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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4.153.81.27</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-06T12:59:09Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=374355</id>
		<title>Crysis</title>
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		<updated>2011-01-04T21:35:03Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Bauer SOCOM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
Based on a mixture of the prototype 4.6x30mm Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol&amp;quot;, the [[Heckler &amp;amp; Koch Mark 23]], and the Walther P99 (the trigger (2nd Gen) and the frame (1st Gen)). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|500px|none|Walther P99]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement combined with Mark 23-like slide. The tube above the laser emitter is the flashlight.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_mp7_b-1-.jpg|thumb|600px|none|H&amp;amp;K MP7A1 PDW.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''.]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialised North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|600px|none|H&amp;amp;K MP7A1 PDW]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customises his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]]  this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71 assault rifles stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==Tactical Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Wars, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his Tactical Shotgun in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is based on the [[DSR-1]] with a forward mounted 10 round detachable box magazine and barrel that resembles that of the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8 civilian rifle.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are based on the Chinese-made [[Type 88]] GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|''Crysis'' MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|''Crysis'' MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack either safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=374353</id>
		<title>Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis&amp;diff=374353"/>
		<updated>2011-01-04T21:21:51Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Bauer SOCOM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
Based on the prototype 4.6x30mm Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol&amp;quot;, the [[Heckler &amp;amp; Koch Mark 23]], and it has the Walther P99's trigger (2nd Gen) and frame (1st Gen). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|500px|none|Walther P99]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement combined with Mark 23-like slide. The tube above the laser emitter is the flashlight.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_mp7_b-1-.jpg|thumb|600px|none|H&amp;amp;K MP7A1 PDW.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''.]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialised North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|600px|none|H&amp;amp;K MP7A1 PDW]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customises his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]]  this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71 assault rifles stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==Tactical Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Wars, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his Tactical Shotgun in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is based on the [[DSR-1]] with a forward mounted 10 round detachable box magazine and barrel that resembles that of the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8 civilian rifle.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are based on the Chinese-made [[Type 88]] GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|''Crysis'' MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|''Crysis'' MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack either safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=374352</id>
		<title>Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis&amp;diff=374352"/>
		<updated>2011-01-04T21:20:14Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Bauer SOCOM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
Based on the prototype 4.6x30mm Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol,&amp;quot; the [[Heckler &amp;amp; Koch Mark 23]], and it has the Walther P99's trigger (2nd Gen) and frame (1st Gen). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|500px|none|Walther P99]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement combined with Mark 23-like slide. The tube above the laser emitter is the flashlight.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_mp7_b-1-.jpg|thumb|600px|none|H&amp;amp;K MP7A1 PDW.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''.]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialised North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|600px|none|H&amp;amp;K MP7A1 PDW]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customises his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]]  this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71 assault rifles stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==Tactical Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Wars, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his Tactical Shotgun in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is based on the [[DSR-1]] with a forward mounted 10 round detachable box magazine and barrel that resembles that of the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8 civilian rifle.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are based on the Chinese-made [[Type 88]] GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|''Crysis'' MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|''Crysis'' MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack either safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374325</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374325"/>
