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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=123.24.128.239</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/123.24.128.239"/>
	<updated>2026-07-05T20:58:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=172201</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=172201"/>
		<updated>2009-08-29T15:24:41Z</updated>

		<summary type="html">&lt;p&gt;123.24.128.239: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beretta 92F ==&lt;br /&gt;
Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|M92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite they must be a same one.&lt;br /&gt;
* In fact M4 probably needs no bipods because of its medium-length barrel and 5.56x45mm caliber. Adult persons can easy handle the recoils much better than they can control the larger 7.62x51mm ammo which mostly designed for longer range with bipods.&lt;br /&gt;
&lt;br /&gt;
== Sig Sauer Pro SP2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pro_2340.jpg|thumb|none|300px|Sig Sauer Pro 2340]]‎‎&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
Looks to big to be a Stinger, I say it's a Javalin.. - Thomas&lt;br /&gt;
:the Javalin wasn't out when this game was made. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
::Javelin's been in service since 1996 and had its first test flight in 1991. Resi 3 came out in &lt;br /&gt;
:1999. [[User:Dongs|Dongs]] 06:32, 4 June 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Its not any of them, its probably made up just for him in the game, he can fire it many times with out reloading as if it was a handgun with a clip, what Stinger or Javelin can do that, and it really doesn't look like either of them and has short rockets not even half as long as its launcher. also it would be something like 7 feet long if you judge it in comparison to his size.&lt;br /&gt;
::Magazine! A clip is a piece of metal that holds bullets in a single-file stack that is used to load a magazine. A Magazine is a metal box with a spring and follower that holds the rounds in reserve to be loaded directly into the weapon. There is a difference, and you should know it! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
A Stripper Clip is what holds the rounds. - Ithaqua&lt;br /&gt;
::A stripper clip loads an internal or detachable box magazine, a moon clip/speed loader loads a cylinder, and an en-block clip holds the rounds and serves as the walls of the magazine (the internals of the M1 Garand is just the spring and follower). Basically, a clip and a magazine are different. Period. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
- It actually looks more like a modified Super Bazooka in concept art.&lt;br /&gt;
:&amp;quot;Super Bazooka&amp;quot;? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
- The M9A1 &amp;quot;Super Bazooka&amp;quot; used in World War 2, perhaps a modernised version was made specially for him. [[User:Draco122|Draco122]]&lt;/div&gt;</summary>
		<author><name>123.24.128.239</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=172200</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=172200"/>
		<updated>2009-08-29T15:23:37Z</updated>

		<summary type="html">&lt;p&gt;123.24.128.239: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beretta 92F ==&lt;br /&gt;
Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|M92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite they must be a same one.&lt;br /&gt;
* In fact M4 probably needs no bipods because of its medium-length barrel and 5.56x45mm caliber. Adult persons can easy handle the recoils much better than they can control the larger 7.62x51mm ammo which mostly designed for long-ranged shooting with bipods.&lt;br /&gt;
&lt;br /&gt;
== Sig Sauer Pro SP2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pro_2340.jpg|thumb|none|300px|Sig Sauer Pro 2340]]‎‎&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
Looks to big to be a Stinger, I say it's a Javalin.. - Thomas&lt;br /&gt;
:the Javalin wasn't out when this game was made. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
::Javelin's been in service since 1996 and had its first test flight in 1991. Resi 3 came out in &lt;br /&gt;
:1999. [[User:Dongs|Dongs]] 06:32, 4 June 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Its not any of them, its probably made up just for him in the game, he can fire it many times with out reloading as if it was a handgun with a clip, what Stinger or Javelin can do that, and it really doesn't look like either of them and has short rockets not even half as long as its launcher. also it would be something like 7 feet long if you judge it in comparison to his size.&lt;br /&gt;
::Magazine! A clip is a piece of metal that holds bullets in a single-file stack that is used to load a magazine. A Magazine is a metal box with a spring and follower that holds the rounds in reserve to be loaded directly into the weapon. There is a difference, and you should know it! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
A Stripper Clip is what holds the rounds. - Ithaqua&lt;br /&gt;
::A stripper clip loads an internal or detachable box magazine, a moon clip/speed loader loads a cylinder, and an en-block clip holds the rounds and serves as the walls of the magazine (the internals of the M1 Garand is just the spring and follower). Basically, a clip and a magazine are different. Period. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
- It actually looks more like a modified Super Bazooka in concept art.&lt;br /&gt;
:&amp;quot;Super Bazooka&amp;quot;? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
- The M9A1 &amp;quot;Super Bazooka&amp;quot; used in World War 2, perhaps a modernised version was made specially for him. [[User:Draco122|Draco122]]&lt;/div&gt;</summary>
		<author><name>123.24.128.239</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=172197</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=172197"/>
		<updated>2009-08-29T15:08:00Z</updated>

