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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=A+Sneaky+Camper</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-05T19:47:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=462677</id>
		<title>Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=462677"/>
		<updated>2011-09-25T23:39:15Z</updated>

		<summary type="html">&lt;p&gt;A Sneaky Camper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RDRboxart.jpg|300px|thumb|right|Red Dead Redemption (2010)]] &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Dead Redemption'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Single Action Army===&lt;br /&gt;
A [[Single Action Army]] is the first handgun that the player starts with and appears to take its name and likeness from an 1873 Uberti Cattleman. John Marston incorrectly manages to fire the pistol without pulling back on the hammer. It uses Revolver Ammunition.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt SAA &amp;quot;Artillery&amp;quot; model in .45 Long Colt.]]&lt;br /&gt;
[[File:Cattleman icon.jpg|thumb|none|300px|Cattleman Revolver icon]]&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|600px|An Uberti &amp;quot;Cattleman&amp;quot; replica.]]&lt;br /&gt;
[[Image:Colt Peacemaker RDR 2.jpg|thumb|none|600px|Ready to fire.]]&lt;br /&gt;
[[Image:Colt SAA Cattleman.JPG|thumb|none|600px|Mini-map and in-game icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Volcanic Repeater===&lt;br /&gt;
The [[Volcanic Repeater]] is available at the gunsmith in Armadillo and is called the &amp;quot;Volcanic Pistol&amp;quot; in game. It behaves a lot like the Winchester, but with much less range. Uses Pistol ammunition.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|400px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[File:Volcanic icon.jpg|thumb|none|300px|Volcanic Pistol icon]]&lt;br /&gt;
[[Image:Volcanic RDR 2.JPG|thumb|none|600px|600px|&amp;quot;OVERALL RATING: 4.&amp;quot;]]&lt;br /&gt;
[[Image:Volcanic RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Volcanic RDR 3.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson No. 3 Revolver===&lt;br /&gt;
The player is presented with a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson No. 3]] Revolver, called the &amp;quot;Schofield Revolver&amp;quot; ingame. It's basically a direct upgrade over the Cattleman, and is almost as strong as the Volcanic. It uses Revolver Ammunition. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|.45 Schofield with worn nickel finish.]]&lt;br /&gt;
[[File:Schofield icon.jpg|thumb|none|300px|Schofield Revolver icon]]&lt;br /&gt;
[[Image:N0. 3.jpg|thumb|none|600px|Marston admires his revolver.]]&lt;br /&gt;
[[Image:S&amp;amp;W No. 3 Schofield RDR 2.jpg|thumb|none|600px|Marston firing his Schofield]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The [[Borchardt C-93]] is the first &amp;quot;new age&amp;quot; handgun avalible as the &amp;quot;Semi-Automatic Pistol&amp;quot;. It holds seven shots and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. Dutch van der Linde uses one in the mission &amp;quot;Great Men are Not Always Wise&amp;quot;. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition. &lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|400px|Borchardt C-93 - 7.65x25mm Borchardt.]]&lt;br /&gt;
[[File:Brochard icon.jpg|thumb|none|300px|Semi-Automatic Pistol icon]]&lt;br /&gt;
[[Image:Reddeadborch.jpg|thumb|none|600px|The Borchardt Pistol is shown circled in red]]&lt;br /&gt;
[[Image:Reddeadborchardt2.jpg|thumb|none|600px|In game character holding and aiming a Borchardt Pistol]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
A [[Colt New Service]], modeled after the Colt M1892, is named the &amp;quot;Double Action Revolver&amp;quot; in-game. It is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tezoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version. &lt;br /&gt;
[[Image:ColtNewService45LC.jpg|thumb|none|400px|]]&lt;br /&gt;
[[File:Double action icon.jpg|thumb|none|300px|Double Action Revolver icon]]&lt;br /&gt;
[[Image:Colt New Service Colt 1892 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Nsr.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_DAR.jpg|600px|thumb|none|Shiny]]&lt;br /&gt;
&lt;br /&gt;
===LeMat Revolver===&lt;br /&gt;
A [[LeMat Revolver]] (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds 9 shots, the under barrel shotgun function is not usable, and it is incorrectly depicted as a break action like the Schofield. This was apparently an idea lifted from the TV western ''Johnny Ringo'' (http://www.johnnyringo.net/Pictures/LeMatopen91CU.jpg). However the look as depicted in-game still shows the lack of a &amp;quot;top strap&amp;quot; and still still shows the nipples used to hold percussion caps. It uses Revolver Ammunition and is one of the rare weapons.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction - .36 or .44 caliber.]]&lt;br /&gt;
[[File:Lemat icon.jpg|thumb|none|300px|LeMat icon]]&lt;br /&gt;
[[Image:LeMat RDR 2.jpg|thumb|none|600px|John is right eye dominant.]]&lt;br /&gt;
[[Image:LeMat revolver RDR.JPG|thumb|none|600px|In-game icon.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The &amp;quot;[[Mauser_C96#Mauser_M712_Schnellfeuer|Schnellfeuer]]&amp;quot; machine-pistol variant of the Mauser C96 self-loading pistol appears as a regular C96, and is called the &amp;quot;Mauser Pistol&amp;quot; in game.  It holds an incorrect 15 shots (instead of 10) and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The fire-rate is multiplayer is much lower than in singleplayer, most likely for balance reasons.  Highly anachronistic as the first full-auto C96 variant did not exist before the late 1920s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War 7.63x25mm Mauser C96 &amp;quot;Broomhandle&amp;quot;.]]&lt;br /&gt;
[[File:Mauser icon.jpg|thumb|none|300px|Mauser icon]]&lt;br /&gt;
[[Image:Savvy merchant caption.jpg|thumb|none|600px|Marston urges a prisoner onward.]]&lt;br /&gt;
[[Image:RedDeadRedemption_Mauser1.jpg‎|thumb|none|600px|A Bargain.]]&lt;br /&gt;
[[Image:Red-dead-redemption-xbox-360-139.jpg|thumb|none|600px|shopping!]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1903===&lt;br /&gt;
