazine, or use high-power and subsonic 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot; in reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
A [[Mossberg 500]]-based [[Serbu Super Shorty]] makes an appearance in Season 4 as the &amp;quot;Super 500&amp;quot;, fitted with a smart rail system and iron sights; as with ''[[Battlefield 4]]'''s [[Remington 870|870]]-based Serbu, it is classified as a secondary weapon in-game.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:BF42_Serbu_Preview.jpg|thumb|none|600px|The Serbu Super Shorty in the Season 4 trailer.]]&lt;br /&gt;
[[File:BF42 Serbu (1).jpg|thumb|none|600px|The Serbu Shorty in Blasco's hands.]]&lt;br /&gt;
[[File:BF42 Serbu (2).jpg|thumb|none|600px|View of its side in the Plus menu.]]&lt;br /&gt;
[[File:BF42 Serbu (3).jpg|thumb|none|600px|Aiming its custom iron sights.]]&lt;br /&gt;
[[File:BF42 Serbu (4).jpg|thumb|none|600px|Pumping - note the blown out crimp of the ejected shell when fired, the same as the Remington 870.]]&lt;br /&gt;
[[File:BF42 Serbu (7).jpg|thumb|none|600px|Flicking the safety on when empty, though it magically disengages after a reload.]]&lt;br /&gt;
[[File:BF42 Serbu (6).jpg|thumb|none|600px|When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in ''Portal'' shares the same procedure.]]&lt;br /&gt;
[[File:BF42 Serbu (5).jpg|thumb|none|600px|Inserting two more shells.]]&lt;br /&gt;
&lt;br /&gt;
===Standard Manufacturing DP-12===&lt;br /&gt;
A stylized [[Standard Manufacturing DP-12]] makes an appearance in Season 3 as the &amp;quot;NVK-S22,&amp;quot; with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 S22 (1).jpg|thumb|none|600px|The DP-12, made to be semiautomatic in Nordvik.]]&lt;br /&gt;
[[File:BF42 S22 (2).jpg|thumb|none|600px|Side view of the DP-12. By default, it has no foregrip.]]&lt;br /&gt;
[[File:BF42 S22 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S22 (4).jpg|thumb|none|600px|Loading in shells, in this case, when empty. Tactical reloads insert shells with the left hand.]]&lt;br /&gt;
[[File:BF42 S22 (5).jpg|thumb|none|600px|Pumping the DP-12 after an empty reload.]]&lt;br /&gt;
[[File:BF42 NVK-T.jpg|thumb|none|600px|The &amp;quot;NVK-S22&amp;quot; in the Season 3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the &amp;quot;Target 8T 4.25-1.25x&amp;quot; canted optics changes the AK's chambering style when empty.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine using the thumb technique.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
[[File:BF42 RPK (1).jpg|thumb|none|600px|The AK-24 with [[RPK-16]] drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.]]&lt;br /&gt;
[[File:BF42 RPK (2).jpg|thumb|none|600px|Removing the drum magazine from a tactical reload.]]&lt;br /&gt;
[[File:BF42 RPK (3).jpg|thumb|none|600px|Rocking in another drum.]]&lt;br /&gt;
[[File:BF42 RPK (4).jpg|thumb|none|600px|When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.]]&lt;br /&gt;
&lt;br /&gt;
===AM-17===&lt;br /&gt;
The [[AM-17]] is featured in Season 2: Master of Arms, as the &amp;quot;AM40&amp;quot;, described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74u. By default, it uses High-Power ammo loaded in AK-12 magazines (presumably 7.62x39mm, which would be unlikely for an actual AM-17, as it was only released for 5.45), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).&lt;br /&gt;
[[File:AM-17 2019.jpg|thumb|none|450px|AM-17 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 AM17 (1).jpg|thumb|none|600px|The AM-17 in the drained Panamanian lake of Gatun.]]&lt;br /&gt;
[[File:BF42 AM17 (2).jpg|thumb|none|600px|Inspecting the AM-17 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AM17 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AM17.jpg|thumb|none|600px|Removing the AK-12 magazine.]]&lt;br /&gt;
[[File:BF42 AM17 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 AM17 (6).jpg|thumb|none|600px|About to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
&lt;br /&gt;
It is shown used by Lis's JW GROM unit in concept art.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;; notably, ''2042'' marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in ''[[Battlefield V|BFV]]''. It features a rather long extended magazine by default; curiously, this only holds 20 rounds of standard or subsonic ammunition (with options for 25- or 30-round magazines of &amp;quot;close combat&amp;quot; ammo, or a 40-round drum filled with the same) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the &amp;quot;VCAR&amp;quot; indicate it is made by &amp;quot;Gunther,&amp;quot; which are also present on the P50.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 20 rounds.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===LoneStar Future Weapons RM277===&lt;br /&gt;
