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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4.153.83.155</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-04T05:36:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380497</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380497"/>
		<updated>2011-01-22T08:36:31Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Assault Shotgun (Benelli M3 Super 90) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92F Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended rail mount and a extended beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92F &amp;quot;Samurai Edge&amp;quot;.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets in a 3 round burst fire mode and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering) converted to selective fire (hence the 3-round burst).&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has the exact same customizations as the custom Colt Python you find normally in the game. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against living things.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon at the hip, however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun (Benelli M3 Super 90)==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380496</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380496"/>
		<updated>2011-01-22T08:35:04Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Assault Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92F Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended rail mount and a extended beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92F &amp;quot;Samurai Edge&amp;quot;.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets in a 3 round burst fire mode and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering) converted to selective fire (hence the 3-round burst).&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has the exact same customizations as the custom Colt Python you find normally in the game. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against living things.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon at the hip, however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun (Benelli M3 Super 90)==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=380493</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=380493"/>
		<updated>2011-01-22T08:33:59Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Riot Shotgun (Benelli M3 Super 90) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Biohazard and Dino Crisis series) claims that he designed the weapon himself with no individual base model. &lt;br /&gt;
&lt;br /&gt;
Anatomically, the Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon, which is the smallest handgun in the game, can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada, the main game and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN 5.7x28mm (modified to 9x19mm)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20.]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, one user stated that it was an [[Colt Single Action Army]] combined with a [[Smith &amp;amp; Wesson Schofield]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel's frame resembles Model 3, while the body frame is nearly identical to Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
Note: There is also a variant appear in another Capcom's historic Beat-em Up video game Devil Kings (used by Lady Butterfly).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon loads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911, .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|600px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|350px|Smith and Wesson Model 500 .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|320px|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|320px|Brügger &amp;amp; Thomet MP9]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45ACP]]&lt;br /&gt;
[[Image:Colt_1921A_Thompson.jpg|thumb|none|400px|1921 Thompson .45ACP]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
*Actually this is particularly a [[Remington 870]] Express Turkey Pump 21&amp;quot; Barrel.&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two cartridges into it. Leon aims and fires the Striker from the hip, like Ada's shotgun&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[1903A4 Springfield Sniper Rifle|Springfield]] rifle which fired .30-06 cartridges, while this version fires .223 caliber rounds. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]], a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|Steyr SPP at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380489</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380489"/>
		<updated>2011-01-22T08:32:24Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Assault Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92F Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended rail mount and a extended beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92F &amp;quot;Samurai Edge&amp;quot;.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets in a 3 round burst fire mode and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering) converted to selective fire (hence the 3-round burst).&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has the exact same customizations as the custom Colt Python you find normally in the game. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against living things.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon at the hip, however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380484</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380484"/>
		<updated>2011-01-22T08:27:25Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Beretta 92F Samurai Edge Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92F Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended rail mount and a extended beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92F &amp;quot;Samurai Edge&amp;quot;.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets in a 3 round burst fire mode and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering) converted to selective fire (hence the 3-round burst).&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has the exact same customizations as the custom Colt Python you find normally in the game. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against living things.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon at the hip, however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the basic Model 1897 Shotgun), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380482</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=380482"/>