Edgar Ross give John a [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] with pearl grips in the mission &amp;quot;Bear One Other Man's Burdens&amp;quot;. Called the &amp;quot;High Power Pistol&amp;quot; in-game, it is distinguishable from the Colt 1903 Hammerless by it's longer barrel and slide. It uses Pistol ammunition. &lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|400px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:High power icon.jpg|thumb|none|300px|High Power Pistol icon]]&lt;br /&gt;
[[Image:Ross High Power Pistol.jpg|600px|thumb|none|Edgar Ross points an FN 1903 at John Marston before handing to Him]]&lt;br /&gt;
[[Image:!908 RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled3.JPG|600px|thumb|none|600px|Note left side slide lock misplaced on the right, and long slide.]]&lt;br /&gt;
[[Image:Redead1903-2.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redead1903-5.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Red-dead-redemption-20100222074908092.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
This is the rifle that the player starts with is a [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]], called the &amp;quot;Repeating Carbine&amp;quot; ingame. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds 7 shots and uses Repeater Ammunition. Despite the fact that the real Spencer is loaded from a tube magazine in the butt-stock, the game depicts the rifle as a seven-round repeating breech-loader.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[Image:Spencer_carbine_RDR.jpg|thumb|none|600px|John clutches his Spencer while glancing out from cover at a firing enemy.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1892 Saddle Ring Carbine===&lt;br /&gt;
The [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] is called the &amp;quot;Winchester Repeater&amp;quot; ingame. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:Winchester RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:957922 02102010 screen004.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1873 Trapdoor Springfield Cavalry Carbine===&lt;br /&gt;
A [[Trapdoor_Springfield_Rifle|1873 Trapdoor Springfield Cavalry Carbine]] can be purchased from the gunsmith in Thieves' Landing and is called the &amp;quot;Springfield Rifle&amp;quot; ingame. This The only real flaw is that expensive Rifle Ammunition is largely unavailable on enemies until late in the Mexican chapter. It unrealistically holds 4 shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation). It uses Rifle Ammunition. &lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg|thumb|none|400px|Replica Springfield Model 1873 Cavalry Carbine &amp;quot;Trapdoor Springfield&amp;quot; built by Uberti Arms - .45-70.]]&lt;br /&gt;
[[Image:1873.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Krag-Jørgensen Rifle===&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen Rifle]] can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the &amp;quot;Bolt Action Rifle&amp;quot; in game. This weapon has a fast reload rate thanks to the stripper clips (which is impossible in real life) and is also pretty powerful. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds 5 shots and uses Rifle Ammunition.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[Image:ScreenHunter_01Feb272000.gif|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadrifle1.jpg‎ |600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===1860 Henry Rifle===&lt;br /&gt;
The player can obtain a [[Henry_1860|1860 Henry Rifle]], called the &amp;quot;Henry Repeater&amp;quot; ingame. This is the third repeating rifle that the player gets, it is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds 12 shots and has a faster firing and reload speed than the Winchester Repeater, though the stopping power is equal. Uses Repeater Ammunition. &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 - .44 RF.]]&lt;br /&gt;
[[Image:Henry Rifle RDR.jpg|thumb|none|600px|John leans out of a stagecoach and takes aim with his Henry.]]&lt;br /&gt;
[[Image:redgoldhenry.jpg|thumb|none|600px|In-Game Character aiming a Gold Henry Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Remington Rolling Block Sporting Rifle===&lt;br /&gt;
A [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] fitted with a &amp;quot;Long Malcolm&amp;quot; scope is the player's first sniper rifle and is called the &amp;quot;Rolling Block Rifle&amp;quot; ingame. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:Long malcolm.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadlongmalcom1.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Evans Repeating Rifle===&lt;br /&gt;
A [[Evans Repeating Rifle]] is available and is classified as a rare weapon according to Rockstar's website. It is called the &amp;quot;Evan's Reapeater&amp;quot; ingame. It is first available for purchase at the gunsmith in Blackwater and holds 22 shots rather than the real life 34 (likely for balance reasons). It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|]]&lt;br /&gt;
[[Image:Redeadevans1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Evans Repeater 2 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:evansrepeater2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Carcano Rifle===&lt;br /&gt;
The &amp;quot;[[Carcano Rifle Series|Carcano Rifle]]&amp;quot; in-game. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would make it impossible to cycle the weapon with the scope attached.  The use of stripper clips would also be impossible with the scope mounted. An anachronistic feature of the Carcano's scope is it has a duplex style reticule, as most scopes produced in the day were wire cross hairs. In other words the reticule should have looked much like the Remington Rolling Block's scope reticule. As an interesting piece of trivia this is (allegedly) the same rifle that Lee Harvey Oswald used to kill President John F. Kennedy from the Texas School Book Depository, though in the game no allusions are made to this.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg‎|thumb|none|400px|Carcano M91 Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:32.jpg|thumb|none|600px|Marston pulls a &amp;quot;Lee Harvey Oswald.&amp;quot;]]&lt;br /&gt;