		<updated>2011-01-04T19:40:36Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* M-41A Pulse Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590, could be what the shotgun in-game is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image: M41a01.jpg|thumb|none|400px|M41A Pulse Rifle]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. It is also a terrible ammunition-hog and is fairly inaccurate even with the lock-on enabled. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M240_Flamethrower|M-240 Flamethrower]] appears in this game, and is among the most effective weapons against Xenomorphs (the game itself takes a moment to remind the player of this when playing as an Alien). Using napalm from a single ammo pool it strangely never needs to change canisters. Originally it could carry up to 600 units of napalm, but fan outcry caused it to be patched, with the result being that directly hitting opponents with the flame stream was now more damaging than the damage over time from burning, and the maximum ammo capacity was lowered to 150. Additionally, while the inventory icon for the weapon shows the original [[M-16]] carry handle on the top, no such carry handle is visible on the ingame models. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a favourite among Weyland-Yutani Hazmat containment troopers. In multiplayer only the Johnson character of the Marine faction, along with the Dunya and Ivan characters of the Corporates faction, can use it if character classes are enabled. &lt;br /&gt;
&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower_(Firing).jpg|thumb|none|600px|Torching an unsuspecting Weyland-Yutani prison guard with the M-240 flamethrower. While a devastating short-ranged weapon, your character needs to spend a few seconds igniting the pilot light when drawing the flamethrower before being able to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-240_Flamethrower.jpg|thumb|none|600px|Weyland-Yutani Hazmat troopers with M-240 flamethrowers desperately trying to contain an outbreak of facehuggers the Marine player character, Corporal Andrew Harrison, started.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower.jpg|thumb|none|600px|'''Bonus:''' ''Kill me . . . kill me . . .'' &amp;lt;br&amp;gt; A cocooned victim about to give a most horrific birth. As with the [[Aliens|movie]], the M-240 flamethrower is an excellent weapon against chestbursters when checking cocooned victims for loot.]]&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374324</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374324"/>
		<updated>2011-01-04T19:40:02Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* M-41A Pulse Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590, could be what the shotgun in-game is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image: M41a01.jpg|thumb|right|400px|M41A Pulse Rifle]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. It is also a terrible ammunition-hog and is fairly inaccurate even with the lock-on enabled. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M240_Flamethrower|M-240 Flamethrower]] appears in this game, and is among the most effective weapons against Xenomorphs (the game itself takes a moment to remind the player of this when playing as an Alien). Using napalm from a single ammo pool it strangely never needs to change canisters. Originally it could carry up to 600 units of napalm, but fan outcry caused it to be patched, with the result being that directly hitting opponents with the flame stream was now more damaging than the damage over time from burning, and the maximum ammo capacity was lowered to 150. Additionally, while the inventory icon for the weapon shows the original [[M-16]] carry handle on the top, no such carry handle is visible on the ingame models. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a favourite among Weyland-Yutani Hazmat containment troopers. In multiplayer only the Johnson character of the Marine faction, along with the Dunya and Ivan characters of the Corporates faction, can use it if character classes are enabled. &lt;br /&gt;
&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower_(Firing).jpg|thumb|none|600px|Torching an unsuspecting Weyland-Yutani prison guard with the M-240 flamethrower. While a devastating short-ranged weapon, your character needs to spend a few seconds igniting the pilot light when drawing the flamethrower before being able to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-240_Flamethrower.jpg|thumb|none|600px|Weyland-Yutani Hazmat troopers with M-240 flamethrowers desperately trying to contain an outbreak of facehuggers the Marine player character, Corporal Andrew Harrison, started.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower.jpg|thumb|none|600px|'''Bonus:''' ''Kill me . . . kill me . . .'' &amp;lt;br&amp;gt; A cocooned victim about to give a most horrific birth. As with the [[Aliens|movie]], the M-240 flamethrower is an excellent weapon against chestbursters when checking cocooned victims for loot.]]&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374322</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374322"/>