		<updated>2011-01-22T08:25:05Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Beretta 92FS Samurai Edge Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92F Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and custom grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended rail mount and a extended beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92F &amp;quot;Samurai Edge&amp;quot;.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets in a 3 round burst fire mode and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering) converted to selective fire (hence the 3-round burst).&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has the exact same customizations as the custom Colt Python you find normally in the game. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against living things.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon at the hip, however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the basic Model 1897 Shotgun), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=380481</id>
		<title>Resident Evil (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=380481"/>
		<updated>2011-01-22T07:57:15Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil'':'''&lt;br /&gt;
[[Image:Residentevilps1.jpg|right|thumb|300px|''Resident Evil'' (1996)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] ==&lt;br /&gt;
The members of S.T.A.R.S. carry the [[Beretta 92 pistol series#Beretta 92FS|Beretta 92F]] as their side arms.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9mm]]&lt;br /&gt;
[[Image:RE1 beretta.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 5119).jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 beretta1.jpg|thumb|none|400px|A Beretta 92 is seen on the character selection screen.]]&lt;br /&gt;
[[Image:RE1 Beretta-custom.jpg|thumb|none|400px|A stainless steel Beretta 92 is used for the Director's Cut.]]&lt;br /&gt;
[[Image:RE1 beretta-custom2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== [[Colt Python]] ==&lt;br /&gt;
Barry Carries a stainless steel modified version of the Colt Python .357 Magnum; it's really powerful, especially against living things. This is one of the most powerful guns in the game that almost always blows a zombies head off. It is dubbed as the 'hand cannon'. In some versions of the PC version, special rounds exist in the game's files called &amp;quot;Dum Dum's&amp;quot; which supposedly increase the damage of the weapon even further.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|350px|thumb|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:RE1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 11242).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:RE1 magnum2ps1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== [[Remington 870 Shotgun]] ==&lt;br /&gt;
The Standard 12-gauge 'zombie killer'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|400px]]&lt;br /&gt;
[[Image:RE1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2ps.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10]] ==&lt;br /&gt;
Ingram MAC-10, in 9mm Caliber. It is only found on the PC version by beating the game with Jill under certain conditions. Therefore this gun was not included in the 2002 Gamecube remake.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|350px]]&lt;br /&gt;
&lt;br /&gt;
== [[FN Minimi]] ==&lt;br /&gt;
Like the Ingram MAC-10, this gun can only be found on the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== [[M202 FLASH]] ==&lt;br /&gt;
&lt;br /&gt;
The most powerful weapon in the game, however it's only given to you in the final boss battle by Brad to help you in beating the Tyrant. But it is unlockable, with infinite ammo, upon completing the game within specific conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|400px|thumb|none|M202 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
== Flame thrower ==&lt;br /&gt;
[[Image:M240Flamethrower.jpg|thumb|400px|none]]&lt;br /&gt;
The Flame thrower has quite a decent range, and is especially good against the large T-virus spiders.&lt;br /&gt;
An interesting note is that it appears to be the same design as the M240 Flamer from [[Aliens]], sans the M16 carrying handle.&lt;br /&gt;
&lt;br /&gt;
== Arwen 37 ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen 37 37mm]]&lt;br /&gt;
[[Image:RE1 Bazooka.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS &amp;quot;Non-Gun&amp;quot; ==&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 4790).jpg|thumb|none|500px|JILL VALENTINE!]]&lt;br /&gt;
In the live-action intro, the STARS use Beretta 92FS &amp;quot;Non-Guns&amp;quot; for firing shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=380480</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=380480"/>
		<updated>2011-01-22T07:50:57Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 3: Nemesis'':'''&lt;br /&gt;
[[Image:RE3.jpg|thumb|right|300px|''Resident Evil 3: Nemesis'' (1999)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92F]] &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
Jill's main weapon is a custom Beretta made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== [[SIG Pro]] SP 2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]]‎‎&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 629]] ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
[[Image:STARS2.jpg|thumb|none|500px|The 629 in all of its pixelated glory.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The old official sidearm of the RPD.  Browning Hi-Powers are seen being used in the opening scene but not used during the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the fore grip resembles a fore grip and not a full rail system. The optic is an AimPoint in an older mount. &lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h10m27s61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20876).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20886).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
=Explosives &amp;amp; Launchers=&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]].&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=380479</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=380479"/>
		<updated>2011-01-22T07:49:27Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 3: Nemesis'':'''&lt;br /&gt;
[[Image:RE3.jpg|thumb|right|300px|''Resident Evil 3: Nemesis'' (1999)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92F]] &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
Jill's main weapon is a custom Beretta made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== [[SIG Pro]] SP 2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]]‎‎&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 629]] ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
[[Image:STARS2.jpg|thumb|none|500px|The 629 in all of its pixelated glory.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The official sidearm of the RPD.  Browning Hi-Powers are seen being used in the opening scene but not used during the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the fore grip resembles a fore grip and not a full rail system. The optic is an AimPoint in an older mount. &lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h10m27s61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20876).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20886).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