The [[LoneStar Future Weapons RM277]] makes its second video game appearance in ''Battlefield 2042'' as the &amp;quot;RM68&amp;quot; in Season 4. Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders.&lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|400px|LoneStar Future Weapons RM277-R - 6.8mm TVCM]]&lt;br /&gt;
[[File:BF42 RM277 Preview.jpg|thumb|none|600px|The RM277 in the Season 4 trailer. Note that it has the barrel length of the RM277-AR.]]&lt;br /&gt;
[[File:BF42 RM277 (0).jpg|thumb|none|600px|Charging the RM277 when spawning.]]&lt;br /&gt;
[[File:BF42 RM277 (1).jpg|thumb|none|600px|The RM277 in hand.]]&lt;br /&gt;
[[File:BF42 RM277 (2).jpg|thumb|none|600px|Side view in the Plus menu.]]&lt;br /&gt;
[[File:BF42 RM277 (3).jpg|thumb|none|600px|Aiming down its canted iron sights.]]&lt;br /&gt;
[[File:BF42 RM277 (4).jpg|thumb|none|600px|Firing - note the ejected polymer casing.]]&lt;br /&gt;
[[File:BF42 RM277 (5).jpg|thumb|none|600px|Tactical reloading involves hitting the mag release...]]&lt;br /&gt;
[[File:BF42 RM277 (6).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (7).jpg|thumb|none|600px|When empty, the character ejects the magazine by letting it slide down, then inserting a new one.]]&lt;br /&gt;
[[File:BF42 RM277 (8).jpg|thumb|none|600px|Racking the charging handle to chamber a new round. This is one of two ways to chamber from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX-SPEAR===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the US as the &amp;quot;M5&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military issued MCX-SPEAR also comes with a 13&amp;quot; barrel. In ''BF2042'' however, it is used without a suppressor by default, along with having a longer barrel (which is slightly shorter than 16 inches), though it can be modified with a 13&amp;quot; barrel with or without a suppressor.&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has been later changed to XM7), which means ''BF2042'' correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm FURY]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX-SPEAR - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX-SPEAR in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX-SPEAR in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another SPEAR with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX-SPEAR in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. It appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character inserts a bullet before closing the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the &amp;quot;SWS-10 Magazine Adapter&amp;quot; (originally under the TG-24 moniker).&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
A [[VSS Vintorez]] is included as part of Season 1: Zero Hour content as the &amp;quot;BSV-M&amp;quot; (presumably ''&amp;quot;Бесшумная Снайперская Винтовка - Модернизиированная&amp;quot;'', or ''&amp;quot;Besshumnaya Snayperskaya Vintovka - Modernizirovannaya&amp;quot;'', meaning &amp;quot;Silent Sniper Rifle - Modernized&amp;quot;); contrary to what the name would imply, it is not the modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the [[AS Val]] due to its select-fire capability, unique among the game's Marksman rifles. In the ''Portal'' logic editor, it is referred to by its real name.&lt;br /&gt;
&lt;br /&gt;
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the [[SR-3 Vikhr]].&lt;br /&gt;
&lt;br /&gt;
Update 3.2 silently brings the VSS in its original wooden stock and regular optic mount as a sniper rifle for ''Bad Company 2'' factions, with the same select-fire capability.&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:BF42 VSS (1).jpg|thumb|none|600px|Previewing the 2042-era VSS.]]&lt;br /&gt;
[[File:BF42 VSS (2).jpg|thumb|none|600px|The VSS Vintorez in hand.]]&lt;br /&gt;
[[File:BF42 VSS (3).jpg|thumb|none|600px|View of the VSS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 VSS (4).jpg|thumb|none|600px|A view through the PSO-1 scope. The reticle is mostly correct, barring the &amp;quot;1.5&amp;quot; marking on the stadiametric rangefinder rather than the correct &amp;quot;1.7&amp;quot;; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11&amp;quot;, this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).]]&lt;br /&gt;