[[Image:Carcano rifle.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadcarcano12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadscope.jpg|thumb|none|600px|View through the Scope of The Carcano Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Sharps 1874 Long Range===&lt;br /&gt;
The [[Sharps#Sharps 1874 Long Range|Sharps 1874 Long Range]] is called the &amp;quot;Buffalo Rifle&amp;quot; in-game. It is the most powerful rifle in the game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition.In real life this gun would fire 50-90 Sharps bullets. &lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|400px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .50-90 Sharps.]]&lt;br /&gt;
[[Image:Sharps_1874_RDR_2.JPG‎|thumb|none|600px|&lt;br /&gt;
34&amp;quot; barrel, Vernier peep sight,Global front sight and fires 50-90 Sharps bullets]]&lt;br /&gt;
&lt;br /&gt;
===Modified Mauser T-1918 Gewehr Anti-Tank Rifle===&lt;br /&gt;
The DLC Pack &amp;quot;Liars and Cheats&amp;quot; contains a new weapon called the Explosive Rifle, which appears to be a modified [[Mauser 1918 T-Gewehr|Mauser T-1918 Gewehr Anti-Tank Rifle]] with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The gun has tremendous power as it causes instant overkill upon impact.&lt;br /&gt;
[[Image:antitank.jpg|thumb|none|400px| Mauser 1918 T-Gewehr Rifle, 13.2mm (.525), Single Shot.]]&lt;br /&gt;
[[Image:antitankexplosive.jpg|thumb|none|400px| Photoshop Modified 1918 T-Gewehr, with shortened barrel and removed bi-pod and pistol grip.]]&lt;br /&gt;
[[Image:Rdrexplosivegun1.jpg|thumb|none|600px|John firing the Explosive Rifle.]]&lt;br /&gt;
[[Image:Rdrexplosivegun2.jpg|thumb|none|600px|Marshall Johnson holding the Rifle. This is the best view of the gun so far.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Colt Model 1878 Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Side-by-Side Shotgun Model 1878]] can be bought in Armadillo Gunsmith.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|400px|Colt Model 1878 reproduction - 12 Gauge]]&lt;br /&gt;
[[Image:42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Shotgun]] Can be bought at the Thieves' Landing Gunsmith.&lt;br /&gt;
[[Image:SBS-Shotgun_ManOnFire.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Sawn Off RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Sawn-Off_RDR.png|500px|thumb|none|The description for the sawn-off as seen on the offical website]]&lt;br /&gt;
[[Image:reddeadsawnoff3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] shotgun, called the &amp;quot;Semi-auto Shotgun&amp;quot; in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1000 after completing &amp;quot;We Shall Be Together in Paradise&amp;quot; and unlocking access to Mexico.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|400px|Browning Auto 5 (pre WW2) - 12 gauge]]&lt;br /&gt;
[[Image:Browning auto-5 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington 11 Browning Auto 5 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rdr twscreen bonnie.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1897===&lt;br /&gt;
A [[Winchester Model 1897]] is obtained during the mission &amp;quot;And the Truth Will Set You Free&amp;quot;,used by a thug. A gold version exists in multiplayer.&lt;br /&gt;
[[Image:Winchester Model 1897.jpg|thumb|none|400px|Winchester Model 1897 - 12 gauge.]]&lt;br /&gt;
[[Image:Winchester 1897 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_M1897_RDR.png|500px|thumb|none|Sweet]]&lt;br /&gt;
&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A [[Blunderbuss]] is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Redeadblunderbuss.jpg|thumb|none|600px|John flees the zombie infested town, with his Blunderbuss in hand.]]&lt;br /&gt;
[[Image:Redeadblunderbuss2.jpg|thumb|none|600px|John fights off an infected Cougar, he has a Blunderbuss, strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The [[Gatling Gun]] is first used in the mission &amp;quot;The Assault on Fort Mercer&amp;quot; and has unlimited ammunition.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Gatling RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Cannon===&lt;br /&gt;
Found mostly in multiplayer.&lt;br /&gt;
[[Image:RDR Cannon.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Maxim 1895===&lt;br /&gt;
Incorrectly called the &amp;quot;Browning Gun&amp;quot; in-game, the [[Maxim|Maxim 1895]] is used mounted on a prototype armored truck in the mission &amp;quot;And You Will Know The Truth&amp;quot; and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the U.S. Army in the mission &amp;quot;And The Truth Will Set You Free&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1895.jpg|thumb|none|400px|Maxim 1895 on tripod]]&lt;br /&gt;
[[Image:Maxim RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>A Sneaky Camper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=460392</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=460392"/>
		<updated>2011-09-18T22:41:56Z</updated>

		<summary type="html">&lt;p&gt;A Sneaky Camper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare 2'' (also known as ''Call of Duty: Modern Warfare 2'' or ''MW2'') is the sixth main installment of the ''Call of Duty'' series and the second installment of ''Modern Warfare''. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3, Xbox 360 and Wii platforms. The game's storyline is set in the year 2016, five years after the previous installment (Call of Duty 4: Modern Warfare), and continuing the plot of the Western governments dealing with the Russian Ultranatiolanist party, this time lead by Vladimir Makarov, an ex-Soviet Army parachutist officer and later an elite Spetsnaz operative, which took the the place of Imran Zakhaev who was killed by Joint-Operations of British-American-Russian forces. During the campaign, the player will play the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army. Also as Sgt. Garry &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multi-national special operations force which is commanded by LTG Shepherd.&lt;br /&gt;
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'''The following weapons and equipment are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