		<updated>2011-01-04T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* M-240 Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590, could be what the shotgun in-game is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. It is also a terrible ammunition-hog and is fairly inaccurate even with the lock-on enabled. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M240_Flamethrower|M-240 Flamethrower]] appears in this game, and is among the most effective weapons against Xenomorphs (the game itself takes a moment to remind the player of this when playing as an Alien). Using napalm from a single ammo pool it strangely never needs to change canisters. Originally it could carry up to 600 units of napalm, but fan outcry caused it to be patched, with the result being that directly hitting opponents with the flame stream was now more damaging than the damage over time from burning, and the maximum ammo capacity was lowered to 150. Additionally, while the inventory icon for the weapon shows the original [[M-16]] carry handle on the top, no such carry handle is visible on the ingame models. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a favourite among Weyland-Yutani Hazmat containment troopers. In multiplayer only the Johnson character of the Marine faction, along with the Dunya and Ivan characters of the Corporates faction, can use it if character classes are enabled. &lt;br /&gt;
&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower_(Firing).jpg|thumb|none|600px|Torching an unsuspecting Weyland-Yutani prison guard with the M-240 flamethrower. While a devastating short-ranged weapon, your character needs to spend a few seconds igniting the pilot light when drawing the flamethrower before being able to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-240_Flamethrower.jpg|thumb|none|600px|Weyland-Yutani Hazmat troopers with M-240 flamethrowers desperately trying to contain an outbreak of facehuggers the Marine player character, Corporal Andrew Harrison, started.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower.jpg|thumb|none|600px|'''Bonus:''' ''Kill me . . . kill me . . .'' &amp;lt;br&amp;gt; A cocooned victim about to give a most horrific birth. As with the [[Aliens|movie]], the M-240 flamethrower is an excellent weapon against chestbursters when checking cocooned victims for loot.]]&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374320</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374320"/>
		<updated>2011-01-04T19:35:09Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590, could be what the shotgun in-game is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M240_Flamethrower|M-240 Flamethrower]] appears in this game, and is among the most effective weapons against Xenomorphs (the game itself takes a moment to remind the player of this when playing as an Alien). Using napalm from a single ammo pool it strangely never needs to change canisters. Originally it could carry up to 600 units of napalm, but fan outcry caused it to be patched, with the result being that directly hitting opponents with the flame stream was now more damaging than the damage over time from burning, and the maximum ammo capacity was lowered to 150. Additionally, while the inventory icon for the weapon shows the original [[M-16]] carry handle on the top, no such carry handle is visible on the ingame models. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a favourite among Weyland-Yutani Hazmat containment troopers. In multiplayer only the Johnson character of the Marine faction, along with the Dunya and Ivan characters of the Corporates faction, can use it if character classes are enabled. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower_(Firing).jpg|thumb|none|600px|Torching an unsuspecting Weyland-Yutani prison guard with the M-240 flamethrower. While a devastating short-ranged weapon, your character needs to spend a few seconds igniting the pilot light when drawing the flamethrower before being able to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-240_Flamethrower.jpg|thumb|none|600px|Weyland-Yutani Hazmat troopers with M-240 flamethrowers desperately trying to contain an outbreak of facehuggers the Marine player character, Corporal Andrew Harrison, started.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-240_Flamethrower.jpg|thumb|none|600px|'''Bonus:''' ''Kill me . . . kill me . . .'' &amp;lt;br&amp;gt; A cocooned victim about to give a most horrific birth. As with the [[Aliens|movie]], the M-240 flamethrower is an excellent weapon against chestbursters when checking cocooned victims for loot.]]&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374318</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374318"/>
		<updated>2011-01-04T19:34:10Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590, could be what the shotgun in-game is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374316</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374316"/>
		<updated>2011-01-04T19:32:46Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|right|450px|Mossberg 590, could be what the shotgun in-game is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374312</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374312"/>
		<updated>2011-01-04T19:25:03Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374310</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374310"/>
		<updated>2011-01-04T19:20:34Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* M-4A4 Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used and a large heatshield on the barrel. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374308</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374308"/>
		<updated>2011-01-04T19:18:17Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this tan/olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the tan/olive-drab finished slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun (possibly based on the [[Mossberg 590]]) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used and a large heatshield on the barrel. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374306</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374306"/>
		<updated>2011-01-04T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this tan/olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the tan/olive-drab finished slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used and a large heatshield on the barrel. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon. The shotgun could be based on the [[Mossberg 590]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