[[File:BF42 VSS (5).jpg|thumb|none|600px|Iron sights of the VSS.]]&lt;br /&gt;
[[File:BF42 VSS (6).jpg|thumb|none|600px|Replacing a magazine in a tactical reload.]]&lt;br /&gt;
[[File:BF42 VSS (7).jpg|thumb|none|600px|Yanking an empty magazine...]]&lt;br /&gt;
[[File:BF42 VSS (8).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===FN EVOLYS===&lt;br /&gt;
The [[FN EVOLYS|FN EVOLYS 7.62]] was added in Season 2: Master of Arms, as the &amp;quot;Avancys&amp;quot;. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 EVOLYS (1).jpg|thumb|none|600px|The FN EVOLYS in-game.]]&lt;br /&gt;
[[File:BF42 EVOLYS (2).jpg|thumb|none|600px|Side view of the EVOLYS in the Plus menu.]]&lt;br /&gt;
[[File:BF42 EVOLYS (3).jpg|thumb|none|600px|Aiming. It shares iron sights with the SCAR, with the front sight on a folding rail mount base.]]&lt;br /&gt;
[[File:BF42 EVOLYS (4).jpg|thumb|none|600px|Racking the charging handle to clear the receiver.]]&lt;br /&gt;
[[File:BF42 EVOLYS (5).jpg|thumb|none|600px|Opening the side cover to reveal the unique loading system.]]&lt;br /&gt;
[[File:BF42 EVOLYS (6).jpg|thumb|none|600px|Inserting a new belt from a 100/200-round box.]]&lt;br /&gt;
[[File:BF42 EVOLYS (7).jpg|thumb|none|600px|About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.]]&lt;br /&gt;
&lt;br /&gt;
===Kalashnikov RPL-20===&lt;br /&gt;
The [[Kalashnikov RPL-20]] light machine gun makes its debut in ''Battlefield 2042'' as the &amp;quot;RPT-31&amp;quot; in Season 4. By default, it fires high-power ammo at an extended barrel at 600 RPM, and uses a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.&lt;br /&gt;
[[File:RPL-20 LMG.jpg|thumb|none|450px|Kalashnikov RPL-20 - 5.45x39mm]]&lt;br /&gt;
[[File:BF42 RPL20 Preview.jpg|thumb|none|600px|The RPL-20 LMG in the trailer for Season 4.]]&lt;br /&gt;
[[File:BF42 RPL20 (0).jpg|thumb|none|600px|Moving the carry handle aside when deploying.]]&lt;br /&gt;
[[File:BF42 RPL20 (1).jpg|thumb|none|600px|The RPL-20 in South Africa.]]&lt;br /&gt;
[[File:BF42 RPL20 (2).jpg|thumb|none|600px|Side view in the Plus Menu.]]&lt;br /&gt;
[[File:BF42 RPL20 (8).jpg|thumb|none|600px|The 1P87 holographic sight mounted to the RPL-20.]]&lt;br /&gt;
[[File:BF42 RPL20 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 RPL20 (9).jpg|thumb|none|600px|Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.]]&lt;br /&gt;
[[File:BF42 RPL20 (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:BF42 RPL20 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 RPL20 (6).jpg|thumb|none|600px|For tactical reloads, the belt links are moved manually.]]&lt;br /&gt;
[[File:BF42 RPL20 (7).jpg|thumb|none|600px|Pulling the charging handle. The belt links move automatically upon charging the MG.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Bates &amp;amp; Dittus ExD-37===&lt;br /&gt;
The &amp;quot;SPH Explosive&amp;quot; launcher introduced in Season 4 is modelled on the B&amp;amp;D ExD-37, a civilian flare launcher. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.&lt;br /&gt;
[[File:ExD-37.jpg|thumb|none|450px|Bates &amp;amp; Dittus ExD-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; for the Engineer class (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 G1===&lt;br /&gt;
A [[CZ 805 G1]] grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing. &lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|450px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[File:BF42 805 G1 (1).jpg|thumb|none|600px|Previewing the CZ 805 G1.]]&lt;br /&gt;
[[File:BF42 CZG (1).jpg|thumb|none|600px|The CZ 805 G1 launcher in hand.]]&lt;br /&gt;
[[File:BF42 CZG (2).jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:BF42 CZG (3).jpg|thumb|none|600px|Removing the used casing.]]&lt;br /&gt;
[[File:BF42 CZG (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (4).jpg|thumb|none|600px|Looking skyward with the Stinger.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (5).jpg|thumb|none|600px|The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX-SPEAR, &amp;quot;AC-42&amp;quot;, DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gp.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX-SPEAR equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM25===&lt;br /&gt;
Season 3 Specialist Rasheed Zain uses an &amp;quot;XM370A&amp;quot; airburst grenade launcher as his gadget, which appears as a resurrected, futurized [[Heckler &amp;amp; Koch XM25]], previously featured and functions similarly to its ''[[Battlefield 4]]'' incarnation.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BF42 XM25 (1).jpg|thumb|none|600px|The XM25 in Zain's hands.]]&lt;br /&gt;