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= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
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Also note that the game shows all the handguns operating in DAO (Double Action Only) mode.&lt;br /&gt;
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== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]], modified (with threaded barrels), appears in single player and multiplayer and can be identified by the markings on the slide. This handgun is equipped with unidentified non-removable, non-usable laser liming modules and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists, Internal Troops and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. A note of interest is that the rear sights are not adjustable ones like that of the USP Tactical. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one. This reason could be for memory saving.]]&lt;br /&gt;
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== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA.&amp;quot;&lt;br /&gt;
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[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view. Note that this shot is under low graphical settings, as the real model of the Anaconda is actually bright silver rather than black.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a side-arm and is ill-suited for hitting ranged targets. No superior officer would be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda after stabbing the player in the chest.]]&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB is actually black finish rather than just black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta.]]&lt;br /&gt;
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== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]] returns from [[Call of Duty 4: Modern Warfare]]. Faust, Alejandro Rojas' assistant, carries a custom variant with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Corpoal Dunn, use this gun as their preferred sidearm. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. A note of interest, unlike the Desert Eagle model in the previous installment, is that the two dots of the rear iron sight are placed far away from each other rather than close, which making the weapons very difficulty to aim.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
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== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastearn Opfor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film &amp;quot;The Dark Knight&amp;quot; in which the main villain, The Joker, used an identical weapon, albeit with a stainless slide.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
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== Beretta 92FS made to resemble a Beretta 93R ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multipayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the prison for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[92FS]] to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
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== Springfield Armory Professional 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
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This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
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[[Image:CaptainPriceSALoaded.JPG|thumb|none|400px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
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== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
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== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
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== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
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== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
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== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
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== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
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== Thompson ==&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
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= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns of the [[Call of Duty 4: Modern Warfare]], featuring ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use optical sights or scopes. In the &amp;quot;Museum&amp;quot; level, there is a suppressed version of the M4A1. The Rangers, Task Force 141 and Makarov's Russian terrorist assaulting the Russian airport are using the M4A1. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*NOTE #1: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*NOTE #2: The same modeling mistake like in [[Call of Duty 4: Modern Warfare]], showing the right side the same as the left side, which means that the M4A1 lacks very important parts; bullet ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo. Note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development M4A1 Carbine showing the new ARMS S.I.R. system and featuring flip-up iron sights, also fitted with Trijicon ACOG scope and M203 grenade launcher. This picture takes place in the mission &amp;quot;Takedown&amp;quot;, though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note the lack of bullet forward assist, bullet ejection port, brass deflector and magazine release button.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|600px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the hand-guard and sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights. The F2000 incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 Tactical changes into an F2000 when the red dot sight attachment is selected.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[File:Mk. 14 Mod 1.jpg|thumb|none|500px|Mk. 14 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|450px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. While it holds only 6 rounds, it is very accurate and has a small recoil.