		<summary type="html">&lt;p&gt;123.24.128.239: /* Heckler &amp;amp; Koch VP70M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|370px|Browning Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
This is Claire's starting weapon. Claire finds it in a police car glove compartment during the intro movie.  The pistol used by Ada Wong during the mini mission where the player controls her and by Annette Birkin (non player character). Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:Colt_saa4.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads very quickly.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenerio B. You find parts in the underground facility to extend the barrel and increase its firepower but also increase it's recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, wich, unlike the military version, cannot burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
This is Leon's starting weapon. Leon finds the shoulder stock parts in the police station to upgrade this to fire 3 round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series supports 3-round-burst mode an its stock which can be seen used for aiming by shoulder, even the two positions before and after upgraded are not much different.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an unusual flash hider despite looking very much like a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. &lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and barrel has been Sawn Off and is initially loaded with only 4 rounds in Scenario A, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B.&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the final boss in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>123.24.128.239</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=171703</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=171703"/>
		<updated>2009-08-28T08:23:14Z</updated>

		<summary type="html">&lt;p&gt;123.24.128.239: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''[[Resident Evil Gamecube remake]]'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92FS Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the resident evil game,S.T.A.R.S (Special Tactics And Rescue Squad) utilizes this weapon as its primary side arm. It is a customised [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with the S.T.A.R.S logo embedded on the slide and an emblem on the grip. It also sports a double safety lock and a modified sliding bridge. &lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92FS.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's custom Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python#Colt Python|Colt Python]] can be found on in a Gravestone in the Cemetary after completeing the puzzle. Ammo for this weapon is very limited, but it can kill most enemies with one shot and is very effective against bosses.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|300px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm but is renamed the Silver Serpent in-game for Licensing purposes. This gun can only be aquired on Jill's game if the player chooses not to trust him and keep this gun for yourself.  Cannot be reloaded, once all six shots are fired the gun is useless. &lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|300px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round and is powerful enough to kill any enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|300px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Barry Burton's Samurai Edge==&lt;br /&gt;
This weapon can be unlocked after beating the game in less than 5 hours.&lt;br /&gt;
It appears to be a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] customized to fire .40SW rounds. It also has a compensator and extended magazine. This gun ingame has unlimited ammo and can fire three shots in quick succesion.&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the &amp;quot;Auto 9&amp;quot; of Robocop fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily aquired by switching out the shotgun for a broken one. This weapon can also be aquired without the broken shotgun on Jill's scenario.  Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|300px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
Probably the most powerful gun in the game, however the [[M202 FLASH]] is only given to you in the final boss battle by Brad to help you in beating the Tyrant. [[Image:M202A2 FLASH.JPG|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;/div&gt;</summary>
		<author><name>123.24.128.239</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=171702</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=171702"/>
		<updated>2009-08-28T08:22:53Z</updated>