[[File:BF42 XM25 (3).jpg|thumb|none|600px|Removing a magazine of 25mm shells, as with ''BF4'', the empty magazine is still shown with loaded rounds.]]&lt;br /&gt;
[[File:BF42 XM25 (4).jpg|thumb|none|600px|Tapping in the newly-inserted magazine.]]&lt;br /&gt;
[[File:BF42 XM25 (5).jpg|thumb|none|600px|Pulling the front charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the [[Nammo Scalable Offensive Hand Grenade]] (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
[[File:Nammo SOHG.jpg|thumb|200px|none|Nammo Scalable Offensive Hand Grenade]]&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the &amp;quot;Mounted Vulcan,&amp;quot; a reference to the far larger 20mm [[M61 Vulcan]] that the Minigun is a scaled-down version of.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. A &amp;quot;BMD-3&amp;quot; was introduced for the ''Bad Company 2'' Russian faction, though the model is actually a BMD-4.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (1).jpg|thumb|none|600px|The BMD-4 in the ''Portal'' vehicles preview.]]&lt;br /&gt;
[[File:BFPortal BMD-4 (2).jpg|thumb|none|600px|Inspecting the turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;Rorsch Mk-4&amp;quot; Railgun===&lt;br /&gt;
The successor to ''[[Battlefield 4]]'''s Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.&lt;br /&gt;
&lt;br /&gt;
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary &amp;quot;NVK-NXT 2x&amp;quot; optic allows for visual cues on charge times.&lt;br /&gt;
[[File:BF42 Rorsch (1).jpg|thumb|none|600px|The Rorsch Mk-4 railgun in hand.]]&lt;br /&gt;
[[File:BF42 Rorsch (2).jpg|thumb|none|600px|Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.]]&lt;br /&gt;
[[File:BF42 Rorsch (4).jpg|thumb|none|600px|Aiming down the unique hybrid optic.]]&lt;br /&gt;
[[File:BF42 Rorsch (5).jpg|thumb|none|600px|Pressing a button prior to reloading.]]&lt;br /&gt;
[[File:BF42 Rorsch (6).jpg|thumb|none|600px|Removing a magazine of sabot rounds.]]&lt;br /&gt;
[[File:BF42 Rorsch (7).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 Rorsch (8).jpg|thumb|none|600px|Turning the gun on.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the [[Pneu Dart X-2 Tranquilizer Pistol]], though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X-2]]&lt;br /&gt;
[[File:BF42 S21 (1).jpg|thumb|none|600px|The pseudo-Pneu Dart X-2 pistol in hand, equipped with healing projectiles.]]&lt;br /&gt;
[[File:BF42 S21 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 S21 (3).jpg|thumb|none|600px|Removing a used cylinder of healing darts.]]&lt;br /&gt;
[[File:BF42 S21 (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 S21 (5).jpg|thumb|none|600px|Locking the dart in place with the knob.]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, ''BF1942'' weapons have access to some vintage optical sights, mostly ported from ''Battlefield V'' (including the Nydar sight).&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R(*)===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions, with the ''1942'' variant slightly more worn than its ''BC2'' counterpart.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;(*)===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3'', and as of Update 2.1, also available for 2042 multiplayer. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations akin to some [[Para-Ordnance]] variants.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX(*)===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for No-Pats in 2042 as of Update 2.2.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach(*)===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions, and for ''2042'' multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;(*)===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' returns as a sidearm for ''Bad Company 2'' factions, and is available for Recon Specialists as of Update 3.2. &lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] returns as an available sidearm for ''1942'' factions as of Update 3.1.2.&lt;br /&gt;
[[File:Webley_Mk_VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:BFPortal Webley (1).jpg|thumb|none|600px|The Webley Mk VI in hand.]]&lt;br /&gt;