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultra-nationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240 during the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|AA-12 with 8 round magazine - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12 Gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver, and a RIS-type handguard. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|500px|none|Benelli M4 Super 90, also known as the M1014 shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|Benelli M1014 with arctic camouflage finish.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game - 12 Gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in MW1.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|450px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]]s were seen first mounted on M1026 HMMWVs in the mission &amp;quot;Team Player&amp;quot;, where the player is ordered to use one of them later on. In the missions &amp;quot;Wolfverines!&amp;quot; and &amp;quot;Exodus&amp;quot;, the M134 is used for the M5 sentry gun auto-turret, used by both Rangers and Russian airborne infantry. In the mission &amp;quot;The Gulag&amp;quot;, M134s are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled M134s can be found in Makarov's safehouse in the mission &amp;quot;Loose Ends&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, M134s can be found mounted on objects, same as the M249s in [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the M134 in the singleplayer; note the Rangers with cell phones and video cameras.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|600px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good view of the M134 used in the game.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A Militia Sentry in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launche ==&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>A Sneaky Camper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=452755</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=452755"/>
		<updated>2011-08-29T08:04:08Z</updated>

		<summary type="html">&lt;p&gt;A Sneaky Camper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 2'' (also known as ''Modern Warfare 2'' or ''MW2'') is the sixth main installment of the ''Call of Duty'' series and the second installment of ''Modern Warfare''. Officially released on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3, Xbox 360 and Wii. The game is set in the year 2016, five years after the previous installment, and continuing the story of the Western world dealing with the Russian Ultranatiolanist party, lead by Vladimir Makarov after the death of Imran Zakhaev. During the campaign, the player will play the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment. Also as Sgt. Garry &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multi-national special operations force.&lt;br /&gt;
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'''The following weapons and equipment are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
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= Handguns =&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, suppressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
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== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single player and multiplayer and can be identified by the markings on slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists, Internal Troops and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. A note of interest is that the rear sights are not adjustable ones like that of the USP Tactical. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds and 18 rounds with the extended magazines attachment.&lt;br /&gt;
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[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 during the Create-a-class session.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|Reloading the USP45 during a CTF match.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's in the game. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
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== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also the grip has no finger curves.&lt;br /&gt;
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[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|&amp;quot;.44 Magnum&amp;quot;]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|600px|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda.]]&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
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[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|600px|Iron sights of the 92SB.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The 92SB pistol is under the SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|Beretta 92SB in first-person view.]]&lt;br /&gt;
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== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a custom [[Desert Eagle]] with a laser aiming module attached it, a black oxide barrel and slide, and a brushed chrome frame. It is equipped with custom 3-dot sights and  Magnum Research's new barrel with a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. &lt;br /&gt;
 &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of Corporal Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
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== Glock 17 converted to full-auto ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly. The weapon's appearance may be a subtle reference to the 2008 film &amp;quot;The Dark Knight&amp;quot; in which the main villain The Joker used an identical weapon, albeit with a stainless slide.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|Strangely, on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
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== Beretta 92FS made to resemble a Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety and a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]] - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|600px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
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== Springfield Armory Professional 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