=Explosives &amp;amp; Launchers=&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]].&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=380478</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=380478"/>
		<updated>2011-01-22T07:48:10Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 3: Nemesis'':'''&lt;br /&gt;
[[Image:RE3.jpg|thumb|right|300px|''Resident Evil 3: Nemesis'' (1999)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92F]] &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
Jill's main weapon is a custom Beretta made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== [[SIG Pro]] SP 2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]]‎‎&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 629]] ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
[[Image:STARS2.jpg|thumb|none|500px|The 629 in all of its pixelated glory.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The official sidearm of the RPD.  Browning Hi-Powers are seen being used in the opening scene but not used during the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]]&lt;br /&gt;
Well I see a paddle release for the mag on the second screenshot.... so its maybe a MP5A3??&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the fore grip resembles a fore grip and not a full rail system. The optic is an AimPoint in an older mount. &lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h10m27s61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20876).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20886).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
=Explosives &amp;amp; Launchers=&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH 66mm]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]].&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=380477</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=380477"/>
		<updated>2011-01-22T07:42:13Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Arms Dealer Exclusives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Biohazard and Dino Crisis series) claims that he designed the weapon himself with no individual base model. &lt;br /&gt;
&lt;br /&gt;
Anatomically, the Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon, which is the smallest handgun in the game, can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada, the main game and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN 5.7x28mm (modified to 9x19mm)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20.]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, one user stated that it was an [[Colt Single Action Army]] combined with a [[Smith &amp;amp; Wesson Schofield]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel's frame resembles Model 3, while the body frame is nearly identical to Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
Note: There is also a variant appear in another Capcom's historic Beat-em Up video game Devil Kings (used by Lady Butterfly).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon loads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911, .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|600px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|350px|Smith and Wesson Model 500 .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|320px|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|320px|Brügger &amp;amp; Thomet MP9]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45ACP]]&lt;br /&gt;
[[Image:Colt_1921A_Thompson.jpg|thumb|none|400px|1921 Thompson .45ACP]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
*Actually this is particularly a [[Remington 870]] Express Turkey Pump 21&amp;quot; Barrel.&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|400px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two cartridges into it. Leon aims and fires the Striker from the hip, like Ada's shotgun&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[1903A4 Springfield Sniper Rifle|Springfield]] rifle which fired .30-06 cartridges, while this version fires .223 caliber rounds. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]], a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|Steyr SPP at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=380475</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=380475"/>
		<updated>2011-01-22T07:24:58Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Matilda (Heckler &amp;amp; Koch VP-70) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Biohazard and Dino Crisis series) claims that he designed the weapon himself with no individual base model. &lt;br /&gt;
&lt;br /&gt;
Anatomically, the Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon, which is the smallest handgun in the game, can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada, the main game and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN 5.7x28mm (modified to 9x19mm)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20.]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, one user stated that it was an [[Colt Single Action Army]] combined with a [[Smith &amp;amp; Wesson Schofield]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel's frame resembles Model 3, while the body frame is nearly identical to Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
Note: There is also a variant appear in another Capcom's historic Beat-em Up video game Devil Kings (used by Lady Butterfly).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon loads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911, .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|600px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|350px|Smith and Wesson Model 500 .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|320px|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|320px|Brügger &amp;amp; Thomet MP9]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45ACP]]&lt;br /&gt;
[[Image:Colt_1921A_Thompson.jpg|thumb|none|400px|1921 Thompson .45ACP]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
*Actually this is particularly a [[Remington 870]] Express Turkey Pump 21&amp;quot; Barrel.&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|400px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two cartridges into it. Leon aims and fires the Striker from the hip, like Ada's shotgun&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[1903A4 Springfield Sniper Rifle|Springfield]] rifle which fired .30-06 cartridges, while this version fires .223 caliber rounds. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]], a few (very, very low-detail) [[Makarov PM]]s, and a strange low-detail rifle, looking something like a SIG SG 550.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|Steyr SPP at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution Makarov at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Perhaps a SIG SG 550. With a bayonet.]]&lt;br /&gt;