[[File:BFPortal Webley (2).jpg|thumb|none|600px|View of the revolver from the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal Webley (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal Webley (4).jpg|thumb|none|600px|The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.]]&lt;br /&gt;
[[File:BFPortal Webley (5).jpg|thumb|none|600px|Inserting new .455 bullets.]]&lt;br /&gt;
[[File:BFPortal Webley (6).jpg|thumb|none|600px|Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR(*)===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state &amp;quot;Freedom National Boston MERICA&amp;quot; on the nameplate, with an inscription beneath of &amp;quot;FNB UGA LOS ANGELES CA&amp;quot; and &amp;quot;RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY.&amp;quot;&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000(*)===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions. It is also available for ''2042'' multiplayer as of Update 3.2.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk II===&lt;br /&gt;
The [[Sten Mk II]] returns as an available submachine gun for ''1942'' factions as of Update 3.1.2. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] returns with the same &amp;quot;12g Automatic&amp;quot; name from ''Battlefield 1'' and ''V'' for ''1942'' factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
Update 2.1 brought back the [[M26 MASS]] for the ''Battlefield 3'' Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine - 12 gauge]]&lt;br /&gt;
[[File:BFPortal M26 MASS (1).jpg|thumb|none|600px|The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (2).jpg|thumb|none|600px|An M16 with an EOTech sight and the M26.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (3).jpg|thumb|none|600px|Enabling the M26 involves flicking out the bolt handle, like in the original games.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (4).jpg|thumb|none|600px|It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (5).jpg|thumb|none|600px|Cycling the MASS.]]&lt;br /&gt;
[[File:BFPortal M26 MASS (6).jpg|thumb|none|600px|Reloading is done in ''Portal'''s rather typical janky fashion.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''. Unlike ''BF4'', the drum is correctly rotated counter-clockwise instead of clockwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91(*)===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971(*)===&lt;br /&gt;
The [[AEK-971]] has been introduced as part of Season 2 content, available under both its ''Bad Company'' and ''BF3'' style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for ''2042'' multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Pre-production AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AEK-971 (1).jpg|thumb|none|600px|The prototype style AEK-971 of the ''Bad Company'' series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (2).jpg|thumb|none|600px|The black ''Battlefield 3'' AEK-971. Compared to the model seen in ''BF3'' and ''BF4'', this model does have the correct style of wire stock.]]&lt;br /&gt;
[[File:BF42 AEK (1).jpg|thumb|none|600px|The prototype AEK-971 in hand.]]&lt;br /&gt;
[[File:BF42 AEK (2).jpg|thumb|none|600px|Plus view of the prototype.]]&lt;br /&gt;
[[File:BF42 AEK (3).jpg|thumb|none|600px|Aiming with the prototype's sights - the front sight post is barely visible.]]&lt;br /&gt;
[[File:BF42 AEK (4).jpg|thumb|none|600px|Tactically reloading the AEK - both models follow the same animation.]]&lt;br /&gt;
[[File:BF42 AEK (5).jpg|thumb|none|600px|Reloading the AEK from empty.]]&lt;br /&gt;
[[File:BF42 AEK (6).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF42 AEK (7).jpg|thumb|none|600px|Chambering with the right hand, similar to ''BF4''.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (3).jpg|thumb|none|600px|A USMC Support with the black ''BF3'' AEK-971.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (4).jpg|thumb|none|600px|This variant has a red marking on the rear sight, and a thicker front sight post.]]&lt;br /&gt;
[[File:BFPortal AEK-971 (5).jpg|thumb|none|600px|Customization view of the AEK-971. It shares the same animations with the ''Bad Company'' variant.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U(*)===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2, and is incorrectly classed under the SMG category.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. While it correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4, it still does not feature its two-round hyperburst when in full auto, a feature mandatory when firing the AN-94.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901(*)===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time, it is actually modeled after a select-fire [[M16A4|Colt Model 901]] (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.&lt;br /&gt;