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This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
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[[Image:CaptainPriceSALoaded.JPG|thumb|none|400px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
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== &amp;quot;Standard&amp;quot; Glock ==&lt;br /&gt;
A full-sized [[Glock]] pistol can be seen in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols. The pistol could be any of the standard Glock models: [[Glock#Glock 17|G17]], [[Glock#Glock 18|G18]], [[Glock#Glock 20|G20]],  [[Glock#Glock 21|G21]], [[Glock#Glock 22|G22]], [[Glock#Glock 31|G31]] or [[Glock#Glock 37|G37]].&lt;br /&gt;
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[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|450px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perks.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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= Sub-machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|600px|The UMP45 in the game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
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== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
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[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|600px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|600px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
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== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Ingame, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
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== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
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== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
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== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|McTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Sub-Machine Gun ==&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultra-nationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon returns from the previous installment, featuring ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use optical sights or scopes. In the &amp;quot;Museum&amp;quot; level, there is a suppressed version of the M4A1. The Rangers, Task Force 141 and Makarov's Russian terrorist assaulting the Russian airport are using the M4A1. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
*NOTE #1: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
*NOTE #2: The same modeling mistake like in [[Call of Duty 4: Modern Warfare]], showing the right side the same as the left side, which means that the M4A1 lacks very important parts; bullet ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo. Note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development M4A1 Carbine showing the new ARMS S.I.R. system and featuring flip-up iron sights, also fitted with Trijicon ACOG scope and M203 grenade launcher. This picture takes place in the mission &amp;quot;Takedown&amp;quot;, though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Captain Soap MacTavish with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note the lack of bullet forward assist, bullet ejection port, brass deflector and magazine release button.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|500px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|600px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|600px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|600px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the hand-guard and iron-sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an M870 Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|400px|Original FN LAR ''Light Automatic Rifle'' - 7.62x51mm. Image used to show the hand-guard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Image used to show the charging-handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster/Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In single player, it is used by the Russians, most notably in the oil rig, where they use thermal sights.&amp;lt;br&amp;gt;&lt;br /&gt;
It incorrectly appears with the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[File:Mk. 14 Mod 1.jpg|thumb|none|400px|Mk. 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the G3A4.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultra-nationalist on the left holds a Galil. (?)]] &lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this gun at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at range, this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the M14 EBR which is used by the 141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82 ==&lt;br /&gt;
The [[Barrett M82]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game. An emplaced M82 is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 - .50 BMG]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|600px|thumb|none|WA 2000]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG sight attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with the L85A1/A2's longer handguard and a barrel-mounted carrying handle not present on the real weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|600px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Hotel Bravo.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|600px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|600px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|600px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts a bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the standard AUG scope, no bipod, and thirty-round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|600px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen (unusable) mounted on an Abrams tank.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B - 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|600px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|600px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown as incorrectly firing fully automatic immediately upon pulling the trigger. The real AA-12 is designed so pulling the trigger will fire one shot, and keeping the trigger pressed will cause the weapon to begin firing automatically. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine - 12 ga.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|600px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker]] without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|600px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Striker with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a faded gold colored frame in single player, likely a reference to its status as one of the weapons able to equip a gold skin in Call of Duty 4. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians. Holds 4 shells instead of 7, likely for game balance.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|600px|none|Benelli M4 Super 90 in the Special Ops CO-OP mode.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon is modeled after the custom weapon Arnold uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|600px|thumb|none|As seen in Create-a-Class.]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|600px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|600px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Used by the Russians. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces&lt;br /&gt;
.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
=== M203 grenade launcher ===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|500px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]]s were seen first mounted on M1026 HMMWVs in the mission &amp;quot;Team Player&amp;quot;, where the player is ordered to use one of them later on. In the missions &amp;quot;Wolfverines!&amp;quot; and &amp;quot;Exodus&amp;quot;, the M134 is used for the M5 sentry gun auto-turret, used by both Rangers and Russian airborne infantry. In the mission &amp;quot;The Gulag&amp;quot;, M134s are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled M134s can be found in Makarov's safehouse in the mission &amp;quot;Loose Ends&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, M134s can be found mounted on objects, same as the M249s in [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the M134 in the singleplayer; note the Rangers with cell phones and video cameras.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|600px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good view of the M134 used in the game.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|A Militia Sentry in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launche ==&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.) Also, note the lack of the player's hands onto the spade grips.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>A Sneaky Camper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_(2003)&amp;diff=452741</id>
		<title>Call of Duty (2003)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_(2003)&amp;diff=452741"/>
		<updated>2011-08-29T07:24:58Z</updated>

		<summary type="html">&lt;p&gt;A Sneaky Camper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Call of Duty'':'''&lt;br /&gt;
[[Image:Callofduty1coverart.jpg|thumb|300px|right|''Call of Duty'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
= United States =&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] appears as the main service rifle of the U.S. Army forces in the game. The American Character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:CoDM1Garand.JPG|thumb|none|600px|An M1 Garand in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]] with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not recieve this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy, and is one of the weapons he trains with at Camp Toccoa.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:CoDM1A1Carbine.JPG|thumb|none|600px|An M1A1 Carbine in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:CoDThompson.JPG|thumb|none|600px|An M1A1 Thompson in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle]] appears as the main support weapon for the U.S. Army forces, with the bipod removed as in ''[[Saving Private Ryan]]''. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:CoDBAR.JPG|thumb|none|600px|A Browning Automatic Rifle in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1903A4 Springfield Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield#1903A4 Springfield Sniper Rifle|M1903A4 Springfield]] appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles mentioned below, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin Trains with one at Camp Toccoa, and uses one to snipe at the German guards at the entrance to Dulag 183.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|M1903A4 Springfield sniper rifle - .30-06 with M84 scope]]&lt;br /&gt;
[[Image:CoDSpringfield.JPG|thumb|none|600px|An M1903A4 Springfield sniper rifle in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911 pistol series#M1911A1|M1911A1]] is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British Character, Sgt. Jack Evans, both use M1911A1 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:CoDM1911A1.JPG|thumb|none|600px|A Colt M1911A1 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears as the main hand grenade for the U.S. Army forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 High-Explosive Fragmenation hand grenade]]&lt;br /&gt;
[[Image:CoDMK2Frag.JPG|thumb|none|600px|A Mk 2 hand grenade in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
= U.S.S.R =&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPSh-43|PPSh-41]] appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CoDPPSH.JPG|thumb|none|600px|A PPSh-41 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant M91/30]] appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of ''[[Enemy at the Gates]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDNagant.JPG|thumb|none|600px|A Mosin Nagant M91/30 in ''Call of Duty'']]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDNagantScope.JPG|thumb|none|600px|A scoped Mosin Nagant M91/30 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] appears as the sidearm for Soviet troops, presumably acquired in the field rather than issued, notably the Commissars who execute retreating Conscripts. They are also semi-correctly shown as the main sidearm for German forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:CoDLuger.JPG|thumb|none|600px|A Luger P08 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