Actually, they don't look like Makarovs to me. I realize the programmers probably weren't gun experts but if anything they look like beretta or taurus autos. maybe a beretta cougar with brown grips? &lt;br /&gt;
&lt;br /&gt;
Actually, I think the Makarovs are SIG P2009s. The slide really stands out as such.&lt;br /&gt;
&lt;br /&gt;
That rifle isn't a '550, I'm sure. It looks like an SL8.&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=380471</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=380471"/>
		<updated>2011-01-22T07:11:35Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP70M]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle Mark XIX]] ==&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8.  The only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1).&lt;br /&gt;
&lt;br /&gt;
HUNK also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
Chief Irons pulls a blued Desert Eagle on Claire twice, when they first meet and shortly before Claire enters the sewers. He is killed by either William Birkin or a G-Creature halfway through the game and is never seen firing it. &lt;br /&gt;
&lt;br /&gt;
It has a custom wooden grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|500px|Short-barreled Remington 870 with pistol grip]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This firearm can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
[http://www.pistol-crossbow.com/images/crossbow.jpg]== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This pistol crossbow has a 50 pound draw, cocking lever, adjustable sights, safety, durable fiber construction, and comes with three plastic bolts (arrows). Bolts fired travel at 200 feet per second with pinpoint accuracy up to 60 feet. This pistol crossbow has outstanding performance and is powerful and portable.&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Image:http://images1.wikia.nocookie.net/__cb20110103062461/deadliestfiction/images/thumb/e/e9/RE2_flamethrower.jpg/185px-RE2_flamethrower.jpg]]&lt;br /&gt;
Flamethrower in game is similar to flamethrower used in Aliens. &lt;br /&gt;
[[Image:http://www.screamingmonkeys.com/Aliens/flamethrower.jpg]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=380452</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=380452"/>
		<updated>2011-01-22T06:58:20Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Heckler &amp;amp; Koch VP70M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP70M]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle Mark XIX]] ==&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8.  The only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1).&lt;br /&gt;
&lt;br /&gt;
HUNK also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
Chief Irons pulls a blued Desert Eagle on Claire twice, when they first meet and shortly before Claire enters the sewers. He is killed by either William Birkin or a G-Creature halfway through the game and is never seen firing it. &lt;br /&gt;
&lt;br /&gt;
It has a custom wooden grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This firearm can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
[http://www.pistol-crossbow.com/images/crossbow.jpg]== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This pistol crossbow has a 50 pound draw, cocking lever, adjustable sights, safety, durable fiber construction, and comes with three plastic bolts (arrows). Bolts fired travel at 200 feet per second with pinpoint accuracy up to 60 feet. This pistol crossbow has outstanding performance and is powerful and portable.&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Image:http://images1.wikia.nocookie.net/__cb20110103062461/deadliestfiction/images/thumb/e/e9/RE2_flamethrower.jpg/185px-RE2_flamethrower.jpg]]&lt;br /&gt;
Flamethrower in game is similar to flamethrower used in Aliens. &lt;br /&gt;
[[Image:http://www.screamingmonkeys.com/Aliens/flamethrower.jpg]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=380450</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=380450"/>
		<updated>2011-01-22T06:56:01Z</updated>

		<summary type="html">&lt;p&gt;4.153.83.155: /* Remington Model 870P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle Mark XIX]] ==&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8.  The only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1).&lt;br /&gt;
&lt;br /&gt;
HUNK also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
Chief Irons pulls a blued Desert Eagle on Claire twice, when they first meet and shortly before Claire enters the sewers. He is killed by either William Birkin or a G-Creature halfway through the game and is never seen firing it. &lt;br /&gt;
&lt;br /&gt;
It has a custom wooden grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This firearm can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
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Hunk carries this weapon as well in his mini game.&lt;br /&gt;
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== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
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== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
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[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
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[http://www.pistol-crossbow.com/images/crossbow.jpg]== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
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This pistol crossbow has a 50 pound draw, cocking lever, adjustable sights, safety, durable fiber construction, and comes with three plastic bolts (arrows). Bolts fired travel at 200 feet per second with pinpoint accuracy up to 60 feet. This pistol crossbow has outstanding performance and is powerful and portable.&lt;br /&gt;
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== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Image:http://images1.wikia.nocookie.net/__cb20110103062461/deadliestfiction/images/thumb/e/e9/RE2_flamethrower.jpg/185px-RE2_flamethrower.jpg]]&lt;br /&gt;
Flamethrower in game is similar to flamethrower used in Aliens. &lt;br /&gt;
[[Image:http://www.screamingmonkeys.com/Aliens/flamethrower.jpg]]&lt;br /&gt;
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== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
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Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
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== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
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A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
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[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>4.153.83.155</name></author>
	</entry>
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