&lt;br /&gt;
As of Season 2, the M16A3 can be unlocked for use in regular ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] returns as a semi-auto rifle option for ''1942'' Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal G43 (1).jpg|thumb|none|600px|The vanilla Gewehr 43 from the Engineer kit...]]&lt;br /&gt;
[[File:BFPortal G43 (2).jpg|thumb|none|600px|...and the Scout variant with the ZF4 optic mounted.]]&lt;br /&gt;
[[File:BFPortal G43 (3).jpg|thumb|none|600px|View of the G43 in the Plus Menu.]]&lt;br /&gt;
[[File:BFPortal G43 (4).jpg|thumb|none|600px|Aiming down the irons.]]&lt;br /&gt;
[[File:BFPortal G43 (44).jpg|thumb|none|600px|The ZF4's reticle.]]&lt;br /&gt;
[[File:BFPortal G43 (5).jpg|thumb|none|600px|It reloads in the modern tacticool style, with both mags clasped together.]]&lt;br /&gt;
[[File:BFPortal G43 (6).jpg|thumb|none|600px|Unlike ''Battlefield V'', the bolt is hardcoded to lock back when entirely out of ammo.]]&lt;br /&gt;
[[File:BFPortal G43 (7).jpg|thumb|none|600px|Pressing the mag release button to remove a dry magazine...]]&lt;br /&gt;
[[File:BFPortal G43 (8).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFPortal G43 (9).jpg|thumb|none|600px|Racking in the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''. A rare reload shows the HK416 being flipped upside down after flinging a magazine midair, and as of Season 3, is available for ''2042'' factions.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===IMI MTAR-21(*)===&lt;br /&gt;
The latest 3.2 update adds the [[MTAR-21]] for ''Battlefield 3'' and ''2042'' loadouts.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The Season 2 update added an &amp;quot;[[M2 Carbine]]&amp;quot; as part of the ''BF1942'' content set (despite the M2 never appearing in said game); it appears to be a modified version of the ''BFV'' model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an [[M1 Carbine]] instead.&lt;br /&gt;
[[File:M1 Carbine Left.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|An actual M2 Carbine, for comparison - .30 Carbine]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (1).jpg|thumb|none|600px|Loadout preview of the &amp;quot;M2&amp;quot; Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (2).jpg|thumb|none|600px|The &amp;quot;M2&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (3).jpg|thumb|none|600px|The Carbine's sights.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (4).jpg|thumb|none|600px|Reloading with two thirty-round magazines clasped together.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (5).jpg|thumb|none|600px|Smacking in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M2 Carbine (6).jpg|thumb|none|600px|Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. A sniper variant has been added for ''1942'' as of Update 3.1.2.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
[[File:M1C M84 scope.jpg|thumb|none|450px|M1C with M84 scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|601px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|601px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR(*)===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;, and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is a planned returning assault rifle, with separate variants for ''Bad Company 2'' and ''Battlefield 3''.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===Zastava M59/66===&lt;br /&gt;
The [[Zastava M59/66]] is also planned as a semi-auto rifle for ''Battlefield 3''.&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] from ''Bad Company 2'' was added as part of Season 2 content. &lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M95 (1).jpg|thumb|none|600px|Looking across the Arica town with the Barrett M95.]]&lt;br /&gt;
[[File:BFPortal M95 (2).jpg|thumb|none|600px|Operating the Barrett's bolt after firing a shot.]]&lt;br /&gt;
[[File:BFPortal M95 (3).jpg|thumb|none|600px|It reloads in a bit less dramatic fashion compared to the original games.]]&lt;br /&gt;
[[File:BFPortal M95 (4).jpg|thumb|none|600px|Cycling the bolt again on an empty reload.]]&lt;br /&gt;