&lt;br /&gt;
The [[PTRS-41 rifle]] appears in the level &amp;quot;Pavlov's House&amp;quot; by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where a Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-material rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|500px|PTRS-41 anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[Image:CoDPTRS.JPG|thumb|none|600px|A PTRS-41 anti-tank rifle in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== DT Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In several Soviet levels, the player is aided by and even controls T-34 tanks which feature a bow-mounted DT machine gun, the vehicle-mounted version of the [[Degtyaryov machine gun]] as their secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|500px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDDTT34.JPG|thumb|none|600px|A DT machine gun mounted on a T-34 tank in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 Stick Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33 stick grenade]] appears as the standard grenade for Soviet forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:CoDRGD33.JPG|thumb|none|600px|An RGD-33 stick grenade in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
= United Kingdom =&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Short Magazine Lee-Enfield No.4 Mk.I]] appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game. It is also the only bolt-action rifle in the game that does not have a sniper variant available. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|SMLE No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:CoDEnfield.JPG|thumb|none|600px|A Short Magazine Lee-Enfield No.4 Mk.I in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
&lt;br /&gt;
The [[Sten|Sten Mk II]] appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:CoDSten.JPG|thumb|none|600px|A Sten Mk II in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Bren Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Bren gun]] appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|500px|Bren Mk 2 - .303 British]]&lt;br /&gt;
[[Image:CoDBren.JPG|thumb|none|600px|A Bren gun in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Mills Bomb ==&lt;br /&gt;
&lt;br /&gt;
The [[Mills Bomb]] appears as the standard-issue hand grenade of British forces in the game, referred to as the &amp;quot;MK1 Frag Grenade&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|150px|Mills Bomb High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:CoDMillsBomb.JPG|thumb|none|600px|A Mills Bomb in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
= Nazi Germany =&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] appears as the main SMG for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship ''Tirpitz'', Price uses one until his death.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:CoDMP40.JPG|thumb|none|600px|An MP40 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the &amp;quot;MP44&amp;quot;, despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the ''Tirpitz'', but is never seen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDSTG44.JPG|thumb|none|600px|A Sturmgewehr 44 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF42 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDKAR98K.JPG|thumb|none|600px|A Karabiner 98k in ''Call of Duty'']]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser with Zeiss ZF42 scope]]&lt;br /&gt;
[[Image:CoDKar98Scope.JPG|thumb|none|600px|A Karabiner 98k with Zeiss ZF42 scope in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
&lt;br /&gt;
The [[FG 42]] is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional fullauto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately and would physically destroy itself if fired in fullauto for any meaningful amount of time. It appears only in the earlier American levels and then is never seen again, except in the last level, in Berlin, used as sniper by a german soldier standing in an destroyed building. In the multiplayer mode, Players are unable to spawn with the FG 42. It is scattered across most maps for players to pick up.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG42.jpg‎|thumb|none|500px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom). The one in-game is a late model.]]&lt;br /&gt;
[[Image:CoDFG42.JPG|thumb|none|600px|An FG 42 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust]] appears as the only man-portable anti-armor weapon availiable in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:CoDPanzerfaust.JPG|thumb|none|600px|A Panzerfaust in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
In some levels, the player can commandeer German [[MG42]] machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG42 is fired over his head. While this should have been an American machine gun like the [[Browning M1919]], it is possible that a captured MG42 was used to acclimate soldiers to the MG42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the [[Maxim#Maxim M1910|Maxim M1910]] used in the sequence in ''[[Enemy at the Gates]]'' that inspired it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDMG42.JPG|thumb|none|600px|An MG42 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
&lt;br /&gt;
In several levels, the player is engaged by German Panzer IV and Tiger tanks which feature a bow-mounted [[MG34]] machine gun as a secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDMG34Tiger.JPG|thumb|none|600px|An MG34 mounted on a German Tiger tank in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears as the standard hand grenade for German soldiers in the game, and can also be comandeered by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|350px|Model 24 Stielhandgrenate]]&lt;br /&gt;
[[Image:CoDPotatomash.JPG|thumb|none|600px|A Model 24 Stielhandgranate in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
 &lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>A Sneaky Camper</name></author>
	</entry>
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