		<summary type="html">&lt;p&gt;123.24.128.239: /* Assault Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''[[Resident Evil Gamecube remake]]'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92FS Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the resident evil game,S.T.A.R.S (Special Tactics And Rescue Squad) utilizes this weapon as its primary side arm. It is a customised [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with the S.T.A.R.S logo embedded on the slide and an emblem on the grip. It also sports a double safety lock and a modified sliding bridge. &lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92FS.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's custom Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python#Colt Python|Colt Python]] can be found on in a Gravestone in the Cemetary after completeing the puzzle. Ammo for this weapon is very limited, but it can kill most enemies with one shot and is very effective against bosses.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|300px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm but is renamed the Silver Serpent in-game for Licensing purposes. This gun can only be aquired on Jill's game if the player chooses not to trust him and keep this gun for yourself.  Cannot be reloaded, once all six shots are fired the gun is useless. &lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|300px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round and is powerful enough to kill any enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|300px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Barry Burton's Samurai Edge==&lt;br /&gt;
This weapon can be unlocked after beating the game in less than 5 hours.&lt;br /&gt;
It appears to be a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] customized to fire .40SW rounds. It also has a compensator and extended magazine. This gun ingame has unlimited ammo and can fire three shots in quick succesion.&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the &amp;quot;Auto 9&amp;quot; of Robocop fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily aquired by switching out the shotgun for a broken one. This weapon can also be aquired without the broken shotgun on Jill's scenario. Jill holds her shotgun by the Hip while chris holds his at the shoulder.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|300px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
Probably the most powerful gun in the game, however the [[M202 FLASH]] is only given to you in the final boss battle by Brad to help you in beating the Tyrant. [[Image:M202A2 FLASH.JPG|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;/div&gt;</summary>
		<author><name>123.24.128.239</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=171697</id>
		<title>Resident Evil – Code: Veronica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=171697"/>
		<updated>2009-08-28T08:15:13Z</updated>

		<summary type="html">&lt;p&gt;123.24.128.239: /* MR7 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Image40.jpg|thumb|none|250px|Claire enters John Woo mode, and drops her Hi-Power]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|250px|Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|250px|Browning Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
Claire is shown using this weapon during the intro movie.  She loses it when she is captured and it is never used in game.&lt;br /&gt;
It's presumably the same weapon she acquired in Resident Evil 2.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9mm]]&lt;br /&gt;
&lt;br /&gt;
This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded for fire in a 3-round burst, as well as being given a 20-round magazine. It also receives a folding stock.&lt;br /&gt;
&lt;br /&gt;
== [[Calico Series of Rifles and Pistols|Calico Model 100P]] ==&lt;br /&gt;
Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window.  The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo.  The downside is that there is limited ammunition for it.&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|250px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Single shot launcher that fires various types of grenade rounds.&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|200px|Ingram MAC-11, .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game.  Chris finds a set as well and uses them until the ammo runs out (no spare ammo).&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12 guage]]&lt;br /&gt;
&lt;br /&gt;
Chris finds this weapon in the Rockfort Island Training Facility and is used the majority of the time to operate lever mechanism locks. It carries 8 rounds and uses 12 Gauge Buckshot.&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
Claire finds this weapon in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claires 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.&lt;br /&gt;
&lt;br /&gt;
== Marlin MR7 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SNOIPAR.jpg|thumb|none|250px|Alfred misses with his sniper rifle.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|250px|The famous Remington 700, basis of Marlin MR7.]]&lt;br /&gt;
&lt;br /&gt;
Weapon used by Alfred Ashford throughout most of Claire's game, a Marlin's manufactured version, a custom combination of both Remington 700 and Winchester 70. Claire can acquire it after Steve shot Alfred. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his heart. Besides, a final blow with MR7 triggers an extended scene as well.&lt;br /&gt;
&lt;br /&gt;
This is also the very first '''Sniper Rifle''' of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be '''.22 LR'''. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies no much better than handguns, despite its capabilities to deal direct headshots.&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|[[Colt Python]] .357 Magnum 6in]]&lt;br /&gt;
&lt;br /&gt;
The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game.  Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.&lt;/div&gt;</summary>
		<author><name>123.24.128.239</name></author>
	</entry>
</feed>