[[File:BFPortal M95 (5).jpg|thumb|none|600px|Crawling with the M95's bipod deployed, which apparently gives the rifle a thorough coat of dust.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. Previously it had a full 10+1 magazine capacity akin to ''Battlefield 4'', however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards. &lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 M98B (1).jpg|thumb|none|600px|Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.]]&lt;br /&gt;
[[File:BF42 M98B (2).jpg|thumb|none|600px|Aiming down the sights. This is similar to the DDM4V7 PRO and SVCh's iron sights.]]&lt;br /&gt;
[[File:BF42 M98B (3).jpg|thumb|none|600px|Holding the M98B with the BORS system.]]&lt;br /&gt;
[[File:BF42 M98B (4).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 M98B (5).jpg|thumb|none|600px|Flicking out the used magazine, similar to the TRG M10's.]]&lt;br /&gt;
[[File:BF42 M98B (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF42 M98B (7).jpg|thumb|none|600px|Chambering a new round. This animation is different from the TRG's.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum(*)===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions, and is available in All-Out Warfare as of Update 2.1.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one, and as of Update 3.1.2, has an unscoped version for the Engineer class with a full magazine.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|350px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR(*)===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for ''2042'' multiplayer.&lt;br /&gt;
&lt;br /&gt;
The related Mk. 14 Mod 0 that was in ''Bad Company 2'' is not part of ''Portal'' content.  &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle. The charging handle doesn't move at all, bafflingly.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov(*)===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[NDM-86]] masquerading as a Russian SVD that game had. As of Season 4, it is available for ''2042'' multiplayer.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Bren MkII===&lt;br /&gt;
As of the Season 2 update, the [[Bren Mk2]] returns as a light machinegun for the ''1942'' factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFPortal Bren (1).jpg|thumb|none|600px|The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.]]&lt;br /&gt;
[[File:BFPortal Bren (2).jpg|thumb|none|600px|A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in ''BFV'', the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.]]&lt;br /&gt;
[[File:BFPortal Bren (3).jpg|thumb|none|600px|The MkII's iron sights.]]&lt;br /&gt;
[[File:BFPortal Bren (4).jpg|thumb|none|600px|The Bren's empty reload starts with locking the bolt back...]]&lt;br /&gt;
[[File:BFPortal Bren (5).jpg|thumb|none|600px|...thumbing out the magazine...]]&lt;br /&gt;
[[File:BFPortal Bren (6).jpg|thumb|none|600px|...and in with a new one from up high.]]&lt;br /&gt;
[[File:BFPortal Bren (7).jpg|thumb|none|600px|Set up on sandbags with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle(*)===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;, and as of Season 3, available in 2042 multiplayer.&lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B(*)===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions, and as of Update 3.1, available for ''2042'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
Season 2 reintroduces the [[M249 SAW]] variants for the ''Bad Company 2'' and ''BF3'' factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal M249 (1).jpg|thumb|none|600px|The ''BC2'' M249 Para with the heat shield and bipod.]]&lt;br /&gt;
[[File:BFPortal M249 (2).jpg|thumb|none|600px|And the ''BF3'' M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.]]&lt;br /&gt;
[[File:BFPortal M249 Para (1).jpg|thumb|none|600px|The M249 Paratrooper variant out at the Valparaiso fishing village at low tide.]]&lt;br /&gt;
[[File:BFPortal M249 Para (2).jpg|thumb|none|600px|Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.]]&lt;br /&gt;
[[File:BFPortal M249 Para (3).jpg|thumb|none|600px|Empty reloads begin with working the charging handle.]]&lt;br /&gt;
[[File:BFPortal M249 Para (4).jpg|thumb|none|600px|And the top cover is opened without actuating the latches at the rear.]]&lt;br /&gt;
[[File:BFPortal M249 Para (5).jpg|thumb|none|600px|Handling the black belt box.]]&lt;br /&gt;
[[File:BFPortal M249 (3).jpg|thumb|none|600px|The ''BF3'' full length SAW along the actual Caspian border zone.]]&lt;br /&gt;
[[File:BFPortal M249 (4).jpg|thumb|none|600px|Palming the charging handle forward.]]&lt;br /&gt;