The [[(Aliens)_-_M56_Smart_Gun|M-56 Smartgun]] appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. &lt;br /&gt;
&lt;br /&gt;
The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a &amp;quot;heavy weapon,&amp;quot; players can only walk while this gun is equipped in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-56_Smartgun_(Firing).jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;br&amp;gt; Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-56_Smartgun.jpg|thumb|none|600px|An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374300</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374300"/>
		<updated>2011-01-04T18:57:24Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this tan/olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the tan/olive-drab finished slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used and a large heatshield on the barrel. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374299</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374299"/>
		<updated>2011-01-04T18:54:22Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* M-41A Pulse Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this tan/olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the tan/olive-drab finished slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle that cannot be used and a large heatshield, also near the muzzle. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 99-round magazine and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374294</id>
		<title>Aliens vs. Predator 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens_vs._Predator_2&amp;diff=374294"/>
		<updated>2011-01-04T18:48:08Z</updated>

		<summary type="html">&lt;p&gt;4.153.81.27: /* M-4A4 Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nuke}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_Cover.jpg|thumb|right|300px|Aliens versus Predator 2 (2001)]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there. &lt;br /&gt;
&lt;br /&gt;
This article will mostly cover the human weaponry depicted in the game, along with those introduced in the '''Primal Hunt''' expansion pack. All weapon names and calibers come from the original game manual. &lt;br /&gt;
&lt;br /&gt;
=Human-usable Weaponry=&lt;br /&gt;
&lt;br /&gt;
==M-4A4 Pistol==&lt;br /&gt;
&lt;br /&gt;
Unlike their movie counterparts, human characters in this game use this tan/olive-drab-finished weapon as a sidearm. &lt;br /&gt;
&lt;br /&gt;
It is apparently based off the [[Heckler &amp;amp; Koch Mk 23 Mod 0 ]]pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the tan/olive-drab finished slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and tungsten-core armour-piercing ammunition, it is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel. &lt;br /&gt;
&lt;br /&gt;
All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the '''Primal Hunt''' expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|The H&amp;amp;K Mk 23 Mod 0, the handgun the M-4A4 is based on.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol.jpg|thumb|none|600px|Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Slide_Detail).jpg|thumb|none|600px|The slide's engraving reads &amp;quot;.45 Cal Auto,&amp;quot; which may or may not be an oblique reference to .45 ACP ammunition.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M-4A4_Pistol.jpg|thumb|none|600px|A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M-4A4_Pistol_(Firing).jpg|thumb|none|600px|'''Bonus:''' This one's for Vasquez, you damn dirty alien!]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
&lt;br /&gt;
This pump-action shotgun can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle that cannot be used and a large heatshield, also near the muzzle. It is effective for close-range fighting, but as with the [[Aliens|movie]], Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's  path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens. &lt;br /&gt;
&lt;br /&gt;
Several character classes from both human factions in multiplayer carry this as a secondary weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Firing).jpg|thumb|none|600px|A fine &amp;quot;boomstick&amp;quot; for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_Pump-Action_Shotgun_(Muzzle_Detail).jpg|thumb|none|600px|Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_Pump-Action_Shotgun.jpg|thumb|none|600px|A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they &amp;quot;don't see any bodies&amp;quot; despite seeing signs of &amp;quot;definite heat.&amp;quot; Based on what your character encounters later, this poor sod ''had it lucky.'']]&lt;br /&gt;
&lt;br /&gt;
==M-41A Pulse Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Aliens)_-_M41A_Pulse_Rifle|M-41A Pulse Rifle]] makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly small 99-round magazine and an underslung grenade launcher firing M40 grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the [[Aliens|movie]], its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AVP2_-_PC_-_FPV_-_M41A_Pulse_Rifle_(Firing).jpg|thumb|none|600px|Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.]]&lt;br /&gt;
[[Image:AVP2_-_PC_-_3PV_-_M41A_Pulse_Rifle.jpg|thumb|none|600px|Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.]]&lt;br /&gt;
&lt;br /&gt;
==M-56 Smartgun==&lt;br /&gt;
&lt;br /&gt;
==M-240 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==M-92 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-6B Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
==M-90 Minigun==&lt;br /&gt;
&lt;br /&gt;
==WY-102 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==APC-mounted Miniguns==&lt;br /&gt;
&lt;br /&gt;
==Minigun Turret==&lt;br /&gt;
&lt;br /&gt;
==Predator Speargun==&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:Predator]]&lt;/div&gt;</summary>
		<author><name>4.153.81.27</name></author>
	</entry>
</feed>