[[File:BFPortal M249 (5).jpg|thumb|none|600px|Loading in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFPortal M249 (6).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4(*)===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74M(*)===&lt;br /&gt;
The [[RPK|RPK-74]] returns as an available light machine gun for ''Battlefield 3'' factions, and ''2042'' multiplayer as of Update 4.1, this time as an actual RPK-74M with the proper handguard and bipod.&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88(*)===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions, and as of Season 4, for ''2042'' multiplayer.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin(*)===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions, and as of Update 3.2, for ''2042'' multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (5).jpg|thumb|none|600px|As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
As of an update, [[M18 smoke grenade]]s are usable for all legacy ''Portal'' factions.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (1).jpg|thumb|none|600px|A M18 smoke grenade in the loadout crate.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (2).jpg|thumb|none|600px|A ''BF3'' RU Engineer with the M18, not something that was actually in the original game.]]&lt;br /&gt;
[[File:BFPortal M18 Smoke (3).jpg|thumb|none|600px|Pulling the pin while the first grenade belches its payload.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore(*)===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' and ''2042'' factions, with the latter as of Update 3.2.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===2A38M autocannon===&lt;br /&gt;
The 2S6M Tunguska is usable by the ''BF3'' Russian forces as their anti-air ground vehicle. It has twin [[2A38M autocannon]]s.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[File:BFPortal Tunguska 2A38M.jpg|thumb|none|600px|The 2A38Ms atop a rained-on Tunguska.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal'', usually mounted on various vehicles. They can be found as stationary emplacements on the ''BF1942'' maps. The ''Bad Company 2'' Humvee uses the Browning, while it had an [[XM312]] in the original game.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A Avenger===&lt;br /&gt;
As of an update, the A-10C Thunderbolt II is available to the ''Battlefield 3'' USMC faction. It has the [[General Electric GAU-8/A Avenger]] as its primary armament. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (1).jpg|thumb|none|600px|Preview of the A-10C in the ''Portal'' menu loadouts.]]&lt;br /&gt;
[[File:BFPortal A-10C GAU-8 (2).jpg|thumb|none|600px|Getting a good look in-game of the Avenger on an A-10 landed at the Guiana spaceport.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The same update also brings back the South African upgraded Mi-24 &amp;quot;SuperHind&amp;quot; of the original ''Bad Company'' series returns for the ''BC2'' Russian faction. It has the distinct South African made [[GIAT M693]] 20mm nose autocannon.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (1).jpg|thumb|none|600px|The Mi-24 landed atop the spaceport tower. Note the external exhaust filters.]]&lt;br /&gt;
[[File:BFPortal Mi-24 M693 (2).jpg|thumb|none|600px|A closer look at the GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
An update to ''Portal'' has brought the Sukhoi Su-25TM &amp;quot;Grach/Frogfoot&amp;quot; back as an attacker aircraft for the ''Battlefield 3'' Russian forces.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-2 - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-2 (1).jpg|thumb|none|600px|The GSh-30-2 slung under a landed Su-25.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===Kord===&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on various Russian Army vehicles.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFPortal Kord (1).jpg|thumb|none|600px|A Kord installed atop the RDA-1 &amp;quot;VDV Buggy.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFPortal Kord (3).jpg|thumb|none|600px|Aiming with just the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the ''Bad Company 2'' Russian Army despite also being in that game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
[[File:BFPortal KPVT (2).jpg|thumb|none|600px|The KPVT machine gun atop a Vodnik truck that's taken over the local electric car charging station.]]&lt;br /&gt;
[[File:BFPortal KPVT (3).jpg|thumb|none|600px|Manning the GAZ's turret.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Akane miyoshi</name></author>
	</entry>
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